tomimt: Gwent really has one of the fairest implementations of the system I've seen.
"Fairest" only means it doesn't harm everyone as much as others. It'd be better if they'd just sell it and sell expansion sets, without the DRM, and without the microtransactions/randomization. Shit is shit is shit.
rtcvb32: It wouldn't be too hard to enforce lootbox-like mechanics as DLC, it would have to
phone home Meaning it's DRMed.
samuraigaiden: Microtransactions and loot boxes are optional. If they don't interefere with the no DRM policy, I don't see the problem.
Mtx/etc require DRM to work. Otherwise, just use a save game editor, and, voilà!
And I've posted that before, the difference between expansions, DLC, and mtx:
Expansions usually couldn't easily have been modded in. DLC generally could have been made by modders with enough time and energy. Could be replicated with a save game editor.
I'm pretty sure a few of the things on GOG are by my own just-given definitions mtx, as previously linked, depending on how the game handles them (are they in the game already and activated? or does the DLC include new code/assets?)
Hell -- I think even the two loyalist packs for Grim Dawn might count as mtx with that definition I made, because I'm pretty sure I could copy someone else's unlocked illusion list to my saves and have them available (because the resources are in there for multiplayer compatibility). I haven't tested that. But the actual installer for them adds NPCs to the game to give you the illusions the first time.
I guess my definition isn't very good. But it's better than others.
samuraigaiden: Microtransactions and loot boxes are optional. If they don't interefere with the no DRM policy, I don't see the problem.
ALSO look up Jim Sterling's videos where he addresses the "it's optional" (as well as the "it's only cosmetic") arguments. The short of it: Games are intentionally made worse for those, and they sure as hell aren't meant to be optional.