Posted July 02, 2011
I was really loving this game. I liked the story, was wholly impressed with the visuals, voice acting, interesting combat, good RPG elements, collectively just a game that I could say I was happy to have spent my money on. That was until I decided to uninstall it after the game deleted 15 hours of my progress.
Note: I, like most of you, am better than the average RPG player at knowing which gear to wear, how to spend talents, who to talk to, etc. So I always play RPGs on the highest difficulty setting. Right? If you're better than the avg player, you need an above avg difficulty setting in order to have the same experience. Duh. I've never even thought twice about it until now. Now, after playing a game designed by idiots that don't think to put in a dialogue box protecting you from playing on a difficulty setting that irretrievably deletes save files if you die. Seriously, go check. Go play on Normal difficulty for 6 hours, get a feel for the game, spec right into improving the Quen Shield like, as soon as you use the thing, you know you have to, notice the game has become laughably easy, then ramp up the difficulty to Insane, realize hey, this isn't so bad, and keep playing. Yeah. No dialogue box. Nothing. No, I didn't read every scrap of information for months or years about this game, and I didn't even read the tutorial, probably because anyone that plays RPGs knows that every RPG is functionally the same, ergo: same tutorials. Wastes of my time. No, I just turned up the difficulty, expecting it to make combat more difficult. It took about three milliseconds of decision-making. I mean, duh. So, there I am, making my way happily through Witcher 2, really enjoying myself and wondering how the people that made this game aren't running Activision, when I die. 15 hours later. And realize I can't load a save. [I]No big deal[/I], I thought, I have no idea why anyone would want to play a large-scale RPG without saves, but whatever, I'll just go download whatever patch allows me to load up a save, and be on my merry way, at least until finding out that there isn't one.
So it's too bad that such a good game was ruined for me in the most idiotic way imaginable, too bad that I'm out 40 bucks, too bad that roughly 45 seconds of programming to put in a "Caution: this is for idiots." dialogue box could have made this game one of the best I'd ever played. Oh well, too bad. Adding one more to the "unfinished" pile isn't going to make a difference.
Note: I, like most of you, am better than the average RPG player at knowing which gear to wear, how to spend talents, who to talk to, etc. So I always play RPGs on the highest difficulty setting. Right? If you're better than the avg player, you need an above avg difficulty setting in order to have the same experience. Duh. I've never even thought twice about it until now. Now, after playing a game designed by idiots that don't think to put in a dialogue box protecting you from playing on a difficulty setting that irretrievably deletes save files if you die. Seriously, go check. Go play on Normal difficulty for 6 hours, get a feel for the game, spec right into improving the Quen Shield like, as soon as you use the thing, you know you have to, notice the game has become laughably easy, then ramp up the difficulty to Insane, realize hey, this isn't so bad, and keep playing. Yeah. No dialogue box. Nothing. No, I didn't read every scrap of information for months or years about this game, and I didn't even read the tutorial, probably because anyone that plays RPGs knows that every RPG is functionally the same, ergo: same tutorials. Wastes of my time. No, I just turned up the difficulty, expecting it to make combat more difficult. It took about three milliseconds of decision-making. I mean, duh. So, there I am, making my way happily through Witcher 2, really enjoying myself and wondering how the people that made this game aren't running Activision, when I die. 15 hours later. And realize I can't load a save. [I]No big deal[/I], I thought, I have no idea why anyone would want to play a large-scale RPG without saves, but whatever, I'll just go download whatever patch allows me to load up a save, and be on my merry way, at least until finding out that there isn't one.
So it's too bad that such a good game was ruined for me in the most idiotic way imaginable, too bad that I'm out 40 bucks, too bad that roughly 45 seconds of programming to put in a "Caution: this is for idiots." dialogue box could have made this game one of the best I'd ever played. Oh well, too bad. Adding one more to the "unfinished" pile isn't going to make a difference.
Post edited July 02, 2011 by Gup