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In space, no one can hear you type



<span class="bold">Duskers</span>, an immersive strategy/management game where you send drones to explore the skeletons of abandoned spaceships, is now available for Windows, Mac, and Linux, DRM-free on GOG.com with a 10% launch discount.

It's been two hours since you last heard from Drone 5. You like to call this one "The Meddler" since that stunt it pulled four days ago, fixing a decommissioned turret to take out the operational one blocking its path to some crucial fuel supplies. Too bad that left it with a faulty camera and some dodgy wiring, which is why you had to sent it back to this floating freighter corpse to salvage the necessary parts for repairs or even upgrades.
Suddenly, "The Meddler"'s signal blinks back on. You frantically type the command to bring it back home. It starts scrambling towards the boarding dock. But it's not alone. Its microphone feed sends horrible piercing sounds made by unknown pursuers; "The Meddler" is bringing them to you! After a brief moment of hesitation, you seal the intermediate doors, trapping it inside with the horrors it discovered. The microphone goes quiet. You turn your attention to the other drones you've sent out.



Remotely explore the perilous insides of dead spaceships and solve the mystery of their demise in <span class="bold">Duskers</span>, DRM-free on GOG.com. The 10% discount will last until May 25, 4:59 PM UTC.
Anyone played this and seen the movie "Silent Running"?

Sounds like Duskers has some elements of this great movie.
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larsberntrop: Anyone played this and seen the movie "Silent Running"?

Sounds like Duskers has some elements of this great movie.
The first thing I did was to rename my droids to Dewey, Huey and Louie!
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KOCollins: GOG you should know the link in the game description (on the games page) for www.misfitsattic.com doesn't work properly.
Still not fixed.

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micktiegs_8: So I noticed that this game went from v 0.39 to 1.0 in a matter of five days.
micktiegs_8 and gamesfreak64 do have a valid point regarding today's QA of games. I won't delve into that subject now. But I wanted to say that version numbers, as those you see, are completely arbitrary. Really, they are!

Usually the developer starts with 0.1 and increases this value until they find it is good enough, and increases it to 1.0 for "first official release". But it is perfectly reasonable for the dev to write the entire game, put out a 0.1 beta, fix all problems with it on 0.2, and then release a very stable 1.0. Other people chose to release each new build, and thus the numbers tend to rise very quickly.

In this case, if 0.39 was feature-complete, 0.38 was almost bug-free and 0.39 was comprised of minor improvements, tweaks and minor corrections, why shouldn't it be shipped as 1.0?
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rampancy: Thank you very much for your review. You've actually gone a long way to helping me decide if I would indeed enjoy this.

One question though: How often are extra drones found (beyond what I'm guessing is the default 3)? If you mess up and get (a) drone(s) destroyed, does the game give you a way to recover?
Glad it helped!

As for your question, my experience has been similar to what Judas has written. I've found a couple drones early on in most runs, and they usually have novel upgrades (things like Scan or Pry, which you typically don't begin with). Generally speaking, I either lose one drone (the one scouting out new rooms), or I lose them all when an enemy makes it through an open bulkhead. In which case it's time for a reset.

On that subject, I've done a few resets and discovered that the new game often starts out more difficult that your first one. Also, you will likely not get all the upgrades you did in the first game. The Interface module seems less common on a reset, and I've had a number of them with no Motion module, which makes derelict exploration quite difficult. (Sometimes you get Stealth instead of Motion, which makes exploration possible, but once I got neither and that was a very short run.)

One last things is that you can actually commandeer derelicts and make them your new base ship. I haven't done this yet, but I believe it will change things like scrap capacity, upgrade slots, and fuel tanks.


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larsberntrop: Anyone played this and seen the movie "Silent Running"?

Sounds like Duskers has some elements of this great movie.
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Narny: The first thing I did was to rename my droids to Dewey, Huey and Louie!
Excellent! Glad to see this old scifi classic is still remembered. :)
Post edited May 20, 2016 by IAmSinistar
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Piranjade: The Duskers dev is on the GOGcast right now:

https://www.twitch.tv/gogcom
It was a really great episode. You can watch it here:
https://www.twitch.tv/gogcom/v/67403080
but it will also be uploaded to other places like youtube and soundcloud.
I wishlisted this game, but it keeps nagging at me - "buy me.... Buy Me... BUY ME NOW" (in the voice of a Thief Haunt.

