Posted September 30, 2024

MarkoH01
The goose rules!
Registered: Jun 2009
From Germany

AB2012
Registered: Sep 2014
From United Kingdom
Posted September 30, 2024
high rated

When GOG's modern 'emulated Steam version' builds are literally no different internally to pirated Steam repacks bundled with the GoldBerg Steam emulator but less reliable, then there's a real problem that needs addressing beyond "I like cheevos, everyone else's degraded experience doesn't matter" and there's a limit as how often you can blame a string of confused builders all making the same "mistake" as somehow being "isolated QA incidents" when the architectural plans they have to follow are themselves faulty...
Post edited September 30, 2024 by AB2012

Time4Tea
Free speech and honey!
Registered: Jan 2015
From United States

Atlo
I'm a chatbot. User __not found.
Registered: Oct 2013
From Latvia
Posted October 01, 2024
high rated
Agreed. That is why I have favorited a certain thread: https://www.gog.com/forum/general/list_with_gog_games_that_have_ingame_achievements_v2/page1
Too few games on that list. ;(
Issue closed? Yeey!
Too few games on that list. ;(
Issue closed? Yeey!

Ancient-Red-Dragon
"Many messages from gamers" = Fake News!
Registered: May 2017
From United States
Posted October 01, 2024

there's a real problem that needs addressing beyond "I like cheevos, everyone else's degraded experience doesn't matter"
There is a great alternative which GOG could implement so that devs would not have to use the "ghost wrapper," but also, GOG games would not usually be missing Achievements either.
That would be for GOG to remove the "ghost wrapper" option for devs, and also at the same time, to implement a new, strict policy whereby no game is allowed to be released on GOG if the same title has Achievements on any other platform, but will not have equivalent Galaxy Achievements as well.
That solution would make everyone happy, other than lazy & unethical devs who can't be bothered to do a small amount of work to implement Galaxy Achievements manually, in order to give GOG customers feature parity with & equal treatment to their customers on other stores, in exchange for the hard-earned money that GOG customers are giving them (which is same exact value of money that their customers on Steam give them for a fully-featured game version...so why should GOG users get a gimped, feature-removed version for the same money?!).
But people in the anti-Achievement camp would never co-sign with that solution, would they?
Given the fact that they certainly would not, then it become understandable as to why the "ghost wrapper" is a necessary solution, at a bare minimum, so as most GOG games stop having missing Achievements, like they used to do in the times from before when this new "ghost wrapper" trend took effect.
What wouldn't be fair, though, is for the anti-Achievement camp to insist on having their cake, and also eating it too, via being against both the most effective solution to solving the problem of missing Achievements on GOG (that being a new, strict policy, always enforced by GOG, by which GOG would not allow missing Achievements ever to occur on GOG for any newly-released game), and also being against the much less strict, compromise "ghost wrapper" solution that is currently in place, which is a solution that meets both camps (anti-Achievement, and pro-Achievement) in the middle of the road.
As for the quoted statement, ""I like cheevos, everyone else's degraded experience doesn't matter""...
...by the exact same equal token, pro-Achievement advocates could fairly & reasonably offer rebuttal to that point by saying:
...the anti-Achievement camp are facilitating the degradation of experiences of pro-Achievement customers who enjoy that feature, via how anti-Achievement customers want the "ghost wrapper" to be removed, but at the time, they do not want any alternative solution to be implemented to replace the "ghost wrapper."
And thereby, they are, in essence, advocating that most games that become newly-released on GOG going forward are going to be missing Achievements again.
But that's a big problem.
And that would not be equitable.
Because for GOG customers who do enjoy using the Achievements feature, then missing Achievements on GOG results in those customers having a degraded experience.
Why should pro-Achievement customers' degraded experiences be of less worth than anti-Achievement customers' degraded experiences?
Unless a rational & irrefutable justification for that exists (I don't think it does), then GOG removing the "ghost wrapper" option would not be a fair or just action, until if & when such time as first a new solution is implemented, which will guarantee that newly-released games on GOG will not be missing Achievements more often than they did during the time period while the "ghost wrapper" option was active.

