Ebon-Hawk: Care to back it up with something?
aimlessgun: Well, the line of reasoning is this: compile a list of every single game every made labeled an 'RPG'. Find out what percentage have some sort of mechanic where your avatar/avatars have stats, and those stats increase.
I'm betting the majority have that feature. I could be wrong though.
Another way to look at it: if I asked you to make a list of the top 5 more famous/popular RPGs of all time, what would you come up with?
1: Dungeons and Dragons
2: World of Warcraft
3: Final Fantasy series
4: Elder Scrolls
5: Baldur's Gate? my brain is sticking :D
Anyways, point being, the most famous and well known "RPG"s have statistical avatar progression.
So you are basing your opinion on what is popular and socially acceptable, fair enough, can't argue with that. :)
Though as I have mentioned before, the line is a little thin here... since after all FIFA 11 does allow you to design a edit/evolve the stats of a footbal player... I do acknowledge that it is an extreme example but it still falls into the category what many people would consider to be a role playing game without a second thought (or until confronted with the example).
I suppose this explains why I tend to sit on the other side of the equation and call excessive stats use as a roll playing.
I remember watching a Mass Effect 3 interview during the last E3 and hearing that the game will include much more role playing elements, after which the examples were given, they included character customization, skill sets and extended purchasing/sales of equipment. I had rather depressing thoughts about BioWare using those examples as a defining elements of an RPG…