Posted August 11, 2010
Weclock
The Creeper
Weclock Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United States
garymarshall
New User
garymarshall Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From United Kingdom
Posted August 14, 2010
It's Tim Cain.
In 1997, because standard resolutions were much lower, very few people used large icons. So Tim Cain's cheery face was used as that icon as an Easter egg. Now, because people use higher desktop resolutions, more people use large icons, and so Tim Cain gets to freak people out more often.
In 1997, because standard resolutions were much lower, very few people used large icons. So Tim Cain's cheery face was used as that icon as an Easter egg. Now, because people use higher desktop resolutions, more people use large icons, and so Tim Cain gets to freak people out more often.
Outerdementor
New User
Outerdementor Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2010
From United States
Posted October 08, 2010
Hi, I have an odd problem. I installed everything that was listed in the ultimate pack. Unfortunately now I have a bunch of horizontal black and green lines that block my view. If I move my the pointer over them the area is erased but they come right back whenever I switch to a different screen etc. I tried to take a screenshot but it comes out all messed up and your unable to tell whats what.
Windows XP SP3
Pentium IV 3.0Ghz w/hyperthreading
2 Gigs 400mhz ram
Nvidia Geforce 512mb 9400gt PCI (not express, using oldschool PCI)
I tried just installing the widescreen mod and everything was great but the mouse pointer lagged extremely bad. So I removed the ddraw file and the lag stopped but the horizontal lines were back.
:( It appears I am unable to play this game. Anyone have a solution?
Windows XP SP3
Pentium IV 3.0Ghz w/hyperthreading
2 Gigs 400mhz ram
Nvidia Geforce 512mb 9400gt PCI (not express, using oldschool PCI)
I tried just installing the widescreen mod and everything was great but the mouse pointer lagged extremely bad. So I removed the ddraw file and the lag stopped but the horizontal lines were back.
:( It appears I am unable to play this game. Anyone have a solution?
Post edited October 08, 2010 by Outerdementor
StonerMk2
GoG Lurker
StonerMk2 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From United States
Posted October 21, 2010
Works like a charm! Going to take awhile to get used to it all, as ive never played Fallout 1 or 2 (thank god for GoG) before, but thanks for the simple install guide, and the rar including everything we need. Made things so much easier.
Danridar
New User
Danridar Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2009
From United States
Posted October 29, 2010
Anyone got the link to the newer High-res patch mentioned above, appearently NMA doesn't allow gmail accounts as your email
adanedhel728
New User
adanedhel728 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2010
From United States
Posted November 16, 2010
This isn't a technical issue, and for all I know I may be the first person to ever ask it making it by definition not a FAQ, but is there any place I can stash my equipment? Like, if I were to put my stuff in some random bookcase, would it still be there when I came back later? Or is there a specific place where I can do that? I'm coming from Fallout 3, where I stashed a lot of stuff in my Megaton house, so I was wondering if there was something similar in FO1. I'm out of room, lol.
FO1 drove me crazy at first, but I'm starting to really like it. (Just as a side note.)
"So i was gonna buy the game but i first wanted to know if i can play it on windows 7. some ppl say i can others say i cant, can someone let me kno?"
I know you posted that 10 months ago, but I thought I'd say that it so far is working great for me in Win7 64 bit. I'm running it mostly "pure," just the GOG install file and the Ending mod that allows me to keep playing. No res mod. But, just because it works for me doesn't mean it'll work for everyone. I've learned that the hard way (not with this, just in general, if a program works on one Win7 64 bit machine that doesn't mean it'll work on another).
FO1 drove me crazy at first, but I'm starting to really like it. (Just as a side note.)
"So i was gonna buy the game but i first wanted to know if i can play it on windows 7. some ppl say i can others say i cant, can someone let me kno?"
I know you posted that 10 months ago, but I thought I'd say that it so far is working great for me in Win7 64 bit. I'm running it mostly "pure," just the GOG install file and the Ending mod that allows me to keep playing. No res mod. But, just because it works for me doesn't mean it'll work for everyone. I've learned that the hard way (not with this, just in general, if a program works on one Win7 64 bit machine that doesn't mean it'll work on another).