GamezRanker
Disagreement Verboten!
Registered: Sep 2010
From United States
Posted October 01, 2024
when cheevos get booted out of games
cheevo lovers be like
Time4Tea: If achievements were part of the game, they would be built in to the game. Not tacked on as an afterthought. *slow clap*
cheevo lovers be like

Post edited October 01, 2024 by GamezRanker

AB2012
Registered: Sep 2014
From United Kingdom
Posted October 01, 2024
high rated


Post edited October 01, 2024 by AB2012

BrianSim
DRM Refugee
Registered: Dec 2019
From United Kingdom
Posted October 01, 2024
high rated

Post edited October 01, 2024 by BrianSim

Dark_art_
🔴I'm just glad that cows don't fly YO
Registered: Dec 2017
From Portugal
Posted October 01, 2024
high rated
This is starting to feel like a broken record at this point but here we go again...
Ancient-Red-Dragon: That solution would make everyone happy, other than lazy & unethical devs who can't be bothered to do a small amount of work to implement Galaxy Achievements manually, in order to give GOG customers feature parity with & equal treatment to their customers on other stores, in exchange for the hard-earned money that GOG customers are giving them (which is same exact value of money that their customers on Steam give them for a fully-featured game version...so why should GOG users get a gimped, feature-removed version for the same money?!). I understand your point but it's not a trivial "small amount of work", specially for games that are updated frequently and/or small teams.
I would rather have a game available on GOG without feature parity, e.g. achievements, than not have a drm-free version of the game available at all. We are getting plenty of gimped versions anyway to be able to get DRM-free versions, like multiplayer disabled etc.
It's already hard enough for GOG to get many of the high profile games at all, many not even day one.
shame I can only give +1...

I would rather have a game available on GOG without feature parity, e.g. achievements, than not have a drm-free version of the game available at all. We are getting plenty of gimped versions anyway to be able to get DRM-free versions, like multiplayer disabled etc.
It's already hard enough for GOG to get many of the high profile games at all, many not even day one.
shame I can only give +1...
Post edited October 01, 2024 by Dark_art_

Too.good
New User
Registered: Jun 2019
From Other
Posted October 01, 2024
high rated
You know gamers and all, myself included, but you can have achievements in real life too? Aren't they more important than in games? Half of the achievements in video games are in my opinion boring. Do this and that, get X amount of currency/influence/quests. A good example for well written achievements are built in-game anyways like Fallout New Vegas. (If anyone managed the failed speech check trophy knows what I mean)
I think sacrificing DRM-freeness for some fanciness is kinda dumb.
And to be clear I am not against achievements but they aren't a descriptive criteria for a good game.
I think sacrificing DRM-freeness for some fanciness is kinda dumb.
And to be clear I am not against achievements but they aren't a descriptive criteria for a good game.
Post edited October 01, 2024 by Too.good

Magnitus
Born Idealist
Registered: Mar 2011
From Canada
Posted October 02, 2024
high rated
fyi: https://www.gog.com/forum/exophobia/game_crash
For Exophobia, the offline version crashes whenever you save your game (really annoying, you need to boot the task manager and kill the process). This has been fixed in the Galaxy version, but still waiting for the fix to make its way to the offline version.
You can boot the game again and resume, but it is annoying as hell.
I don't know if you'd qualify this as a drm issue or not, but it is essentially a significant stability issue impacting only the offline installer. The dev indicated that he'd fix it as soon as he could, so this will likely go away.
Too.good: You know gamers and all, myself included, but you can have achievements in real life too? Aren't they more important than in games? Half of the achievements in video games are in my opinion boring. Do this and that, get X amount of currency/influence/quests. A good example for well written achievements are built in-game anyways like Fallout New Vegas. (If anyone managed the failed speech check trophy knows what I mean)
I think sacrificing DRM-freeness for some fanciness is kinda dumb.
And to be clear I am not against achievements but they aren't a descriptive criteria for a good game. Unless it gets to the point where people are really into it and they are paying you to play, I can't say I understand it and like a previous poster mentioned, I don't really care until that shite starts leaking into the offline installers.
You're introducing drm requirements into our games to enforce security on achievements that nobody else cares enough about to pay you to get them. To me, that's pure absurdity. Let's stop that. Just put that cr*p offline where it belongs for people who wants the quiet satisfaction of reaching a difficult threshold in their games. No need to shout it online. Nobody cares. Really.
For Exophobia, the offline version crashes whenever you save your game (really annoying, you need to boot the task manager and kill the process). This has been fixed in the Galaxy version, but still waiting for the fix to make its way to the offline version.
You can boot the game again and resume, but it is annoying as hell.
I don't know if you'd qualify this as a drm issue or not, but it is essentially a significant stability issue impacting only the offline installer. The dev indicated that he'd fix it as soon as he could, so this will likely go away.

