Maerd: I agree, and already stated in the different thread, that boss fights mostly were let down. They were stupid, again, the problem is not in being hard but in being stupid.
Kayran fight is not only stupid but also an arcade fest where you have to memorize a the sequence of key presses to make it happen successfully or being an adept in spinal cord entertainment. And the dragon no longer decides to burn you from the sky like in the prologue or just squish you by his foot but lands and stretches the neck for you to hit. So... why witcher's hair don't catch fire when the dragon breaths fire? He doesn't even wear a helmet. lol
I only enjoyed Letho fight (even despite the fact that he is playing in a cheating mode, i.e. spamming igni/aard combos 6 times in a row) because despite the cheats it's a normal conventional fight without QTE crap with cutscenes in between.
And this is not the game bashing. Most of the game is unbelievably good (I would say the most non-linear RPG ever that stays by its quality in the same row as BG 1&2, P:T, and Fallouts 1&2) except for a few blunders like oversized boss fights, few plot holes and not very user friendly inventory/alchemy/drinking/trade/crafting interfaces. There are game balancing issues but that's a minor for me.
I actually am contemplating not bothering even to try go and "try-rolaod-try again" this fight and hence rest of the game - because it is probably achievable after trial and error and wasting quite a bit of time, but not tactical or enjoyable, to my taste that is.
I don't see how one is supposed to cast the yarden to actually enhance those tentacles getting stuck, and at level eight, I cannot feel much progression at all.
So, care the share the key presses for the tentacle fight? :)
I just think the developers let the gamers down by imposing that pressing right button at the right time, and at right projection, too, equates "challenging" fight. Who cares about "challenge" if gameplay is right dreadful as far as actual enjoyment goes???