It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Timboli: You're joking right?

Every developer big or small needs capital, unless they only work weekends or nights, after doing their day job. Everyone has bills to pay and needs food for the table etc etc.

Indie doesn't mean they only develop in their free time ... they come in all shapes and sizes. Some develop as a hobby for sure, but plenty try to make a living making games.
No, I'm not kidding. Of course, my angle is that as someone who grew up in the Golden Age of Shareware, I know there to have been a time when you would have asked someone in VC to invest and they'd look at you and go, "What, that small fad?"
avatar
amok: Are you trying to say that indie devlopers houls not eat, pay rent, buy eqipemnt? And, god forbid, have a family to contribute to?
I am not expert on indies, but I also though it is short of "independent" and means you are self-funding (or maybe crowdfunding) the game, and not relying on money on some publisher who has a say to the release and development of the game?

EDIT: I guess I was at least on the right track:

https://en.wikipedia.org/wiki/Indie_game

avatar
Timboli: You're joking right?

Every developer big or small needs capital, unless they only work weekends or nights, after doing their day job. Everyone has bills to pay and needs food for the table etc etc.

Indie doesn't mean they only develop in their free time ... they come in all shapes and sizes. Some develop as a hobby for sure, but plenty try to make a living making games.
I thought the point was whether you get money for the development from some publisher, who obviously has a say and power to the release and even development of the game. Crowdfunded game can still be considered an indie I guess, if the contributors don't get to decide about the release of the game.

I wonder how e.g. Markus "Notch" Person originally made and released Minecraft? Did he get funding from some publisher early on, did he have a day job or was he unemployed living on Swedish welfare, etc.?

EDIT: Well, the Wikipedia knows everything. Persson was a game-developer in a company (King) , but programmed Minecraft in his free time. Sounds and smells like indie to me!
Post edited May 13, 2025 by timppu
avatar
timppu: I am not expert on indies, but I also though it is short of "independent" and means you are self-funding (or maybe crowdfunding) the game, and not relying on money on some publisher who has a say to the release and development of the game?
Yes. Also, Dave the Diver is by no means an indie game, coming from a large Korean publisher as it does. Seems people just see 2D pixel art and go "indie!" without thinking. The developers themselves basically said "er, but we're not indie...."
avatar
amok: Are you trying to say that indie devlopers houls not eat, pay rent, buy eqipemnt? And, god forbid, have a family to contribute to?
avatar
timppu: I am not expert on indies, but I also though it is short of "independent" and means you are self-funding (or maybe crowdfunding) the game, and not relying on money on some publisher who has a say to the release and development of the game?
[...]
There’s a problem with that overly simple definition. Many EA games are self-funded and self-published. The same goes for many Ubisoft titles. Valve is a privately owned company that is highly independent and self-publishes its games. And so on.

If we go strictly by the definition of “indie” as independent and self-published, then technically, all games developed in-house by companies like these would count as indie games, which clearly doesn’t reflect how most people use the term.

Edit - and i got hit by déjà vu. Had this exact disucssion 13 years ago.
https://www.gog.com/forum/general_archive/what_makes_a_game_indie_a_universal_definition
Post edited May 13, 2025 by amok
avatar
eric5h5: Yes. Also, Dave the Diver is by no means an indie game, coming from a large Korean publisher as it does. Seems people just see 2D pixel art and go "indie!" without thinking. The developers themselves basically said "er, but we're not indie...."
Yeah, that's part of why this thread began. Because there's definitely some delineation to be had.