I think sacrificing DRM-freeness for some fanciness is kinda dumb.
And to be clear I am not against achievements but they aren't a descriptive criteria for a good game.
You're introducing drm requirements into our games to enforce security on achievements that nobody else cares enough about to pay you to get them. To me, that's pure absurdity. Let's stop that. Just put that cr*p offline where it belongs for people who wants the quiet satisfaction of reaching a difficult threshold in their games. No need to shout it online. Nobody cares. Really.
Post edited October 02, 2024 by Magnitus

que11
New User
Registered: Jul 2016
From Sweden
Posted October 02, 2024


This SecuROM discussion got me thinking, are we sure that FEAR is the only game that still have some parts of SecuROM still active?
I'm quoting a previous post from you "For those unaware, unlike every other former SecuROM game on GOG that had it removed, the SecuROM in FEAR was only partially removed".
Got a bit worried since I have some of the Tomb Raider games installed, and I know that these games used to have SecuROM. I can't find any REGEDIT entries and/or AppData folders that contain anything about SecuROM, but still.

Theoclymenus
Offline installers only
Registered: Aug 2012
From United Kingdom
Posted October 02, 2024


This SecuROM discussion got me thinking, are we sure that FEAR is the only game that still have some parts of SecuROM still active?
I'm quoting a previous post from you "For those unaware, unlike every other former SecuROM game on GOG that had it removed, the SecuROM in FEAR was only partially removed".
Got a bit worried since I have some of the Tomb Raider games installed, and I know that these games used to have SecuROM. I can't find any REGEDIT entries and/or AppData folders that contain anything about SecuROM, but still.

AB2012
Registered: Sep 2014
From United Kingdom
Posted October 03, 2024
I don't think it affected anything else. FEAR2 seems clean. I think it's specific to whatever half-working crack GOG used to (half) remove the DRM than SecuROM in general. Someone else tested the GOG versions of Crysis, Mirrors Edge, etc, in the other thread and they had no problems. I have a ton of CD-ROM games (Cryostasis, Outrun 2006, etc) where NoCD's removed the SecuROM 'cleanly' including NOLF2 by the same developer using the same Lithtech Jupiter engine and they're fine. Games that had SecuROM removed in an official patch (Diablo 2, Neverwinter Nights 1-2, Prey (2006), STALKER Shadow of Chernobyl, Thief Deadly Shadows, etc) are all fine, both disc and GOG versions. It seems isolated to just FEAR1 (more specifically just the FEAR1 expansions - Perseus Mandate and Extraction Point) rather than being a generic former SecuROM problem.

Keihltrein
Task Force 118
Registered: Oct 2014
From Uruguay
Posted October 03, 2024
high rated

For Exophobia, the offline version crashes whenever you save your game (really annoying, you need to boot the task manager and kill the process). This has been fixed in the Galaxy version, but still waiting for the fix to make its way to the offline version.
You can boot the game again and resume, but it is annoying as hell.
I don't know if you'd qualify this as a drm issue or not, but it is essentially a significant stability issue impacting only the offline installer. The dev indicated that he'd fix it as soon as he could, so this will likely go away.