Posted July 04, 2015
You may call me retro. The enhanced edition of TW (1) was edgy but it had it's own personality. Really standing out in the flattened landscape of modern (a)rpg's. Due to it's debut and their care for the community I was hoping with CDPR a new star was rising, a reinvention of AAA game development.
TW2 damped my expectations. I thought CDPR would raise the bar that was set but although not a bad game for me it failed to deliver. Too saturated graphics, clunky fighting- and movement-mechanics and the plot was boring towards the end.
When I saw the Trailers of TW3 in 2013 my hopes have gone up again. But we all saw what happened in the current affairs. I wouldn't be so angry, if CDPR took the course like Bethesda did when they revealed Fallout 4. Fallout 4 doesn't look that good but I know what I'm dealing with and it's close to a release. That's how announcements are done right.
But it's not only the graphics, it's the open world AC like components which suffocate the immersion. Once again clunky controls, and the worst: the inventory (I mean how resistant to advice can one be, the inventory system was critizised since the debut). Also the ragdoll movement especially the human bodies behave in an odd static way.
The interface design choice doesn't fit the game's context.
But most annoying: the underdeveloped (missing) protagonists and the lacking moral choice system. The sidequests were partly really good. But the promised consequences weren't halfway deep as promised. For the final conclusion of the Witcher game series too many questions remain open. And don't expect me to buy a season pass to have the ultimate experience, because that just stands against the ethics that was lived by CDPR a few years ago, when they were just a small studio. I'd really like to see to make them a difference. But TW3 failed in that term.
I don't write this to agree with everybody and I know many won't. It's rather meant as an open letter.
TW2 damped my expectations. I thought CDPR would raise the bar that was set but although not a bad game for me it failed to deliver. Too saturated graphics, clunky fighting- and movement-mechanics and the plot was boring towards the end.
When I saw the Trailers of TW3 in 2013 my hopes have gone up again. But we all saw what happened in the current affairs. I wouldn't be so angry, if CDPR took the course like Bethesda did when they revealed Fallout 4. Fallout 4 doesn't look that good but I know what I'm dealing with and it's close to a release. That's how announcements are done right.
But it's not only the graphics, it's the open world AC like components which suffocate the immersion. Once again clunky controls, and the worst: the inventory (I mean how resistant to advice can one be, the inventory system was critizised since the debut). Also the ragdoll movement especially the human bodies behave in an odd static way.
The interface design choice doesn't fit the game's context.
But most annoying: the underdeveloped (missing) protagonists and the lacking moral choice system. The sidequests were partly really good. But the promised consequences weren't halfway deep as promised. For the final conclusion of the Witcher game series too many questions remain open. And don't expect me to buy a season pass to have the ultimate experience, because that just stands against the ethics that was lived by CDPR a few years ago, when they were just a small studio. I'd really like to see to make them a difference. But TW3 failed in that term.
I don't write this to agree with everybody and I know many won't. It's rather meant as an open letter.
Post edited July 18, 2015 by Hamon