AnimalMother117: Actually, while the topic is up, would anyone care to talk about the various games in the Divinity series?
Divine Divinity was one of the first real RPGs I seriously played. I loved it. I'm not sure how I would see it now, but back then the world felt huge, very open, and the freedom to interact with it and the characters seemed to me to be quite amazing and way greater than anything I've seen. Almost everything could be picked up, opened, pushed around, stolen, destroyed or otherwise messed with. You character could be anything, not limited by class. A two-handed sword wielder casting fireballs and picking pockets? Sure, knock yourself out. All of that very accesible, without overcomplicated rules carried over from a tabletop game.
And yet, oddly enough, I never finished it. I played it for what must have been hundreds of hours I think. So much, that when I finally got close to final act of the main plot, I felt burned out. I took a long break... and before I could come back, the saves were lost, I don't even remember how.
Beyond Divnity I never played for long. It felt clunkier and uglier, the beginning is really just an ugly slog, plus being an idiot I managed to make a character incapable of beating the first real boss, a lousy goblin (or was it an imp or something?) shaman. My dexterity was too low, and I just couldn't hit the fucker faster than he was healing himself. And vice versa. We were just stuck there in an infinite loop of hitting each other like two clowns. But I didn't like the game enough to start over and make a better character, so that was it for me.
Divinity 2 was so broken I could no even play it at release. I had to wait for about a month for a patch to even start the damn thing. And when I did... It wasn't really worth the wait. The game felt nothing like the original. It's definitely a better game than Beyond, and I did play it for a while, but not for long. From time to time I think of getting the Director's Cut and trying again, but I have so many other games, I don't think it will really happen.
Dragon Commander is just... weird. The RTS part plain sucks, and being a jet-powered dragon turns out to not be nearly as fun as you would think. It's the dialogues with all the advisors and ambasadors and decision makingabout the kingdom that are the really fun part. Funny, clever, well voice acted, and it all feels kind of Discworld-ish. I recommend picking it up, playing on easy, breezing through the lousy parts, and enjoying the story part. Also, it's been years and I still can't help but question - why do the lizard-folk women have boobs?
Original Sin - finally, a truly great game. Beautiful world, plenty of fun quests, incredibly fun combat, a lot of interaction with the world... ok, the main story is actually nothing to write home about, but it's passable. The game built around it more than makes up for it.
Original Sin 2 - I... don't really know. I didn't get far yet at all. Honestly, I'm kind of disappointed so far, which is why I dropped it for now. I'm not sure why, but it just doesn't feel as fun as the first. It probably gets back on track later. I think I just really, really hate the starting set-up. Being in a prison, starting with nothing but rags and junk, sorrounded by guards... I'm just kind of sick and tired of starting like this and having to play for hours before I get to the part where I feel like somebody. In the first OS right from the get go you have a pair of well-equipped, respected adventurers and you get to solve a murder mystery and it's all immediately fun and exciting. Being a nobody in a prison and trying not to pick a dialogue option that will trigger an unwinnable combat feels just tedious. I'm sure it's a good game later, but like a man once said "why can't the game be good right now?!"
Edit: lol, this is more than I wrote here for the last 3 months. Funny how despite how much I lost my fondness for this place, there are some games I still apparently can't stop myself from ranting about :P