It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Shmacky-McNuts: Does single player even have a story? I mean, beyond blowing shit up for kicks.

As for multi player:
Never understood the the idea.....Whats the point of running around an arena, blasting your apponents that spawn back in a flash a moment later? Permanent death arenas make sense. Respawn seems silly.
avatar
amok: Yes, the single-player Doom games do have a story and narrative. Granted, the original Doom games didn’t have much in terms of in-game storytelling, but there was a backstory about the Doom Slayer included in the manuals.

From Doom 3 onward, including Doom (2016), Doom Eternal, and now Doom: The Dark Ages, the series has included a much more developed and explicit narrative.

https://doom.fandom.com/wiki/Shared_timeline
Thanks Ill read more about it :)
2016 wasnt doom either to be fair.
avatar
Raf-c: 2016 wasnt doom either to be fair.
Doom is one of those franchises where each game feels distinct from the others (with the exception of Doom II, which is essentially a direct continuation of the first). If you look at Doom and Doom II together (along with all the expansions) they differ from Doom 3, which in turn is different from Doom 2016, which is different from Doom Eternal, which is different from Doom: The Dark Ages. (There was also a planned Doom 4 at one point, and that had a different direction as well.)

Personally, I like a franchise that dares to change its formula with each installment, rather than just churning out clone after clone. **cough**cough**Assassin’s Creed**cough**
DOOM THE DARK AGES can be played for free..
https://www.youtube.com/watch?v=wjBbTlEjzHE
it's literally the same thing
I half agree. While changes to what is and is not good can be subjective. Totally different is another thing altogether.

If I order a 4 course meal and I am required to wear a dress code, then the waiter throws a half assed made ham sandwich at the table from the kitchen and yells Bony appetite sucka! Im going to be a bit grumpy xD

One thing that never fails to piss me off about any sequel is, not listening to fans. Especially when there is a track record of key components in a recipe. Either missing or added and then removed.

An example of gameplay from GTA one and two, the overhead perspective. I understand moving the series into 3D. But it could have a disaster, because it had no inbetween buffer. Much like Sierra games doing the move to 3D failed.
https://www.youtube.com/watch?v=PQyC-uo0PoQ
I have a feeling that Doom The Dark Ages will be here sooner rather than later due to its mediocre sales across all platform from what we've seen so far.
avatar
Slick_JMista: I have a feeling that Doom The Dark Ages will be here sooner rather than later due to its mediocre sales across all platform from what we've seen so far.
Better get doom eternal first though .. But knowing how Doom games have released on Gog seem to in generally tie in with a new Doom game or new release variant situation .. if not just some add-on thing then we'd need to wait for awhile either way

Edit granted if what I have read and heard is true the Dark ages is set in the time between Doom 64 and Doom 2016 so some sort of semi-prequel kinda? As its trying to tie together the first three mainline games with the new Bethesda games
Post edited 2 days ago by BanditKeith2
avatar
Slick_JMista: I have a feeling that Doom The Dark Ages will be here sooner rather than later due to its mediocre sales across all platform from what we've seen so far.
avatar
BanditKeith2: Better get doom eternal first though .. But knowing how Doom games have released on Gog seem to in generally tie in with a new Doom game or new release variant situation .. if not just some add-on thing then we'd need to wait for awhile either way

Edit granted if what I have read and heard is true the Dark ages is set in the time between Doom 64 and Doom 2016 so some sort of semi-prequel kinda? As its trying to tie together the first three mainline games with the new Bethesda games
Removing the weapon switching meta wasn't the best idea as it pretty much slows the game down to a crawl. Also, removing the elaborate glory kills was just as bad if not worse in my opinion.
avatar
Raf-c: 2016 wasnt doom either to be fair.
avatar
amok: Doom is one of those franchises where each game feels distinct from the others (with the exception of Doom II, which is essentially a direct continuation of the first). If you look at Doom and Doom II together (along with all the expansions) they differ from Doom 3, which in turn is different from Doom 2016, which is different from Doom Eternal, which is different from Doom: The Dark Ages. (There was also a planned Doom 4 at one point, and that had a different direction as well.)

Personally, I like a franchise that dares to change its formula with each installment, rather than just churning out clone after clone. **cough**cough**Assassin’s Creed**cough**
You forgot Doom 64, which also feels like direct continuation of Doom 1/2.
avatar
BanditKeith2: Better get doom eternal first though .. But knowing how Doom games have released on Gog seem to in generally tie in with a new Doom game or new release variant situation .. if not just some add-on thing then we'd need to wait for awhile either way

Edit granted if what I have read and heard is true the Dark ages is set in the time between Doom 64 and Doom 2016 so some sort of semi-prequel kinda? As its trying to tie together the first three mainline games with the new Bethesda games
avatar
Slick_JMista: Removing the weapon switching meta wasn't the best idea as it pretty much slows the game down to a crawl. Also, removing the elaborate glory kills was just as bad if not worse in my opinion.
I never played Doom eternal.. So if that's a Doom eternal thing eh I don't mind really.. As while fast paced is fine .. slower gameplay can work and I never was a sort that liked weapon switching in general .. given how devs/publishers of several games over the years had really leaned into the got to switch weapons really fast to defeat enemy's because of how the enemy's are sort of thing
avatar
Slick_JMista: Removing the weapon switching meta wasn't the best idea as it pretty much slows the game down to a crawl. Also, removing the elaborate glory kills was just as bad if not worse in my opinion.
avatar
BanditKeith2: I never played Doom eternal.. So if that's a Doom eternal thing eh I don't mind really.. As while fast paced is fine .. slower gameplay can work and I never was a sort that liked weapon switching in general .. given how devs/publishers of several games over the years had really leaned into the got to switch weapons really fast to defeat enemy's because of how the enemy's are sort of thing
you can really feel the sluggishness of the main character in the Dark ages especially after playing Eternal.
avatar
Breja: Granted, I am no expert on either franchise, but it seems to me that just by the virtue of being a single-player game about killing demons on Mars there's more consistency in Doom than Quake ever had.
Original timeline:
Doom 3 is Mars
Doom 1 is Phobos, Deimos, Hell, Earth
Doom 2 is Earth
No Rest for the Living is Earth
Plutonia is Earth
TNT is Io (Jupiter)

New timeline:
Doom 3
Doom 1
Doom 2
Doom64 is Mars
2016 is Mars
Eternal is Earth (I think)
Dark Ages - honestly no clue. Seems like some dark sci-fi fantasy land.

And yes, all of those have a story. But as far as locations go in the original line, a grand total of one game takes place directly on Mars. And that's Doom 3, a prequel. But it fits perfectly as the starting point for the original games, as it explains how things started and does not conflict in any way with the original games, taking place on Mars itself. Same can't be said for Doom 64, which conflicts with TNT, Plutonia and No Rest for the Living, thus forking into an alternate timeline after Doom 2. Doom 64 claims Doomguy gets "stuck in hell", which would prevent the others from happening.

Romero also said this about Doom64:
https://www.shacknews.com/article/117322/terraform-the-making-of-doom-64

"They could do what they wanted," explained John Romero, co-founder of id, regarding the Doom 64 team at Midway. "Make it a different story, not even on the same narrative path. That's what they did...
"
As the nu-Dooms springboard themselves from the events of Doom 64, they are therefore incompatible with the original timeline, as far as canon goes. Then it's mostly a question of which one you prefer.

I personally prefer the original one as it's much more grounded. The nu-Dooms try way too hard to be edgy and the Marvel-esque plot really doesn't do it for me.
Post edited 2 days ago by idbeholdME
i apologize if i seemed rude to anyone