While I planned on awaiting a future sale, I may not have the willpower to resist much longer..

One type of game I like to have is one that runs well in windowed mode; so I can play it "on the side" whilst still using the PC for other work, and web browsing. In the Duskers forum, I see that it does run in windowed mode (at least on Linux; although I run WIndows 7 - I assume it works there as well).

My current "full-screen" game is Stalker Call of Chernobyl (which is amazing so far..); but a another good windowed game is always welcome for when I also need to be doing other things on the PC.

My previous windowed game was Underrail (also amazing).

So.. has anyone played this yet on Windows in windowed mode? How well does it "handle" that way? Easy to "mouse out" and web browse, etc? Easy to pause the action while doing so?

[Edit]: Also, how is the game, bugs and glitch-wise? Is it pretty "clean" or is there an upcoming necessary "patch" to smooth out bad wrinkles?

TIA
Post edited May 21, 2016 by Martek
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Martek: So.. has anyone played this yet on Windows in windowed mode? How well does it "handle" that way? Easy to "mouse out" and web browse, etc? Easy to pause the action while doing so?

[Edit]: Also, how is the game, bugs and glitch-wise? Is it pretty "clean" or is there an upcoming necessary "patch" to smooth out bad wrinkles?
Like you, I was deliberating whether or not the launch price was worth it. I'm normally a £1.50 or under kind of guy. But I haven't regretted paying the full price. Anyone who waits for a big sale is going to get a massive bargain - I couldn't wait.

Played both fullscreen and windowed under Windows XP. When you mouse out of the game, it "freezes" and continues where it left off when you alt-tab or mouse back in.

I've seen no bugs or glitches so far (after a few hours of playtime). I've experience the "problem" others have mentioned with path-finding of the drones, but to me that's part of the charm - I wouldn't be surprised if it was deliberately coded like that. Remote-controlled drones getting in each other's way and getting stuck on obstacles is in keeping with the flakey, noisy video feed images you get back from them. When they get in a pickle, you just take over in first-person mode and move them around. To me, it's part of the immersion.
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Martek: So.. has anyone played this yet on Windows in windowed mode? How well does it "handle" that way? Easy to "mouse out" and web browse, etc? Easy to pause the action while doing so?

[Edit]: Also, how is the game, bugs and glitch-wise? Is it pretty "clean" or is there an upcoming necessary "patch" to smooth out bad wrinkles?
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Narny: Like you, I was deliberating whether or not the launch price was worth it. I'm normally a £1.50 or under kind of guy. But I haven't regretted paying the full price. Anyone who waits for a big sale is going to get a massive bargain - I couldn't wait.

Played both fullscreen and windowed under Windows XP. When you mouse out of the game, it "freezes" and continues where it left off when you alt-tab or mouse back in.

I've seen no bugs or glitches so far (after a few hours of playtime). I've experience the "problem" others have mentioned with path-finding of the drones, but to me that's part of the charm - I wouldn't be surprised if it was deliberately coded like that. Remote-controlled drones getting in each other's way and getting stuck on obstacles is in keeping with the flakey, noisy video feed images you get back from them. When they get in a pickle, you just take over in first-person mode and move them around. To me, it's part of the immersion.
Thanks for the reply and opinion :) I've also read some reviews and watched some Let's PLays - and it keeps looking immersive and fun.

I decided to take the plunge and bought it - just got it DL'd; am going to install and play it a little later. Can't wait... Goes to show that multi-gigs and super-graphics aren't everything that make a game good. )
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Martek: I wishlisted this game, but it keeps nagging at me - "buy me.... Buy Me... BUY ME NOW" (in the voice of a Thief Haunt.

While I planned on awaiting a future sale, I may not have the willpower to resist much longer..

One type of game I like to have is one that runs well in windowed mode; so I can play it "on the side" whilst still using the PC for other work, and web browsing. In the Duskers forum, I see that it does run in windowed mode (at least on Linux; although I run WIndows 7 - I assume it works there as well).

