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Xeshra: KotoR 2 is unisex... i see no "female only".
The PC is canonically female though.

The PC is canonically female though.
This. The two kotor games let you make your own male or female PC, but story canon is female. However, I think there was about 0% relevance in game, so being "canon" doesn't really mean much.

There was a D&D novel called Azure Bonds about a female. They later made a video game called Curse of the Azure Bonds. I haven't played it, but I believe it's like kotor in this respect: you can make a M or F char, but the story was canonically F, because of the book.
Post edited March 30, 2023 by BlueMooner
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BlueMooner: There was a D&D novel called Azure Bonds about a female. They later made a video game called Curse of the Azure Bonds. I haven't played it, but I believe it's like kotor in this respect: you can make a M or F char, but the story was canonically F, because of the book.
Curse is a sequel to the novel, not a direct adaptation. Alias (the heroine of the novel) does appear as an NPC, but the protagonists (you make a whole party, with no single 'main character') have no canon identities.
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BlueMooner: There was a D&D novel called Azure Bonds about a female. They later made a video game called Curse of the Azure Bonds. I haven't played it, but I believe it's like kotor in this respect: you can make a M or F char, but the story was canonically F, because of the book.
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BlackMageJ: Curse is a sequel to the novel, not a direct adaptation. Alias (the heroine of the novel) does appear as an NPC, but the protagonists (you make a whole party, with no single 'main character') have no canon identities.
Not to mention the game mechanically favors male characters (or, rather, the game mechanically disfavors female characters).
In the specific case of your rules for RPG I don't think I remember any.

But theres 'Venetica'.

Does this one count?

--edit:

Oh.
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darren33: Venetica.
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dtgreene: In particular, the criterion I like to use is that the success or failure of an action (for example, hitting an enemy with a physical attack) is determined by the character's abilities (and possibly dice rolls/RNG), not the player's skill.
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darren33: Ok, I didn't notice it, nevermind. That's a tough one.
Post edited March 30, 2023 by .Keys
Septerra Core: Legacy of the Creator
-Not sure if it's considered a wrpg or not, I don't dig that deep into games lol.
.
-edit-

Didn't completely read the OP, but that's one heck of a criteria now that I've fully read it.
.
Post edited March 30, 2023 by gog2002x
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BenKii: Drakan: Order of the Flame is a Western RPG where you play exclusively as a female character that also has a dragon friend. Actually is one of my favorites but sadly Gog doesn't have it here. Check out the wiki link below.

[url=https://en.wikipedia.org/wiki/Drakan:_Order_of_the_Flame]Link[/url]
Except that it fails the rule below:
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dtgreene: * The game has to recognizably be an RPG. In particular, the criterion I like to use is that the success or failure of an action (for example, hitting an enemy with a physical attack) is determined by the character's abilities (and possibly dice rolls/RNG), not the player's skill.
Having said that, I think this rule is really bad and restricting. There are many RPGs where it's a matter of both player skill and a stat/dice roll. Loot and stats, with maybe some RNG, still play a role, but if you can't even aim at / hit an enemy then... well...

KOTOR 2 still fits though.
Post edited March 30, 2023 by SargonAelther
Sadly I don't think Kotor 2 can count, as the game itself got decanonised in 2014 when Disney bought SW.

You can't really have an 'official' gender for The Exile when the game itself is no longer in continuity- unless they've specifically reconfirmed it post reboot, at least.

(personally, I think Revan fitted far better as female than The Exile anyway, and not just because Handmaid>>Disciple)
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SargonAelther: Having said that, I think this rule is really bad and restricting. There are many RPGs where it's a matter of both player skill and a stat/dice roll. Loot and stats, with maybe some RNG, still play a role, but if you can't even aim at / hit an enemy then... well...
Not something that dtgreene would negotiate though, that strict definition of RPG to exclude any action element, as anyone who poked an eye through these threads well knows :))
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gog2002x: Septerra Core: Legacy of the Creator
-Not sure if it's considered a wrpg or not, I don't dig that deep into games lol.
Definitely JRPG there, in terms of gameplay, irrelevant of where it was made.
Post edited March 30, 2023 by Cavalary
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BlackMageJ: Curse is a sequel to the novel, not a direct adaptation. Alias (the heroine of the novel) does appear as an NPC, but the protagonists (you make a whole party, with no single 'main character') have no canon identities.
Ah well. Thanks for correcting me.
You set up the requirements so rigidly that they almost exclude each other. A WRPG as you define it will usually be party-based and/or have a customizable main character, often with gender choice. Fantasy games with a fixed character tend to be more on the action side and usually won't fit your definition of a WRPG.

