Hawk52: I tried that and I tried just kinda...avoiding the Saurus's and making them come after me. Rod's a really good player, so the end result was pretty much the same: My entire offense/defense line on the ground. The only way I could tie them up reliably was with two players at a time. Which worked for awhile, but eventually he knocked me down to 10 players, and I couldn't realistically do that.
And while I was tying up Saurus's, those damnedable Skinks were going all over and tying my guys up or giving the Saurus's the advantage in multiple blocks. Since they can dodge away easily, they actually became an offensive force that I couldn't defeat. One skink would tie me up even my best player, but his skinks could go anywhere. So even if I broke through a defending Skink, I couldn't stop them. Good luck taking them out too, given stunty, dodge, and sidestep which allowed him on several occasions to be pushed into even worse situations for me. Tackle neutralized it, but even then, I couldn't get them off the field.
Down with Skinks and Snotlings I say. And any other small dodgey little pests.
Well, when i was still playing Go at tournaments some 5-6 years back (hopefully can start again later with the kids!), I did find myself quite often in the situation where things felt hopeless. No matter how much you counted everything and thought about the possible paths you could take - you would see walls everywhere.
The only cure i found in that kind of situations was overplay. Meaning, you play over aggressive, take risks and try to upset the game. A loss is a loss, whether you lose by 1 point or 20 points. So id rather reach out and try to grasp even that 1% desperate chance of upsetting the table, rather than follow the path i can see leads to a narrow, but certain loss.
In BB terms, id be taking those 2 dice blocks, 3+ dodges on ag2 dwarf, throwing with linemen - fouling players -> whatever looks like it might give me edge on the pitch. I mean, leaguewise it doesnt matter whether you lose by 1 or three goals, nor does it matter do you have 11 or 2 players on the pitch at the end of the match.
But thats just me ofcourse :)
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btw you should maybe pay a littlebit more attention to which side of the pitch you move those dwarfs - they are slow as slugs - and for example in the first half you had free dwarf in the middle field with the skinks and saurus making cage on one side of the pitch - you then moved the dwarf from the middle to the opposite side of the pitch to assist another dwarf blocking a saurus. That may, or may not have been a losing move for the first goal - as just couple rounds later you didnt have enough players to oppose the slippery skinks from running a goal.
>> the single dwarf would have tied down the saurus without any problems - i dont think you need to win any block, tying down players is often just as effective and dwarf blockers with av9, block and tackle are one of the best in game to do just that.