sMull: Not just that. Its all the details and stuff everywhere. Maybe ill lower all details to minimum.
There are other modern games like that. I miss the old and clean look of the late 90s, early 2000s games.
Like cartoons, you mean?...;)
Not me. I love the gritty realism of the games and the detail is compelling, especially in replays--like really great movies with lots of detail you notice something you hadn't seen before every time you fire the game up.
I've fired up both Witcher 1 and Witcher 2, recently, and while I'll reserve my W1 comments for the appropriate forum, I have to say that visually W2 knocks my socks off (fortunately my feet don't stink--usually)...;) I've found that by increasing the cube-map textures to 2048, Atlas map textures to 4096, max texture size to 2048, and setting texture ram to 1GB (I have a 2GB card and play at 1920x1200)--and setting ubersampling = 2, among other things, the game is spectacular and plays briskly since I increased the game's videocard texture-ram usage to 1GB!
The only thing that I saw that I thought was "busy" was the "rain" effect--I highly recommend turning that off (it still rains in the game, it's just that now everything doesn't appear "wriggly" on the ground--supposed to be "wet" but it doesn't work), turning off Sharpen, and turning off bloom. I also have turned off all DOF effects, but have everything else on, including SSAO and FSAA. Beautiful game, really.
(HD 7850 2GB @ 1.05GHz core, 5.2GHz ram; AMD FX-6300 @ 4.5GHz, 8GHz 1.6GHz DDR3, Win8.1x64)