Petrell
Anonymous User
Petrell Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From Finland
Posted November 16, 2010
Danridar: Anyone got the link to the newer High-res patch mentioned above, appearently NMA doesn't allow gmail accounts as your email
Petrell's Domain -> Downloads -> FalloutSalmonator94
New User
Salmonator94 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2010
From United Kingdom
Posted November 20, 2010
I downloaded this patch pack but whenever I try to play the game my screen goes blank but the sound is working and if I click to skip the intro movie I can hear the menu screen sounds. Can anyone help me please? This is the pack I downloaded http://lodion.net/random/The_Ultimate_Fallout_Installation.rar
deathknight1728
Wraith
deathknight1728 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United States
Posted November 25, 2010
I've got a question, do the combat knife and spiked knuckles benefit from the one hander optional trait. I want to make a melee character for my next go through in fallout 1 and i would like to use those weapons for a challenge. Im wondering if its possible.
Export
Aes Sedai
Export Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2011
From United Kingdom
Posted February 06, 2011
deathknight1728: I've got a question, do the combat knife and spiked knuckles benefit from the one hander optional trait. I want to make a melee character for my next go through in fallout 1 and i would like to use those weapons for a challenge. Im wondering if its possible.
I always took it for granted that one-hander applied to guns only. As for a melee character, they're actually really good. Put Luck, Strength, Endurance and Agility really high. Intelligence should be kept as high as you can, lower Charisma all the way down. I think I also lowered Perception the same way. I picked Finesse as a trait - you do 25% less damage but have a 10% higher critical chance. Combined with your Luck bonus (1% per 1 Luck point) you'll crit often. The other starting trait I chose was the one that gives you an extra stat point for each stat but lowers your skill points. It's fine for a melee character since you'll only really need to put stuff into melee - whatever else you chose is just a bonus (I chose Sneak and Gamble - I now have an endless supply of money since I almost always win at roulette).
Then choose the level up perks of Bonus HtH Damage (several times) and the ones that raise critical chance and lower how many AP a melee attack takes. You'll be able to punch for only 2AP and do a targeted attack for only 3AP. When you get the power fist you'll be doing some crazy damage. At the start of the game I would frequently only do about 2-4 damage with the brass knuckles - just now I critically hit a Deathclaw in the eye for 120 damage. Dogmeat can't even damage it at all. Spiked knuckles aren't that much worse than the power fist, they're certainly on a far higher tier than the knife or brass knuckles.
Edit
Just realised how old that post is - I'm sure this thread was highlighted as having new responses in...
Edit 2
Damn, I meant to write "I only did 2-4 damage" but ended up writing "204 damage". Corrected it now.
Post edited February 06, 2011 by Export
deathknight1728
Wraith
deathknight1728 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2010
From United States
Posted February 06, 2011
thats cool, thanks for the info.
Spectro.598
New User
Spectro.598 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From United States
Posted February 09, 2011
I'd reccomend this patch compilation: http://nma-fallout.com/forum/viewtopic.php?t=57362
Post edited February 09, 2011 by Spectro
MagicFeather
The Assassin
MagicFeather Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Feb 2011
From Netherlands
Posted February 10, 2011
When i start the FalloutW.bat file its patching files but both files are can't be patches because its says FAILED. After that the game still runs, but i dont think this is the normal way, what im doing wrong ?
Post edited February 10, 2011 by MagicFeather
Spectro.598
New User
Spectro.598 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2008
From United States
Posted February 25, 2011
Your best bet would be to post your problem in the topic I linked. Sorry I couldn't be of more help.
TheCycoONE
Particularly New
TheCycoONE Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2010
From Canada
Posted April 08, 2011
The FAQ mentions teamx 1.3.4 patch. Is there any reason to use this over the 1.3.5 patch? I've been using 1.3.5 without problems so far.
http://www.nma-fallout.com/forum/viewtopic.php?p=686878
http://www.nma-fallout.com/forum/viewtopic.php?p=686878