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darkwoof: That's the whole point of the discussion, stop avoiding the issue. If you have any substance at all, bring out your counter-points like MihaiHornet did and not hide behind your skewed opinions.
Look, you're just making a very big mountain of a tiny semantic molehill.

In TW1, between clicks Geralt auto-attacks. Yes, if you miss the chain you have to click again. But in the meantime he's taken 5 or 10... whatever you want to call them, swipes, strokes, whatever the hell, there's no need for long walls of irrelevant text... whereas in TW2, you have one click per stroke/ strike/ slash/ insert your preferred euphemism.

So TW2 is a clickfest, even aside from the silly QTE's. It's not worth the carpal tunnel.
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darkwoof: That's the whole point of the discussion, stop avoiding the issue. If you have any substance at all, bring out your counter-points like MihaiHornet did and not hide behind your skewed opinions.
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Addai67: Look, you're just making a very big mountain of a tiny semantic molehill.

In TW1, between clicks Geralt auto-attacks. Yes, if you miss the chain you have to click again. But in the meantime he's taken 5 or 10... whatever you want to call them, swipes, strokes, whatever the hell, there's no need for long walls of irrelevant text... whereas in TW2, you have one click per stroke/ strike/ slash/ insert your preferred euphemism.

So TW2 is a clickfest, even aside from the silly QTE's. It's not worth the carpal tunnel.
Me making a semantic molehill? I offered my explanation of what I meant by a "stroke" a number of replies ago. You're the one who keeps trying to bring it up again. I even agreed with MihaiHornet's post, stating what I meant and acknowledging that in retrospect his might have been a better way to call it even if I do not fully agree with it. Instead of accepting it, you took that reply and called me a 'dick'. Who's really making a big deal out of a single word here?

I ask for counter-points if you do not agree with the points I made. Instead of doing so, as you've been doing all along, you simply call the information them "irrelevant" and moved along. If all these has been "irrelevant" and "unnecessary", and you have had valid points to refute them with but only "chooses" not to do so, why reply at all? A reply that only repeats what you said earlier, now that's "unnecessary". Why reply if every reply of yours brought nothing new to the table? I see no point in that, enlighten me if you think differently.

I will agree with the observation that in TW1 a single mouse-click MAY translate to multiple slashes, but I re-state here that how many times it registers as a 'hit' again depends on whether the guy blocks or whether the stats checks pass/fail, so a single click may just end up as just one slash.

With that stated, my experience after Witcher 1 and 2 is still that I actually take more clicks to kill enemies in TW1. On average, especially at the higher levels I take about 4 or so hits to kill an enemy in TW2. In TW1 I found it harder to kill enemies, my hits are often blocked and are hence repeated and I get retaliation hits from the enemies a lot more. So for me, TW1 is the clickfest. With TW2 at least I need to move more tactically and use more things in my arsenal. Less clicking, more actions that break the monotony. If you want to turn TW2 into a clickfest, that's your choice. But most people who played long enough has found that it's not designed to be played that way, and it gets much better, for some of them even a lot more fun, if they do it they way the devs meant it. YMMV, of course.
Post edited May 25, 2011 by darkwoof
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darkwoof: That's the whole point of the discussion, stop avoiding the issue. If you have any substance at all, bring out your counter-points like MihaiHornet did and not hide behind your skewed opinions.
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Addai67: Look, you're just making a very big mountain of a tiny semantic molehill.

In TW1, between clicks Geralt auto-attacks. Yes, if you miss the chain you have to click again. But in the meantime he's taken 5 or 10... whatever you want to call them, swipes, strokes, whatever the hell, there's no need for long walls of irrelevant text... whereas in TW2, you have one click per stroke/ strike/ slash/ insert your preferred euphemism.

So TW2 is a clickfest, even aside from the silly QTE's. It's not worth the carpal tunnel.
Hmm.. I wanted to see a video of you doing a click fest. Geralt will not only stop attacking when you do that but you might end up just like this guy.

http://www.youtube.com/watch?v=lCjzA-C647o
RageGT, that video is hilarious!
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hanns.g: RageGT, that video is hilarious!
Here's a response to him. My Insane run at that very same fight he cuss'ed so much about!

The Witcher 2 - This I Like - (A video response to an Idiot)
http://www.youtube.com/watch?v=poRWwr9PaPw
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hanns.g: RageGT, that video is hilarious!
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RageGT: Here's a response to him. My Insane run at that very same fight he cuss'ed so much about!

The Witcher 2 - This I Like - (A video response to an Idiot)
http://www.youtube.com/watch?v=poRWwr9PaPw
Fun!

