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the alpha version of the game is so different with this game, don't you see. I am very happy that they actually change the combat system. I am bored with the combat in Witcher 1

http://www.youtube.com/watch?v=JciyoGmnGyo&feature=player_embedded#at=18
Not me, I liked how it was...They also have different camera angles, geralt looks better imo. I kinda like the alpha build look actually. Looks less like a console game.
Wow, they really nerfed Aard...

Say what you will about TW1's combat system, it certainly looks more exciting and cinematic like Geralt actually knows what he is doing.
Post edited June 13, 2011 by samk
Thank you a lot, I was searching this video a while back.

I saw it time ago, wanted to watch again after beating the game.
Alpha version > Final version I liked combat in the first game more but they had to change it for console kiddies.
the alpha version sucked. the best decision they ever made was changing the camera position and making combat involve skill.
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callofstalker: Alpha version > Final version I liked combat in the first game more but they had to change it for console kiddies.
That's bullshit. The old combat system was even easier, all you had to do is click the button at the right time. How is that not possible and even benefitial for console gamers?

I guess those terms are used on a general basis, but there's actually no meaning to it. It seems to me that, like "casual" and "dumbed down", "console-lish" is often used when there is no real argument at hand. *sigh*


@topic: Yes it seems the alpha version is ahead in some areas, like the NPCs reacting to everything Geralt does. But as often as such systems were used as often did they fail. I remeber TES4 Oblivion for instance, where by some rare instances it could happen that some important NPCs or even a whole town was whipped out because of the faction-combat system (enemy factions attacking each other on sight with no limitations). It was bold, it was AI-like...but it was faulty, too.

The style of the whole scenery was probably changed according to the story. It is obviously late in the year in those alpha-scenes, maybe already winter. They changed it into a more summer-scenario. Probably because of Flotsam. When you leave Flotsam it's summer no doubt and they couldn't explain how the journy to chapter II took 6 months. So they changed it.

Changes like that are common. And in an rpg I actually prefer the when the designers decide that the storyline is more important than the graphics.
Post edited June 13, 2011 by GODzillaGSPB
Funny thing though, the combat itself was just a flurry of QTE's if you ask me... go figure.
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TheRedGuy: Funny thing though, the combat itself was just a flurry of QTE's if you ask me... go figure.
...but QTE's are for console kiddies!

:P
i like allot of things in the alpha build over what they have now. (the voiced are one of the better things now)

the way they show the QTE now is actually better then now
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callofstalker: Alpha version > Final version I liked combat in the first game more but they had to change it for console kiddies.
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GODzillaGSPB: That's bullshit. The old combat system was even easier, all you had to do is click the button at the right time. How is that not possible and even benefitial for console gamers?

I guess those terms are used on a general basis, but there's actually no meaning to it. It seems to me that, like "casual" and "dumbed down", "console-lish" is often used when there is no real argument at hand. *sigh*


@topic: Yes it seems the alpha version is ahead in some areas, like the NPCs reacting to everything Geralt does. But as often as such systems were used as often did they fail. I remeber TES4 Oblivion for instance, where by some rare instances it could happen that some important NPCs or even a whole town was whipped out because of the faction-combat system (enemy factions attacking each other on sight with no limitations). It was bold, it was AI-like...but it was faulty, too.

The style of the whole scenery was probably changed according to the story. It is obviously late in the year in those alpha-scenes, maybe already winter. They changed it into a more summer-scenario. Probably because of Flotsam. When you leave Flotsam it's summer no doubt and they couldn't explain how the journy to chapter II took 6 months. So they changed it.

Changes like that are common. And in an rpg I actually prefer the when the designers decide that the storyline is more important than the graphics.
Ofcourse the old one is easier. I don't have anything against the combat system being easy or hard. In my opinion the old combat system was better because sword fighting was more of an eyecandy than this new one(i am not claiming new one is bad, just saying the old one was better in my opinion) and about console thing; i don't think the old one could be used for consoles, i mean moving or attacking using the cursor? Can you do that with a console controller as easy as you can do with a mouse(or even do that at all?)? Or will the consolers have a hard time with that system? I think the latter is more likely. And don't attack posting such "bullshit" without understanding what the poster(me in this case) meant in his/her post."*sigh*" Instead be constructive and ask the poster what he/she meant.
Post edited June 13, 2011 by callofstalker
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callofstalker: And don't attack posting such "bullshit" without understanding what the poster(me in this case) meant in his/her post."*sigh*" Instead be constructive and ask the poster what he/she meant.
Or you could start using arguments in your first post, without being asked. ;) Don't get me wrong, but your initial post looked more like a flame-post...that's why I answered in this manor.
the new combat system would appear more fluid/authentic if there were different nuances of movement not just rolling. At this state the player uses about one third for striking while the other two thirds are just rolling. Against the otherwise well implemented animations those look unintentionally funny/unfinished.

My suggestion: grab your motion capturing gear and gather some skilled aikido/juijitsu enthusiasts to use the remaining time and make a worthy console entry.
Post edited June 13, 2011 by Hamon
I absolutely loved the combat system in the Witcher 1 tbh..however,similar to this game it was way too easy even on the built-in hardest difficulties. It only came into its own with the Flash combat mod on insane difficulty for me.

I think the Witcher 2 is the same,right now the combat is totally under-tuned and all over the place..its either way too easy or way too cheap....or in some cases completely broken.

However,in a couple of months with some proper patches and perhaps some mods aswell it will achieve its full potential.In my opinion of course.
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Seren: I absolutely loved the combat system in the Witcher 1 tbh..however,similar to this game it was way too easy even on the built-in hardest difficulties. It only came into its own with the Flash combat mod on insane difficulty for me.

I think the Witcher 2 is the same,right now the combat is totally under-tuned and all over the place..its either way too easy or way too cheap....or in some cases completely broken.

However,in a couple of months with some proper patches and perhaps some mods aswell it will achieve its full potential.In my opinion of course.
I definitely agree with this, TW 2's combat has been really fun...i just wish it was more consistent. I'm playing the game on hard right now and it feels exactly like the normal difficulty.