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Slumdog secret agent



<span class="bold">Kim</span>, an open-world RPG inspired by Rudyard Kipling's acclaimed novel, is available now for Windows and Mac, DRM-free on GOG.com with GOG Galaxy support for achievements and leaderboards, and a 10% launch discount.

How will an Irish orphan living in 1880s India choose to navigate the political and spiritual opportunities presented to him? Kim may have been raised in the streets but soon his involvement with influential British operatives and his search for a greater meaning in life will put him on a path towards greater things. You get to decide that path using stealth, real-time-with-pause combat, and dialogue options drawn from Rudyard Kipling's work.

The Secret Games Company are still polishing this procedurally-generated RPG to make sure that it will do justice to both the author's timeless tale and to the players' desire to retell it. The main characters of the drama are present and so are the circumstances of Kim's involvement but you will give them your own spin through carefully-made choices. Like the ones found in Kipling's magnificent "If—".



Travel to colonial India and follow <span class="bold">Kim</span>'s bare footsteps as he dabbles in espionage and personal enlightenment, DRM-free on GOG.com. The 10% discount will last until April 18, 7:30 PM UTC.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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robertgg: More early acess/paid beta crap.

again, shame on you gog
Yeah, you wrote the same crap before.
Gog's paying so much attention to you at this point.
Look forward to seeing you repeat the same garbage soon.
Don't like it don't fucking buy it, no harm no foul.......sheeeeeesh.

Edit - as for the game it looks really sweet, real time pause is great for me.
Not sure about it, will try to track down more info, videos etc....before i make a decision.
Don't know the book....maybe worth a look too.
Post edited April 11, 2016 by DampSquib
I love the book, and the game looks interesting.

Wishlisted awaiting a full release (hope it's soon).
Looks and sounds quite interesting actually...
Will keep it in mind.
I'm not sure about it stylistically, but I'm always in favor of games based on old books :)
Never heard about that book.
Only book that he wrote that I have read is The Jungle Book!!!
Tell me when you get game on that.
Another one for the wishlist/wait & see pile.

The look of it I could get used to, just need more information about how it plays (especially being procedurally generated).
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dtgreene: ... especially if you are slow in pressing the pause button...
Most RTwP games have an auto-pause upon X, Y, Z, A, B, C, 1, 2, 3, etc. options. Example: you can have BG2 pause with every single action and effectively make it turn-based and so not being fast enough with the pause should not be an issue.
This actually does look interesting in a way. The procedural part I'm not keen on. Plus, of course, the in-dev idea. But after it'll be properly out... for a few to several years, considering how I go about playing stuff, may be something to keep an eye on :)

But what actually made me post here is the discussion about not liking real time with pause and it supposedly emulating a few titles? Huh? Now it's not just that I very much prefer the system, as that's a case of to each his own, but like drealmer7 just said in most cases there are options that can pretty much turn it into turn based, while of course not taking advantage of the pause makes it real time, so you get the best of either, depending on your preferences. And overall, it allows for great complexity without forcing you to wait through the times when it's simple hacking and it'd be tedious to stick to turn based through the same old every single time.
And there are plenty of games that used that system, so why'd it emulate just a few particular ones?
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amrit9037: Never heard about that book.
Only book that he wrote that I have read is The Jungle Book!!!
Tell me when you get game on that.
That would be awesome!
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dtgreene: ... especially if you are slow in pressing the pause button...
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drealmer7: Most RTwP games have an auto-pause upon X, Y, Z, A, B, C, 1, 2, 3, etc. options. Example: you can have BG2 pause with every single action and effectively make it turn-based and so not being fast enough with the pause should not be an issue.
Thing is, doing that makes the battle feel less fluid, and you don't get the nice rhythm you get in turn-based combat, resulting in the worst of both worlds.

Also, you are limited by the auto-pause options the game actually provides. For instance, BG2 doesn't have an option to auto-pause when the character is ready to cast another spell, nor does it have an auto-pause when item used option. (The Cast Spell option doesn't do either.)

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Cavalary: But what actually made me post here is the discussion about not liking real time with pause and it supposedly emulating a few titles? Huh? [...]
And there are plenty of games that used that system, so why'd it emulate just a few particular ones?
Thing is, the Infinity Engine games are the most well known examples of such games. In fact, I am not aware of any game released prior to Baldur's Gate's original release that uses such a system.
Post edited April 12, 2016 by dtgreene
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amrit9037: Never heard about that book.
Only book that he wrote that I have read is The Jungle Book!!!
Tell me when you get game on that.
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wyrenn: That would be awesome!
Specially when movie don't do justice to the book.
To be honest I liked cartoon version more than that of upcoming movie.
Even soundtrack was better than this.
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dtgreene: Real-time with pause combat is a dealbreaker for me. I wish indie developers would stop trying to emulate games like Baldur's Gate and instead emulate games like Wizardry 8.
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drealmer7: I wish players would realize that most developers are actually probably trying to make the best design choices for their games that work best for their game and not specifically trying to emulate another game and be open to trying something outside of their comfort zone and not just write off an entire game because it has one element that they don't prefer/are biased against for some reason.
I'd like to agree with you, but: counterpoints - procedural generation (another thing this game apparently has,) crafting, survival, etc. The prevalence of these suggest strongly that many devs will try to shoehorn in popular mechanics even if it doesn't necessarily fit the game.
I'm definitely going to keep an eye on this.
low rated
So... Is this a joke of some kind and we get Dark Souls III tomorrow and all have a good laugh?
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dtgreene: Thing is, the Infinity Engine games are the most well known examples of such games. In fact, I am not aware of any game released prior to Baldur's Gate's original release that uses such a system.
Darklands is RTwP, and that came out several years before the original Baldur's Gate. Also, I'm having a hard time trying to understand your issues with RTwP combat. You stated that it's a poor design choice, but you haven't really explained why you think this to be the case other than something that seems to be more of a personal issue than a design flaw.