It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
In Loc Muinne, it felt small.. Transition from Kaedwen/Vergen (Roche path) didn't explain well why i SUDDENLY end up in the mountains towards Loc Muinne. Should have shown a cutscene where Geralt, Roche, Ves are travelling to Loc Muinne via a ship or something.

Also, why are most of Loc Muinne castle damaged and why are all leaders camping in a damage castle for meeting. That was not explained.

In terms of sidequests, there weren't many as like in Flotsam and Kaedwen camp. While the castle artchitecture looks unique and actually quite beautiful, sense of immersion wasn't there. Day and night was actually same where merchants, dice players, Numa, guards basically will just stay there all day long and don't return to camps or if quarters to rest.. or guards lighting the torches during night. There was none. It was like dead Kirkwall.

In regards to Poker dice.. When speaking to the mages or merchants, there are no introductions of themselves and immediately there's an options to 'Let's Play Dice'. How on earth would you know someone who knows plays dice when you first get to talk them or even know that they can craft you items or trade with you?

Overall Loc Muinne is a fine location but it will be nice to have more things to do, more polished for better immersion.

The dragon fight at the tower was well done! This is the best dragon fight i played as the dragon is so cunning sneaking around the top of the tower trying to ambush me. And the scenery looks nice when looking at the whole castle surrounded with mountains. It's one of the best dragon fight portrayal i've seen in my opinion.
1./ The tavern in LM is just an empty rocky room, while the inns in act 1, and act 2 are very well polished with food hanging on the ceilings, laughster house etc...

2./ The room where people sit down to play poker is just an empty room which looks worse than a cemetery.

3./ The gate into the city open to another 3 small doors which makes me feel the whole city is just a big building.

4./ If you arrive with Iorveth, he will tell you about the city history while fighting monster.

5./ The king meeting place, the dungeons, look unreal. After all the whole city doesn't show any impression on elven culture and architecture. The dwarf town in act 2 on the other hand very well leaves good impression on dwarf culture in the game world.

6./ The side quests are way out of play. After all, the hero didn't have chance to do all the main quests ( he is to choose either 1 of the two main quests because he couldn't have time.) But then, there are poker quest etc....

7./ Geralt's reunion with Triss or reaction at the king meeting place doesn't show much emotion.

**********************
What is good in act 3:

1./ The story telling : Geralt is presented with very critical choice. He can only do 1 out of a many things.

2./ Triss reaction after meeting Geralt.

3./ The ending, the ladybug cutscene, the city overlook scene. The 16 endings with 16 sets of dialogue.
Post edited June 20, 2011 by Freewind