I approve of the Halbard action!
@Rage you played that very well and I'm impressed. But I do not believe rolling away and running is really a tactic when it comes to a sword fight. In terms of a battle yes that is a real tactic that has worked throughout history but in terms of individual soldiers it's not realistic.

I just think that the game is not balanced well. Quen is far too powerful when upgraded. Once you get it the game is a cakewalk. I mean I upgraded it and have 11 unused talent points cause I don't need them to win battles.
I started a fresh run on hard last night and breeezed through the prologue and first few fights in chapter one. I didn't die once where before I had died many times. I'm not sure if this is due to patch 1.2 changes, mouse sinsitivity changes (I increased it) or just me learning what to do. But I didn't have to cheese it by running in circles. Instead I got a real feeling of fighting for the first time.

In fights I pop quen as usual (even before it gets upgraded) roll into the first guy and attack twice. I side roll away and am behind a new guy and hit him once or twice. I side roll or maybe forward side roll and quickly turn to get another back hit. All the fights went this way and I took at most 50% damage for the whole fight. As i said not sure what really caused this but the game is really fun and fighting is no longer a gimmick of running in circles and throwing a bomb every few feet. I just hope it says this way for the rest of the game.
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MikeK47: @Rage you played that very well and I'm impressed. But I do not believe rolling away and running is really a tactic when it comes to a sword fight. In terms of a battle yes that is a real tactic that has worked throughout history but in terms of individual soldiers it's not realistic.
Rolling all the time seems odd, but weaving and dodging seems rather appropriate for somebody who does not bother to wear any real armor, nor wield a bow; and who doesn't have a friendly pike wall he can hide behind.

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MikeK47: I just think that the game is not balanced well. Quen is far too powerful when upgraded. Once you get it the game is a cakewalk. I mean I upgraded it and have 11 unused talent points cause I don't need them to win battles.
Might be. The difficulty is probably unusually front-loaded c/o the lack of skills and inventory early on -- in particular, the battle in the Monastery Courtyard during the Prologue seems more difficult relative to capabilities than, say, killing all the monsters in the cave where you're looking for a what happened to a couple of missing soldiers. I'm curious as to whether you actually /need/ to finish the Monastery fight before you open the gate, however... maybe it's a kill-one-guy, get-the-item and scram deal.
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MikeK47: @Rage you played that very well and I'm impressed. But I do not believe rolling away and running is really a tactic when it comes to a sword fight. In terms of a battle yes that is a real tactic that has worked throughout history but in terms of individual soldiers it's not realistic.
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lw2jgog: Rolling all the time seems odd, but weaving and dodging seems rather appropriate for somebody who does not bother to wear any real armor, nor wield a bow; and who doesn't have a friendly pike wall he can hide behind.

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MikeK47: I just think that the game is not balanced well. Quen is far too powerful when upgraded. Once you get it the game is a cakewalk. I mean I upgraded it and have 11 unused talent points cause I don't need them to win battles.
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lw2jgog: Might be. The difficulty is probably unusually front-loaded c/o the lack of skills and inventory early on -- in particular, the battle in the Monastery Courtyard during the Prologue seems more difficult relative to capabilities than, say, killing all the monsters in the cave where you're looking for a what happened to a couple of missing soldiers. I'm curious as to whether you actually /need/ to finish the Monastery fight before you open the gate, however... maybe it's a kill-one-guy, get-the-item and scram deal.
Problem is the thoughest guy in the monestary has the key you needd to get to the gate QTE lock.
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MikeK47: @Rage you played that very well and I'm impressed. But I do not believe rolling away and running is really a tactic when it comes to a sword fight. In terms of a battle yes that is a real tactic that has worked throughout history but in terms of individual soldiers it's not realistic.
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lw2jgog: Rolling all the time seems odd, but weaving and dodging seems rather appropriate for somebody who does not bother to wear any real armor, nor wield a bow; and who doesn't have a friendly pike wall he can hide behind.

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MikeK47: I just think that the game is not balanced well. Quen is far too powerful when upgraded. Once you get it the game is a cakewalk. I mean I upgraded it and have 11 unused talent points cause I don't need them to win battles.
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lw2jgog: Might be. The difficulty is probably unusually front-loaded c/o the lack of skills and inventory early on -- in particular, the battle in the Monastery Courtyard during the Prologue seems more difficult relative to capabilities than, say, killing all the monsters in the cave where you're looking for a what happened to a couple of missing soldiers. I'm curious as to whether you actually /need/ to finish the Monastery fight before you open the gate, however... maybe it's a kill-one-guy, get-the-item and scram deal.
You can't loot while in combat. So that approach won't work.