My current "full-screen" game is Stalker Call of Chernobyl (which is amazing so far..); but a another good windowed game is always welcome for when I also need to be doing other things on the PC.

My previous windowed game was Underrail (also amazing).

So.. has anyone played this yet on Windows in windowed mode? How well does it "handle" that way? Easy to "mouse out" and web browse, etc? Easy to pause the action while doing so?

[Edit]: Also, how is the game, bugs and glitch-wise? Is it pretty "clean" or is there an upcoming necessary "patch" to smooth out bad wrinkles?

TIA
In regards to bugs and issues, what I have found so far is that the game loads horrendously slow for me. It becomes unresponsive when ever it loads a level or you exit from a level. Entering the modification menu is a huge chore as it takes several painful seconds to display the menu and the options for each selection. I think this may be due to me having the game downloaded and running from an SD card but I cannot say for sure. Aside from that there are no other game play issues that I have encountered that are game breaking.

Overall if it wasn't for the long load times I am experiencing I would say that this is worth every penny.
Watching some gameplay it seems to me that it becomes repetitive really quick. But maybe I'm wrong.
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GoodBuys: In regards to bugs and issues, what I have found so far is that the game loads horrendously slow for me. It becomes unresponsive when ever it loads a level or you exit from a level. Entering the modification menu is a huge chore as it takes several painful seconds to display the menu and the options for each selection. I think this may be due to me having the game downloaded and running from an SD card but I cannot say for sure. Aside from that there are no other game play issues that I have encountered that are game breaking.

Overall if it wasn't for the long load times I am experiencing I would say that this is worth every penny.
I downloaded and installed it yesterday evening. Ended up playing literally all night, until then sun came up. Enjoyed it quite a bit.

Too soon to say if it'll seem repetitive or not - time will tell. But, to me, pretty much all "rogue-likes" have a sense of repetitiveness - and you just have to be in the right mood for them.

I don't have a "super PC", but it isn't a complete slouch either. The load times I've seem have been alright - including going into the menus (which seem to react immediately as I scroll thru the option - like most menus).

Do you have a virus-scanner running? In my experience, that is often the culprit on slowing things down. If not, then I have no idea - but the devs seem to be responsive ATM on the GOG Duskers forum. You might onsider posting the issue there?


Overall I like the game - particularly the concept. It's pretty immersive for such a "small" game.
I'm enjoying it so far. Some observations:

I notice my computer/vid card working surprisingly hard when this is running - temp jumps 20 degrees over normal desktop/browser. I wouldn't figure this game as one to chew up processing resources like that since the graphics are relatively basic. I suspect there's opportunity for optimization somewhere along the line. Running in windowed mode on Win 10. Not noticing an issue with load times and there don't seem to be many unintentional bugs.

It may seem repetitive - and aspects of it are - but so far there are enough surprises, new problems, new mods, and Oh, s&*() moments that you've got something interesting going on. Examples - Random asteroid impact warnings. Methods of disposing of cirtters (airlock, mine, turret, mounted turret, ???) , deteriorating hardware and resource management, route management on multiple levels, upgrades to drones, upgrades to upgrades, uncovering pieces of plot, etc. The set of problems and solutions is very different than an FPS. In that way it kind of reminds me of the game "Uplink" and its ilk.

Something the game does NOT encourage is taking a chance and hoping for the best. (Since you're in outer space, that's a tiny bit of realism.) You can do it, and sometimes it works, but very often it won't and the penalty can be crippling. But the game also builds up the desperation level so you have to try something at some point. It's an interesting little pressure cooker. As noted above, you can reset, but then you lose a lot that you might not get back and the universe goes on trying to kill you.

I'm currently at a point where I've survived long enough that my main video signal is degrading and you can't repair it. Therefore I need to commandeer another ship, but most of the relics you find are pretty darn rickety so not a good option. Of the remainder, you don't really want to lose scrap capacity or ship upgrade slots, but OTOH how long can you push it before that vid signal cuts out at the wrong moment and you lose a bunch of drones? Or cuts out entirely and doesn't come back, making clearing out a new ship almost impossible? Decisions, decisions....
Post edited June 14, 2016 by X_Gambit