Posted March 17, 2018
For reasons I wanted to see how many games there are which use Non-Euclidean geometry consistently. i.e. the main game world is constructed around Non-Euclidean space, not only used as part of a mini game or as a 'dream sequence'.
I could not think of many... there are:
Antichamber
HyperRogue
Unseen Diplomacy
The Bridge
and then?
Fragments of Euclid
DmC
Realm of Impossibility, aka Zombies.
Illusions (Collovision)
Addendum :
1 - All tile based games, such as DROD, could be argued to be non-euclidean (see Starmakers post #23 and b_smith_81 #36). As such I will only acknowledge that this is true, and that this list would be huge if I started to add all tile based games. I could put forward that Starmakers point is not about non-euclidean geometry, but rather non-euclidean movements... However, I do acknowledge their points
I could not think of many... there are:
Antichamber
HyperRogue
Unseen Diplomacy
The Bridge
and then?
Fragments of Euclid
DmC
Realm of Impossibility, aka Zombies.
Illusions (Collovision)
Addendum :
1 - All tile based games, such as DROD, could be argued to be non-euclidean (see Starmakers post #23 and b_smith_81 #36). As such I will only acknowledge that this is true, and that this list would be huge if I started to add all tile based games. I could put forward that Starmakers point is not about non-euclidean geometry, but rather non-euclidean movements... However, I do acknowledge their points
Post edited March 18, 2018 by amok