Mv.c9: as for your point, I agree, hence why i suggested it should be something adjustable in the options, so that it can be something that can be experienced in the second or third play throughs. right ?
227: That would probably be fair, so long as it was disabled by default. It may still be distracting, but more options never hurt anyone.
The only concern I would have is that the game would be more difficult to run because all the attack-able things in the game had internal parts that had to be rendered. Either that or there would have to be two models of everything in the game, which could potentially balloon the install size. I'll admit, though--I really don't know enough about how games work to say if those are valid concerns or not.
The bugs would be hilarious, though. "My Henselt randomly became decapitated when I asked him about the curse! Help plz!"
Well, im a modder myself, these things are my fantasy, the reason i dont make the mod is because we dont have the files available to us.
But apart from that the models wok but having gibs, which are in raelity new models but are parts of the npc, for example Hand, head etc . . . and bugs for them have never occured, or so i have not seen any since they all work based on scripts and they wont get messed up until something really happens to them. i.e. you really want to see a decapicated henselt.
apart from that. the option would be nice. with having 4 settings: None -- Low -- Moderate -- High
None -- No dismemberment, no blood
Low -- some blood, minimal rare dismemberment (current game state)
moderate -- moderate amount of blood, ocational dismemberment. (my goal)
High -- alot of blood, frequent dismemberment. like In
BloodRyne2 (just for fun plays)
Another video why dismemberment wont cause lags:
http://www.youtube.com/watch?v=IHN54iP5i4g&feature=related