Maximo: Ghosts to Glory

Maximo: Ghosts to Glory (2001)

by Capcom Production Studio 8, Capcom
Genres:Adventure
Themes:Action
Story:The game is based in the Ghosts'n Goblins universe and features original character designs by Japanese illustrator Susumu Matsushita. The character is controlled by the player and can move freely within areas by running, jumping, crouching, and performing other various motions. Gameplay revolves around defeating large numbers of enemies, which can be accomplished by attacking with a sword and shield and combos and special moves. Maximo fights wearing armor, if he is hit, he will lose corresponding pieces of armor and eventually be reduced to wearing his boxer shorts, with another hit resulting in him losing a life. If Maximo loses all his lives, he can continue by giving Death Coins to the Grim Reaper. However, every time he loses all his lives, the required cost for a continue increases.Show more
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What’s your memory of Maximo: Ghosts to Glory?Share your favorite moments and see what others remember about this game.
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This series was effectively my introduction to Capcom, which has since remained one of my absolute favorite devs, constantly putting out games I adore. The style, the combination of Zelda and Mario (or at least that's how I saw it) mixed with the humor gave it a charm that has stuck with me ever since. It's also rather tragic as this was intended to be a trilogy, and we never got the third game. My hope (and it's a pipe dream) is that this could garner enough attention brought back to pc that Capcom could be pushed to give us the finale we never got. I'm not a good writer, but this series means a lot to me; I hope that comes across. I'd love to revisit it, and see others play it for the first time to see why it's so special to someone like me.
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