To me this discussion is relevant only to maybe RPGs, and there I nowadays expect the game to have a good quest log system which keeps track of subquests for me, which I should be doing and which I've already finished.
As for drawing maps, I expect RPGs to take care of that too with automaps. If a game still expected me to draw a map on paper, I'd probably not play it.
Oh right, certain older games have the "level codes", so I guess I am supposed to write those down unless I want to restart the game from the very beginning each time. Games like Lemmings, The Lost Vikings, Lethal Weapon etc.
The "newest" games where I recall making notes or drawing maps to paper:
1. Betrayal at Krondor: IIRC it has no quest log whatsoever, so when so NPC asks you to do something for them... you either have to remember it by heart, or write it down (what you were supposed to do, and where that NPC is in the first place so that you can get back to them for your reward).
2. The Legend of Kyrandia: There is this dark maze where you are supposed to drop glowing berries into the rooms so you can see your way around. I recall I drew some kind of simple map to get past that, but the maze wasn't quite that hard as I had heard some complaining (I think many people didn't realize you can use the berries for light, and instead tried to get past a completely dark maze blind or something).
3. Baldur's Gate: I wrote down to a text file any active subquests and marked them finished there. While the game did have a sort of "quest log" in the form of the journal system, I found it pretty much useless for tracking down subquests. It was quite hard to keep track with it which subquests were still unfinished.
I recall Baldur's Gate 2 fixed that, it had a proper quest log and I didn't have to do the same with it anymore. Also it may be that Baldur's Gate: Enhanced Edition has fixed this too for the first game.
Post edited December 18, 2017 by timppu