callofstalker: Alpha version > Final version I liked combat in the first game more but they had to change it for console kiddies.
That's bullshit. The old combat system was even easier, all you had to do is click the button at the right time. How is that not possible and even benefitial for console gamers?
I guess those terms are used on a general basis, but there's actually no meaning to it. It seems to me that, like "casual" and "dumbed down", "console-lish" is often used when there is no real argument at hand. *sigh*
@topic: Yes it seems the alpha version is ahead in some areas, like the NPCs reacting to everything Geralt does. But as often as such systems were used as often did they fail. I remeber TES4 Oblivion for instance, where by some rare instances it could happen that some important NPCs or even a whole town was whipped out because of the faction-combat system (enemy factions attacking each other on sight with no limitations). It was bold, it was AI-like...but it was faulty, too.
The style of the whole scenery was probably changed according to the story. It is obviously late in the year in those alpha-scenes, maybe already winter. They changed it into a more summer-scenario. Probably because of Flotsam. When you leave Flotsam it's summer no doubt and they couldn't explain how the journy to chapter II took 6 months. So they changed it.
Changes like that are common. And in an rpg I actually prefer the when the designers decide that the storyline is more important than the graphics.