Posted March 24, 2016
I keep seeing very bright blue fog way closer than I should. I know that this used to be a problem with old ATI cards, but I have this problem with a modern Nvidia card. In the first time I got it, I restored to an earlier save and the fog was gone. At this point, using an earlier save means losing a lot of progress.I tried different combinations of LOD distance, Bloom, Texture Memory Size, etc, but nothing seems to make a difference. Is there a better solution for this problem than reloading to an earlier save?
My specs:
AMD FX-8350
8GB DDR3
GeForce GTX 960 (4GB)
My settings:
Resolution: 1920x1080
Texture Downscaling: None
Texture Memory Size: Very Large
Shadow Quality: Ultra
Number of Shadowed Lights: Ultra
LOD Distance: Far
Bloom: Enabled
Light Shafts: Enabled
Anti-aliasing: Disabled
Blur Effects: Enabled
Depth of Field - Gameplay: Enabled
Vignette: Disabled
Wet Surfaces Rain Effect: Enabled
SSAO: Enabled
Motion Blur: Disabled
Cinematic Depth of Field: Disabled
Depth of Field - Cutscenes: Enabled
Dangling Objects Limit: Disabled
Ubersampling: Disabled
Vertical Sync: Disabled
Decals: High Spec
My specs:
AMD FX-8350
8GB DDR3
GeForce GTX 960 (4GB)
My settings:
Resolution: 1920x1080
Texture Downscaling: None
Texture Memory Size: Very Large
Shadow Quality: Ultra
Number of Shadowed Lights: Ultra
LOD Distance: Far
Bloom: Enabled
Light Shafts: Enabled
Anti-aliasing: Disabled
Blur Effects: Enabled
Depth of Field - Gameplay: Enabled
Vignette: Disabled
Wet Surfaces Rain Effect: Enabled
SSAO: Enabled
Motion Blur: Disabled
Cinematic Depth of Field: Disabled
Depth of Field - Cutscenes: Enabled
Dangling Objects Limit: Disabled
Ubersampling: Disabled
Vertical Sync: Disabled
Decals: High Spec
Post edited March 24, 2016 by Doom972