Posted April 18, 2020
"The Witcher Adventure Game" has in-game achievements.
Please kindly notice attached screenshots.
falloutttt: Shadow Tactics: Blades of the Shogun, sort of have in-game achievements as well.
It doesn't have a full list of in-game achievements, but it has a number of achievements for each mission/map, that you will have to replay the mission to unlock them all. Regarding "Shadow Tactics: Blades of the Shogun, sort of have in-game achievements":
You are raising a good point.
So far we have only (mostly?) listed in-game achievements, which are 1:1 implemented in the respective client (Galaxy).
"In-Game" means the advantages of "client" without the disadvantages of "client" - the achieved in-game trophies stay yours (as long as you keep the savegame or not reset them). They are not drm-bounded.
I also stumbled on few games (eq. Forager), that have an different approach to "achieve something" in the game, eq. special gaming behavior, collect certain items etc.. If you reach those mission goals you will be awarded by some stars or with a bronze, silver or gold medal. This motivates to experimenting with the game, setting goals as an challenge // increasing long-term motivation. But: it seems that a good amount of them are not implemented in client-based trophy-system. Sometimes there is a mixture: if you collect five carrots you get trophy "hardworking carninics" in galaxy - but you do not get those all the time (in client).
One can certainly discuss whether to include this form of "game progress aiming trophies" in the list (or not).
I can live with both: an expansion or differentiation of the list in "in-game achievements" and "in-game mission progress" (for the latter I simply lack what you should call it) or leave them completey out of this very thread.
The problem if you leave out those specific entries, that there may not be new contributions from people in this thread.
Nothing should be suppressed - you can always discuss the respective contribution later (whether to add the game to the list or not). The best way to deal with it in the future is up to Marko - it's his thread. :-)
Please kindly notice attached screenshots.

It doesn't have a full list of in-game achievements, but it has a number of achievements for each mission/map, that you will have to replay the mission to unlock them all.
You are raising a good point.
So far we have only (mostly?) listed in-game achievements, which are 1:1 implemented in the respective client (Galaxy).
"In-Game" means the advantages of "client" without the disadvantages of "client" - the achieved in-game trophies stay yours (as long as you keep the savegame or not reset them). They are not drm-bounded.
I also stumbled on few games (eq. Forager), that have an different approach to "achieve something" in the game, eq. special gaming behavior, collect certain items etc.. If you reach those mission goals you will be awarded by some stars or with a bronze, silver or gold medal. This motivates to experimenting with the game, setting goals as an challenge // increasing long-term motivation. But: it seems that a good amount of them are not implemented in client-based trophy-system. Sometimes there is a mixture: if you collect five carrots you get trophy "hardworking carninics" in galaxy - but you do not get those all the time (in client).
One can certainly discuss whether to include this form of "game progress aiming trophies" in the list (or not).
I can live with both: an expansion or differentiation of the list in "in-game achievements" and "in-game mission progress" (for the latter I simply lack what you should call it) or leave them completey out of this very thread.
The problem if you leave out those specific entries, that there may not be new contributions from people in this thread.
Nothing should be suppressed - you can always discuss the respective contribution later (whether to add the game to the list or not). The best way to deal with it in the future is up to Marko - it's his thread. :-)
Post edited April 18, 2020 by Paraharaha