BrianSim: Yes, it IS the issue. Aside from the increasing overlap between DRM & online anti-cheat, even Steam themselves in their own developer documentation openly state : "We suggest enhancing the value of legitimate copies of your game by using Steamworks features which won't work on non-legitimate copies (e.g. online multiplayer, achievements, leaderboards, trading cards, etc.)" on their own page about SteamWorks DRM
~snip~
You aren't going to win anything in any court until you get the facts straight - they WEREN'T told "they own it". No store said that. Quite the opposite - the reason Steam, Ubisoft, etc, haven't lost any class action lawsuits on this issue is precisely that they didn't say that.
If you add a game to your Steam shopping card that you already own, it shows the warning
"You already own this game". When you buy, it says "Purchase". You pay tax on it. If you buy a steamkey directly on a developer's website, they will likely say you "own" what they sold you. All the language is there. Call it what it is: Deception. Abuse. Acknowledge the solution: Laws that say people own the games they bought. EULA's aren't international law either and Steam's never been challenged with a class-action suit on this matter. What happened when they got challenged over refunds? This whole part comes across like discourage-campaigning people away from questioning things.
Feels like you have more issue with Steamworks than games being shut-down. I think a large part of what is going on in this thread is desires to see a movement fail because it isn't single-issue GOG-aligned. It could help some Steam shoppers, or players of multiplayer-only games, and that bugs some here. I think some jealously don't want things to get better for those users.
Notably, you take issue with games using Steamworks for matchmaking, but seem to be ignoring that many GOG games connect out to external services for multiplayer. Seem unaware that a large number of GOG games connected to Gamespy network, now defunct. Or that many GOG games use Epic Online Services to connect to multiplayer in their games. Or that GOG has its own Galaxy API it encourages in its own dev docs.
I agree that centralizing features is kicking the can down the road, but that's besides that online features have their place. An online leaderboard where I can sort and compare my score against friends? That's fun. Item servers that give loot/stats some legitimacy are the backbone of MMO play. Mesh networking allows larger numbers of players inhabit a single session.
Maybe those things are off-putting to you but the thing is, these are all things users could have custody over, and should have custody over when a publisher ends official support. None of that has sh*t to do with Steam or a false dichotomy being pushed that you can't have these things and remain DRM-free or agnostic. And even if you hated Steam it's not like this initiative would be good for them.
BrianSim: I have sympathy for some very young gamers buying their very first game who doesn't understand what the means, but most of the rest who've been gaming for years knew that it's an online-only game all along and only started feigning ignorance after it recently went offline.
I've been reading posts about "The Crew" for some time and you definitely see many saying they always just assumed they'd be able to always bring out their console disc and play. Instead of blaming the customer, maybe ask why no publisher is required to fairly say "this game will expire on THIS date" on their packaging. Because some online games last for decades, some forever, some for weeks. Some have completely different backends. There's absolutely no consistency but you're still eager to blame the customer. And note: bunch of gamer forums is not an accurate sample of everyone buying games with fast cars on the cover. Just like Twitter polls are not accurate sample of what regular people think.
BrianSim: So I tell you what - I'll do a deal with you. I'll sign the UK petition on one condition
I'd happily take you up on that, note I've been railing against Denuvo for a decade. I've put in my time getting myself banned for talking it too much. I continue to avoid the typical FOTM service games. Let me ask this. Have you ever played a game on a private server? Like a retired MMO, or patched/redirected a connection request to connect to an unofficial network so you can play online? I suspect you already know how much raw effort that takes to reverse-engineer, and how only a fraction of games get the luxury of someone mentally insane enough to do all that to some of those games. If so, then maybe you owe a signature out of care to the people who've gone through that drudgery for others. Or to acknowledge how a movement like SKG would save them much agony in the future.
If everyone who ever posted asking if someone else could make a private server or revive a game they miss, then the initiative would be finished several times over. I wonder how many dismissing the initiative have done that at some point.