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are you people blind? there's plenty of blood spray already and you can see splatters on the ground and walls when you kill a guy next to it. also, as a guy lied dying he was still spurting blood from his neck.

just be observant.
I do not mind some gibbing where an arm or a leg is chopped off what will seriously PISS me off is if the game goes all DA2y with exploding bodies and flying all over the place combat mechanics. Where game play is considered improved by the addition of more "AWESOME BUTTON" DOOSH BAGGERY. The minute that happens the next "AWESOME" button i will press will be the one labled Yes, to the question "Are you sure you want to remove this program?". As you can probably tell no i am not a fan of what Mike "i have no clue" Laidlaw did to DA2. God forbid we get a TW3 now with more "Awesome Buttony Goodness".

Asai
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soldiergeralt: are you people blind? there's plenty of blood spray already and you can see splatters on the ground and walls when you kill a guy next to it. also, as a guy lied dying he was still spurting blood from his neck.

just be observant.
We aren't blind we just want MOAR BLUD1!1!!!!
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Cadenza: I wish there was more gore by default. There seems to be plenty of gore in the animated cinematics, but yeah...
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Augur: You do get a lot of nice finishing moves in act 2 as your character get's a better critical chance one way or another. They are quite gory.
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wildstargoethe: Yeah, Act 2 was the time when I started seeing a lot of finishing moves. I did a swordsman build. I found if I used combos of things like Aard and then a quick flurry of sword strikes, the game would go to a cinematic finishing move.
Going a swordsman build is not default, which is what I specifically stated. Why can't the other 2 trees experience just as much goriness? Not to mention I've seen these myself already and they're not even that great.
Not Gore, but more visceral feel. The hits don't actually feel very visceral, nor do they seem to be doing much damage. Its a little annoying.
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vpmichael__: "Oh noes11oneone! You hit me with dagger!!!!!! *LEGOMANASPLODE*"
Hilarious. That is all.
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Selvec: Not Gore, but more visceral feel. The hits don't actually feel very visceral, nor do they seem to be doing much damage. Its a little annoying.
Yes, actually I agree more with this.
keep an eye out for the new lord of the rings: war in the north game coming out.

their combat trailer came out on like april 2... so i thought it was a joke... in 2.5 minutes there was 5 beheadings and 8 delimbifications.
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axhed: keep an eye out for the new lord of the rings: war in the north game coming out.

their combat trailer came out on like april 2... so i thought it was a joke... in 2.5 minutes there was 5 beheadings and 8 delimbifications.
"DELIMBIFICATIONS" braaahhhhhaaaaa - good one!
I agree with alot of you but some had me confused:

Some say even what we have is too much -- that is a little absurd, this is the witcher not the Care Bears. Im not saying extreme blood should be in the game, but it should be part of the option so "sensitive" people can turn it off.

Some in the other hand thought they saw gore. "Hey look a man died, and there was some blood, wow thats a lot of gore." but my dear friend, that is not gore, triss nose-bleed was NOT gore. 2 drops of blood falling around was not gore. GORE is what was shown in the FlashBack art-works, where you cut a man in half while his limbs and intestines flied around all over the place.

and some want it to be more but not ridiculous like in DA2 when people explode like Lego.

My final point is that there should be an option, for people to adjust the amount.
None -- Low -- Moderate -- High

so that in this way we can keep all happy. I disagree with people who bash saying that games shouldnt be bloody, if you say that then I say that there shouldnt be nudity and bad language. I mean every one has a desire and it should be respected, dont go talking nonesense that this should be or should not be, people are entitled to their opinions. for now all i say is that there should be a mod to adjust that.

FOR PEOPLE WHO THINK IM MENTALY SICK;
My dear friends, im not a psychopath, im not a gore freack. IN FACT, I am partially Sangrophobic, means im afraid of blood, but thats real blood and real dead people, I cant tolerate that, but somehow in video games is fun and interesting. so dont go about saying you people are crazy, its JUST A GAME. and we just want more juice. is that a sin ?
Post edited June 16, 2011 by Mv.c9
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Mv.c9: I am partially homophobic, means im afraid of blood
"You keep using that word. I do not think it means what you think it means." </princessbride>

I think you mean hemophobic :)

As far as realistic gore goes, I think it has a place, but in something as story-driven as The Witcher it might end up being a distraction. The series seems to be focused more on the grey area of morality and less on the grey matter of the brain.
Post edited June 14, 2011 by 227
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Mv.c9: I am partially homophobic, means im afraid of blood
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227: "You keep using that word. I do not think it means what you think it means." </princessbride>

I think you mean hemophobic :)

As far as realistic gore goes, I think it has a place, but in something as story-driven as The Witcher it might end up being a distraction. The series seems to be focused more on the grey area of morality and less on the grey matter of the brain.
OH SHIT. My god I though i wrote Hemo, my god, thanks for letting me know, How the HELL didnt i see that. +1 rep for you my friend

I guess from now on Ill go with the cant-be-mistaken Sangrephobia. thanks for letting me know.

as for your point, I agree, hence why i suggested it should be something adjustable in the options, so that it can be something that can be experienced in the second or third play throughs. right ?
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Mv.c9: as for your point, I agree, hence why i suggested it should be something adjustable in the options, so that it can be something that can be experienced in the second or third play throughs. right ?
That would probably be fair, so long as it was disabled by default. It may still be distracting, but more options never hurt anyone.

The only concern I would have is that the game would be more difficult to run because all the attack-able things in the game had internal parts that had to be rendered. Either that or there would have to be two models of everything in the game, which could potentially balloon the install size. I'll admit, though--I really don't know enough about how games work to say if those are valid concerns or not.

The bugs would be hilarious, though. "My Henselt randomly became decapitated when I asked him about the curse! Help plz!"
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Mv.c9: as for your point, I agree, hence why i suggested it should be something adjustable in the options, so that it can be something that can be experienced in the second or third play throughs. right ?
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227: That would probably be fair, so long as it was disabled by default. It may still be distracting, but more options never hurt anyone.

The only concern I would have is that the game would be more difficult to run because all the attack-able things in the game had internal parts that had to be rendered. Either that or there would have to be two models of everything in the game, which could potentially balloon the install size. I'll admit, though--I really don't know enough about how games work to say if those are valid concerns or not.

The bugs would be hilarious, though. "My Henselt randomly became decapitated when I asked him about the curse! Help plz!"
Well, im a modder myself, these things are my fantasy, the reason i dont make the mod is because we dont have the files available to us.

But apart from that the models wok but having gibs, which are in raelity new models but are parts of the npc, for example Hand, head etc . . . and bugs for them have never occured, or so i have not seen any since they all work based on scripts and they wont get messed up until something really happens to them. i.e. you really want to see a decapicated henselt.

apart from that. the option would be nice. with having 4 settings: None -- Low -- Moderate -- High

None -- No dismemberment, no blood
Low -- some blood, minimal rare dismemberment (current game state)
moderate -- moderate amount of blood, ocational dismemberment. (my goal)
High -- alot of blood, frequent dismemberment. like In BloodRyne2 (just for fun plays)

Another video why dismemberment wont cause lags: http://www.youtube.com/watch?v=IHN54iP5i4g&amp;feature=related
Post edited June 14, 2011 by Mv.c9
I liked the blood spilling from TW1 alot where it's gone all over the place. Way overdone but it really set the mood. In part 2 it rather looks like spilled strawberry jam.
Post edited June 14, 2011 by Hamon