Posted July 18, 2024
high rated
You don't have to change anything about the thread nor repeat any definitions, Lifthrasil. The vast majority of us are quite capable of telling the difference between someone genuinely wanting definitions clarified vs sh*t-posters who filled up page 2 of this topic with "'Online-gated account-locked content is no more DRM than offline DirectX dll's that come bundled with Windows', 'electricity is DRM', and 'this whole thread is pointless because in 10.000 years none of the games will be workin...'" then turned it into a 4 year long personal crusade on the back of feigned sincerity and thinly-veiled 'concern trolling'...
Lifthrasil: Where it indeed becomes blurry is when a bug restricts content and is fixed in the Galaxy version but not in the offline installers. That effectively leads to reduced content of the offline version compared to the online verified version and as such is DRM. Be it intentional or not. So there is room for discussion. Or one can just include these instances in the list and remove them, once the accidental DRM (= content reducing bug) is fixed in the offline version. The so called "bug" is quite often due to GOG encouraging the usage of Galaxy's DLC Discovery API which believe it or not, does actually 'authenticate' purchased DLC not that different to Steam. Instead of the game unlocking its own DLC "internally" (where the game knows what its own DLC and folder structure looks like and looks for it directly (eg, Oblivion looking for \Data\DLCShiveringIsles*.esp files, NWN looking for its DLC under \data\nwm\*.nwm files, Dishonored looking for \DishonoredGame\DLC, etc), instead GOG's Galaxified offline installers are hard-coded to have Galaxy / Galaxy.dll stub 'authenticate' the existence of the DLC for the game, then "present" it back to the game, for which the workaround for offline installers (if Galaxy isn't running) involves looking for a Galaxy Manifest file named "goggame-****.info", and if it can't find / doesn't look for that file in the game's root folder then in some games the DLC will never be 'authenticated' by Galaxy / Galaxy.dll stub, and will remain "unseen" by the game despite being installed in the right place. In fact, for some games you can mimic this 'bug' by deleting / moving the goggame-****.info files out of the game folder and as if by magic the installed DLC will no longer appear in the game (despite all the DLC files still being installed)...
So in such cases, yes affected games belong on the list until they're fixed because the cause of the missing DLC in offline installer due is the Galaxy "DLC Discovery" authentication check offline workaround fails and the client (that's Managing the Right of the Digital DLC to be 'presented' to the game in order for the game to "see" that it's installed...) isn't running. The only reason this absurdly overly-convoluted half-baked API was invented was to have "bonus content" for CDPR games as a reward just for Galaxy users / potential future uses for in-game MT's. There's zero reason why such a "Rube Goldberg Machine" 'solution' was ever needed to buy and install DLC for offline single-player DRM-Free games, here or anywhere else (hence why retail disc games bought from one store and their DLC disc bought from another managed to work together just fine without the problems that the Galaxy "DLC Discovery" API has introduced here.

So in such cases, yes affected games belong on the list until they're fixed because the cause of the missing DLC in offline installer due is the Galaxy "DLC Discovery" authentication check offline workaround fails and the client (that's Managing the Right of the Digital DLC to be 'presented' to the game in order for the game to "see" that it's installed...) isn't running. The only reason this absurdly overly-convoluted half-baked API was invented was to have "bonus content" for CDPR games as a reward just for Galaxy users / potential future uses for in-game MT's. There's zero reason why such a "Rube Goldberg Machine" 'solution' was ever needed to buy and install DLC for offline single-player DRM-Free games, here or anywhere else (hence why retail disc games bought from one store and their DLC disc bought from another managed to work together just fine without the problems that the Galaxy "DLC Discovery" API has introduced here.
Post edited July 18, 2024 by AB2012