Since, for a change, you didn't explicitly exclude real-time games as RPGs though, maybe (Kult:) Heretic Kingdoms: (The Inquisition) would still fit. It is a Diablo-style game, but despite being real-time and the need to click more or less quickly, such games would still fit your criteria of being based on stats / character abilities. And the main character of the first Heretic Kingdoms game has to be female.

A rare game that might fit all of your criteria is Winter Voices, a very obscure indie RPG about battling inner demons, with female protagonist, tactical turn-based combat and ... focus on story, delivered in purple prose writing (you might not like this last aspect about it).
Post edited March 30, 2023 by Leroux
Someone already said KOTOR 2, so I'll mention A Dance With Rogues module for Neverwinter Nights. WRPGs are otherwise open ended affairs when it comes to player expression, except I suppose in regards to games like Deus Ex: Human Revolution which is kind of stuck up its own ass since it's more concerned with presentation over substance.

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Leroux: You set up the requirements so rigidly that they almost exclude each other. A WRPG as you define it will usually be party-based and/or have a customizable main character, often with gender choice. Fantasy games with a fixed character tend to be more on the action side and usually won't fit your definition of a WRPG.
You should probably know by now that OP is a JRPG weeb whose shtick is their obsessive nature with cataloguing every tiny aspect of early turn based RPGs, being overly narrow and specific in their criteria. I'll give them credit, they're at least open minded towards trying WRPGs, unlike many obnoxious internet dwellers who seem outright racist towards WRPGs or any western developed game for that matter.

EDIT: I realize this may be disrespectful towards the OP and I do not mean it in an insulting way, simply observational.
Post edited March 30, 2023 by Warloch_Ahead
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Phasmid: Sadly I don't think Kotor 2 can count, as the game itself got decanonised in 2014 when Disney bought SW.

You can't really have an 'official' gender for The Exile when the game itself is no longer in continuity- unless they've specifically reconfirmed it post reboot, at least.

(personally, I think Revan fitted far better as female than The Exile anyway, and not just because Handmaid>>Disciple)
It's canon for the game. Star Wars canon is irrelevant.
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Leroux: You set up the requirements so rigidly that they almost exclude each other. A WRPG as you define it will usually be party-based and/or have a customizable main character, often with gender choice. Fantasy games with a fixed character tend to be more on the action side and usually won't fit your definition of a WRPG.

Since, for a change, you didn't explicitly exclude real-time games as RPGs though, maybe (Kult:) Heretic Kingdoms: (The Inquisition) would still fit. It is a Diablo-style game, but despite being real-time and the need to click more or less quickly, such games would still fit your criteria of being based on stats / character abilities. And the main character of the first Heretic Kingdoms game has to be female.

A rare game that might fit all of your criteria is Winter Voices, a very obscure indie RPG about battling inner demons, with female protagonist, tactical turn-based combat and ... focus on story, delivered in purple prose writing (you might not like this last aspect about it).
Now I tried to thought up a list of male lead games with said restrictions and the list was surprisingly short and very 90ys gaming style. Then again I started to usually ignore that dude games or RPGs without solid character creation since over a decade ago.
Most of the games I can think of are player creation, as rpgs are generally about character diversity. Older games were generally het white male, eventually adding female, and later black options. But most were/are player creation. Off the top of my head, without verifying:

Baldur's gate = creation
TOEE = het white creation
gothic = het white male
pool of radiance = white creation
kotor = creation (female canon)
dragon age origins = creation
VTMB = preset creation
VTMR = het white male
fallout = white creation
kings bounty = white creation
mass effect = het white creation (I think)
mount and blade = creation (is it an rpg?)
dark messiah = het white male
might and magic = white creation
planescape torment = het white male
witcher = (haven't played, I think het white male)
NWN = creation
ultima = het white male
deus ex = het male
jade empire = het asian creation
eschalon = het white male

Games in a series may have different values for certain iterations. While the following aren't rpgs, they do have female leads:

Cat Lady - PNC - middle aged woman dealing with severe depression and suicidal ideation has a supernatural encounter

NOLF - FPS - a female james bond in the 1960s with campy gear (I found it too sexist)

Oxenfree - PNC - a teen female and some friends have a supernatural expeience on a camp out.