Magmarock: DLC like that might be a bit shitty, but no I do not consider DLC to be the same thing as loot boxes or microtransactions.
Depends on how you consider it implemented in regards to Pay to win mechanics; Some as
DLC giving you seemingly overpowered weapons to remove some of the grind of the game (
like pay to win mechanics) . On the up side you can re-use the DLC advantages over and over again rather than one time, and it won't bug you with '
Say you can speed this hour long wait period by paying $1' on phones.
It wouldn't be too hard to enforce lootbox-like mechanics as DLC, it would have to
phone home and ask if the box had been opened or not, and if it had simply a)not work b)give you a few items of low level junk c) refuse to work until you uninstalled the DLC because it is no longer valid.
Though it's still far more honest than what Bungie/EA/Ubisoft/Activision do, that's for sure. Though intentionally making it super grindy so you buy a DLC to make it less grindy, literally creating a problem and selling you the solution.
Magmarock: Especially in a single player game. This is a downer but a long way off from the likes of EA, Actervision and Ubisoft. Not that I would like anything on GOG to be compared to the likes of those.
Remember, everything starts small. It's certainly harder to prevent hacks and get more microtransactions in a game when it's live and all the data is on the server side, which they could delete your data without you being told ahead of time.