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MarkoH01: If they do drop the offline installers what would make them different from Steam?
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paladin181: There is a vast gulf of difference between GOG and Steam, if they drop the offline installers, the ONLY selling point is exclusives here which are few and not extremely good. If they drop the offline installers, there is literally no reason to keep shopping here, as Steam already does everything else GOG does MUCH, MUCH better.
I agree that if they dropped the offline installers, they'd lose a good chunk of what sets them apart but I'd hardly say that Steam does everything else better.
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MarkoH01: If they do drop the offline installers what would make them different from Steam?
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paladin181: There is a vast gulf of difference between GOG and Steam, if they drop the offline installers, the ONLY selling point is exclusives here which are few and not extremely good. If they drop the offline installers, there is literally no reason to keep shopping here, as Steam already does everything else GOG does MUCH, MUCH better.
That's true but I thought the general consensus was that the majority of GOG users are already using Galaxy anyway. I guess they could be downloading the installers through Galaxy as backups.
low rated
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paladin181: There is a vast gulf of difference between GOG and Steam, if they drop the offline installers, the ONLY selling point is exclusives here which are few and not extremely good. If they drop the offline installers, there is literally no reason to keep shopping here, as Steam already does everything else GOG does MUCH, MUCH better.
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JakobFel: I agree that if they dropped the offline installers, they'd lose a good chunk of what sets them apart but I'd hardly say that Steam does everything else better.
Hey, may I add you as a friend on GOG?
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MarkoH01: If they do drop the offline installers what would make them different from Steam?
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paladin181: There is a vast gulf of difference between GOG and Steam, if they drop the offline installers, the ONLY selling point is exclusives here which are few and not extremely good. If they drop the offline installers, there is literally no reason to keep shopping here, as Steam already does everything else GOG does MUCH, MUCH better.
Exactly and that is the reason why I have such a hard time to follow the idea that this is their ulimate goal.
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paladin181: There is a vast gulf of difference between GOG and Steam, if they drop the offline installers, the ONLY selling point is exclusives here which are few and not extremely good. If they drop the offline installers, there is literally no reason to keep shopping here, as Steam already does everything else GOG does MUCH, MUCH better.
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MarkoH01: Exactly and that is the reason why I have such a hard time to follow the idea that this is their ulimate goal.
Yeah, that would be as stupid as ruining years of good relations with gamers by lying about important features in your next long awaited game that the future of your company may well depend on and then releasing it completely unfinished and broken. Obviously, no one would ever do such a thing. Just makes you laugh even trying to imagine it.
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MarkoH01: Exactly and that is the reason why I have such a hard time to follow the idea that this is their ulimate goal.
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Breja: Yeah, that would be as stupid as ruining years of good relations with gamers by lying about important features in your next long awaited game that the future of your company may well depend on and then releasing it completely unfinished and broken. Obviously, no one would ever do such a thing. Just makes you laugh even trying to imagine it.
I don't think that you can compate these two. One is a game development that completely went wrong on several occations (which at least still sold pretty well - no matter the image damage of course) amd the other would be a decision that might lead to their demise.
Post edited July 06, 2021 by MarkoH01
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Breja: Yeah, that would be as stupid as ruining years of good relations with gamers by lying about important features in your next long awaited game that the future of your company may well depend on and then releasing it completely unfinished and broken. Obviously, no one would ever do such a thing. Just makes you laugh even trying to imagine it.
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MarkoH01: I don't think that you can compate these two. One is a game development that completely went wrong on several occations (which at least still sold pretty well - no matter the image damage of course) amd the other would be a decision that might lead to their demise.
I'm just saying - releasing a game so broken it outright does not work on most consoles (and let's be honest, they knew it) seems like an obviously bad decision. And yet they did it. So even if turning GOG into an inferior clone of Steam (and let's be honest, in many ways they've been doing that for a while now) seems like an obviously bad decision to us, they can still do it.

Or if you want another example, take Dark Universe. You know, the dead-on-arrival idea by Universal to copy Marvel Cinematic Universe's success by creating their own movie universe, only much worse, hype the hell out of it although no one wanted it and everyone told them it's a bad idea and then it all fell apart after they made one movie and it tanked wasting hundreds of millions of dollars and the time of everyone involved in multiple cancelled projects.

What I'm trying to say, in case it's not clear - Important People in Business Suits tend to demand their business emulate whatever the most popular, profitable thing in their industry is. It never occurs to them that if that thing already exists it's a better business move to be different. They always believe they'll get the same piles of money by just playing copycat. It may sound stupid, but it's true to the point where Disney tried to copy itself, by trying to have Star Wars work like MCU, untill that too collapsed.

