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In space, no one can hear you type



<span class="bold">Duskers</span>, an immersive strategy/management game where you send drones to explore the skeletons of abandoned spaceships, is now available for Windows, Mac, and Linux, DRM-free on GOG.com with a 10% launch discount.

It's been two hours since you last heard from Drone 5. You like to call this one "The Meddler" since that stunt it pulled four days ago, fixing a decommissioned turret to take out the operational one blocking its path to some crucial fuel supplies. Too bad that left it with a faulty camera and some dodgy wiring, which is why you had to sent it back to this floating freighter corpse to salvage the necessary parts for repairs or even upgrades.
Suddenly, "The Meddler"'s signal blinks back on. You frantically type the command to bring it back home. It starts scrambling towards the boarding dock. But it's not alone. Its microphone feed sends horrible piercing sounds made by unknown pursuers; "The Meddler" is bringing them to you! After a brief moment of hesitation, you seal the intermediate doors, trapping it inside with the horrors it discovered. The microphone goes quiet. You turn your attention to the other drones you've sent out.



Remotely explore the perilous insides of dead spaceships and solve the mystery of their demise in <span class="bold">Duskers</span>, DRM-free on GOG.com. The 10% discount will last until May 25, 4:59 PM UTC.
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Chacranajxy: Aside from same-y roguelikes getting released multiple times a week on GOG, it's simple.

DESIGN.

Who gives a shit about a unique experience every time if none of those experiences feel polished? It's not an inherently wrong way to build a game, but so many of these indie roguelikes can't cobble together interesting enough scenarios to make me want to play more than once.
Have you tried Ziggurat? Or Spelunky by any chance? Both have a pretty decent amount of variation and incentive to complete the game.
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Chacranajxy: Aside from same-y roguelikes getting released multiple times a week on GOG, it's simple.

DESIGN.

Who gives a shit about a unique experience every time if none of those experiences feel polished? It's not an inherently wrong way to build a game, but so many of these indie roguelikes can't cobble together interesting enough scenarios to make me want to play more than once.
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IronArcturus: Have you tried Ziggurat? Or Spelunky by any chance? Both have a pretty decent amount of variation and incentive to complete the game.
I like Spelunky.
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Chacranajxy: Aside from same-y roguelikes getting released multiple times a week on GOG, it's simple.

DESIGN.

Who gives a shit about a unique experience every time if none of those experiences feel polished? It's not an inherently wrong way to build a game, but so many of these indie roguelikes can't cobble together interesting enough scenarios to make me want to play more than once.
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IronArcturus: Have you tried Ziggurat? Or Spelunky by any chance? Both have a pretty decent amount of variation and incentive to complete the game.
Add Dungeons of Dredmor and Desktop Dungeons to the list.
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IronArcturus: Have you tried Ziggurat? Or Spelunky by any chance? Both have a pretty decent amount of variation and incentive to complete the game.
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picheleiro: Add Dungeons of Dredmor and Desktop Dungeons to the list.
Those are great too! But I'm still surprised Dredmor isn't on GOG yet.
Reminds me of Deadnaut. I think I like that one more, though... but, ya never know until you try a game yourself. Wish this money would hurry up *wehshlehstehd*
Is the style somewhat similar, in the vein of Uplink Hacker Elite?
This looks really neat - will keep an eye out on the reviews and perhaps some let's plays.

Hopefully it has "save and quit" so you don't have to complete the game in one sitting.

Wish it had a bit better launch discount..
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Martek: Hopefully it has "save and quit" so you don't have to complete the game in one sitting.
It does have "save and quit", yes :)
So, I like the concept, might have to check it out.
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JudasIscariot: There was an Indie Fund for the game:

http://blackmannrobin.com/?p=19839

Googling "Duskers Kickstarter" doesn't show a KS campaign anywhere :)
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Wishbone: Never heard of Indie Fund, so it definitely wasn't there. Maybe it was on YouTube somewhere.
While the game was in Early Access, the developer, or at least one of the developers, would post update videos for the game on Youtube, maybe you saw one of those?
So I noticed that this game went from v 0.39 to 1.0 in a matter of five days.

Bitch at me for being suspicious, but I'm kinda getting tired of buying games that say their 'released' when they don't seem to be. I guess I'll wait and see how our version keeps up to date after a handful of changelogs.
Just watched a let's play video and can say that this seems really nice. The art is a little strange, but i guess one can adjust, the atmosphere and the way player controls the drones are the things that are amazing! Actually i think the drone control mechanism is very unique, at least for me - I haven't seen it in any game to date.
Sadly I can't buy it at that price right now, but hopefully after a few months, in a big sale if it's up to -50% will be able to. Btw a note to the dev this looks like the kind of game that is "love it or hate it" and one can't be quite sure where it stands for him without trying it, so I think this kind of game could greatly benefit from a demo.
Do you have any plans for releasing a demo?
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IronArcturus: Yeah, I still don't understand all the roguelike hate. You have a type of game that can generate different levels and weapon pickups every time--making each experience unique. What's not to like? What's not to rogue-like? :P
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Niggles: roguelike AND procedurally generated. People like an involved story and proper endgames at time. There is also a thing about and overabundance of (i am a fan but......)
It's not "roguelike". Fuck genres. The game is what it is. You send exploration units and lose them, then you send some more. Strategies aren't "roguelike" just because individual soldiers die, and puzzle games aren't walking simulators just because they have movement. And it's not "procedurally generated" either, it's just random enough that the game is replayable.
Someone please start a thread on whether codewords are DRM.
Has a System Shock-ey atmosphere, seems to me.
Wishlisted.
Why does this sounds so much identical with Sunless Sea in terms of gameplay?! Am I crazy?!