I'm not saying I'm sure giving up on offline installers is anyone's "end goal". I'm just saying we shouldn't find any sense of security about it in our certainty that it would be a stupid course of action.
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Breja: I'm not saying I'm sure giving up on offline installers is anyone's "end goal". I'm just saying we shouldn't find any sense of security about it in our certainty that it would be a stupid course of action.
Understood - sometimes people - especially those higher up - make stupid decisions. Well, let me just hold on to the hope that GOG won't be THAT stupid, okay? :)
Is there still a reason why Galaxy is a client and not an API? I mean, other than "we don't want it to"?

There was some talk about "stabilizing" the code. Is it stable already?
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Breja: What I'm trying to say, in case it's not clear - Important People in Business Suits tend to demand their business emulate whatever the most popular, profitable thing in their industry is. It never occurs to them that if that thing already exists it's a better business move to be different. They always believe they'll get the same piles of money by just playing copycat. It may sound stupid, but it's true to the point where Disney tried to copy itself, by trying to have Star Wars work like MCU, untill that too collapsed.
There are tons of companies and products that have copied others' business models. And it's less riskier to copy an established player than to try to break into a new market or try something new. The more players, the more innovative the main players have to be to stay ahead of their competition. Case examples:

- Android phone manufacturers copying Apple
- Marvel and DC copying each other
- Final Fantasy copying Dragon's Quest
- TikTok copied Snapchat, which copied Instagram, which copied Facebook
- Kickstarter copied Indiegogo
- Oreo copied Hydrox
- Sega's Sonic, Naughty Dog's Crash, etc. copied Nintendo's Mario
- Pepsi copied Coca-Cola
- Google copied Amazon for smart home devices
- FedEx copied UPS
- Seiko copied luxurious Swiss watch companies, which copied luxurious German watch companies
- Playstation and Xbox controllers copied Nintendo's D-pad designs
Post edited July 07, 2021 by MeowCanuck
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JakobFel: I agree that if they dropped the offline installers, they'd lose a good chunk of what sets them apart but I'd hardly say that Steam does everything else better.
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SnowSlinger: Hey, may I add you as a friend on GOG?
Absolutely, I accepted your request. Thanks for asking in advance, though! :)
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Breja: What I'm trying to say, in case it's not clear - Important People in Business Suits tend to demand their business emulate whatever the most popular, profitable thing in their industry is. It never occurs to them that if that thing already exists it's a better business move to be different. They always believe they'll get the same piles of money by just playing copycat. It may sound stupid, but it's true to the point where Disney tried to copy itself, by trying to have Star Wars work like MCU, untill that too collapsed.
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MeowCanuck: There are tons of companies and products that have copied others' business models. And it's less riskier to copy an established player than to try to break into a new market or try something new. The more players, the more innovative the main players have to be to stay ahead of their competition. Case examples:

- Android phone manufacturers copying Apple
- Marvel and DC copying each other
- Final Fantasy copying Dragon's Quest
- TikTok copied Snapchat, which copied Instagram, which copied Facebook
- Kickstarter copied Indiegogo
- Oreo copied Hydrox
- Sega's Sonic, Naughty Dog's Crash, etc. copied Nintendo's Mario
- Pepsi copied Coca-Cola
- Google copied Amazon for smart home devices
- FedEx copied UPS
- Seiko copied luxurious Swiss watch companies, which copied luxurious German watch companies
- Playstation and Xbox controllers copied Nintendo's D-pad designs
Very interesting and entertaining list!
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SnowSlinger: Dear GOG,

The two biggest selling points of your store, at least for me, are the DRM freedom (Offline installers and no internet connection required to play) and the Galaxy client (I like time tracking, achievements, adding single non-related games). I would like to express my concern regarding the Galaxy client.

So much time has passed since the last major update (I am talking about adding features etc.) and, honestly, it makes me anxious. I am a huge Galaxy fan. I find that the Galaxy UI is much more likable than that of STEAM (what a mess). I like the color scheme, the layout, the library management options and many more features. I really believe you have great basics, or foundation, to build on and make the launcher the best out there. All in all, I think the work you have done so far is great.

But please, do not stop here. I, as I am sure many other Galaxy enjoyers, feel like you have abandoned the client. As I have mentioned before there has not been any substantial updates for a very long time. There are so many things yet to add and improve like wallet, profiles, just to name a couple. I guess what I am trying to say is, it would be nice to get some clarity on Galaxy. Is the development on hold? Is there a major update coming in the near future? Have you changed your plans and direction in terms of Galaxy? A hint of what is to come or some kind of a road map would be nice, and put some of us at ease.

Please, give us something. This drought is seriously discouraging.

I am sorry for any mistakes, English is not my first language.
Glad to see that now everyone can choose what they like best
With all the ways GOG has tried to push Galaxy on its users, I don't think they will abandon it any time soon.

That said, GOG offers a decent selection of games without need for a client, which is why I stuck around. Otherwise, I'll move on to another store with offline installers. Even if I cave in and use a client-based storefront, I might as well migrate to a larger storefront like Steam, which offers a larger selection of games and generally better developer/publisher support. Either way, I won't do business with GOG anymore if they decide to remove offline installers.