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Explore Myst in a whole new dimension! Journey to the Ages, unravel puzzles and be a part of the surrealistic adventure that will become your own. Myst is now available on GOG.COM!

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DDDespair: Which one is that? I've never heard of it.
It might be the misspelling on the marker switch page on the Myst Masterpiece Edition. (Obvious spoiler : see attached pics, 1st word, 3rd line up from the bottom). "Incorrect" is Myst Masterpiece. "Correct" is the fixed high-res version in RealMyst Masterpiece (and also the original).
Attachments:
correct.jpg (95 Kb)
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DDDespair: Which one is that? I've never heard of it.
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AB2012: It might be the misspelling on the marker switch page on the Myst Masterpiece Edition. (Obvious spoiler : see attached pics, 1st word, 3rd line up from the bottom). "Incorrect" is Myst Masterpiece. "Correct" is the fixed high-res version in RealMyst Masterpiece (and also the original).
Huh. Wonder how that happened. That probably screwed up 10 year old me, but I just assumed I got it wrong and flipped them all to be opposite the dock one. From then on I just remembered all "on" and dock "off"
Question, what was the release order of the Myst games? starting from the 1993 one, thinking I should play them in order for something different to do.
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Dawezy: Question, what was the release order of the Myst games? starting from the 1993 one, thinking I should play them in order for something different to do.
Myst, Riven, Exile, Revelation, Uru, End of Ages/MOUL.

Note that the 1993 edition isn't available digitally.
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Dawezy: Question, what was the release order of the Myst games? starting from the 1993 one, thinking I should play them in order for something different to do.
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Darvond: Myst, Riven, Exile, Revelation, Uru, End of Ages/MOUL.

Note that the 1993 edition isn't available digitally.
And the realMyst and Masterpiece Edition are just the first game with a different lick of paint?
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Dawezy: And the realMyst and Masterpiece Edition are just the first game with a different lick of paint?
Masterpiece comes first, upgrading the original slideshow graphics a bit. Then came RealMyst which was live rendered in a prototype Plasma Engine. Then there's RealMyst Masterpiece Edition.

But definitively speaking aside from some quibbles, it's the newest Myst that is definitive. But if you're going on the technological walk, enjoy the long journey.
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Darvond: Myst, Riven, Exile, Revelation, Uru, End of Ages/MOUL.

Note that the 1993 edition isn't available digitally.
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Dawezy: And the realMyst and Masterpiece Edition are just the first game with a different lick of paint?
RealMyst does add RIme as a bonus Age
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AB2012: It might be the misspelling on the marker switch page on the Myst Masterpiece Edition. (Obvious spoiler : see attached pics, 1st word, 3rd line up from the bottom). "Incorrect" is Myst Masterpiece. "Correct" is the fixed high-res version in RealMyst Masterpiece (and also the original).
Nope!

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DDDespair: Which one is that? I've never heard of it.
It's this one (obvious spoiler warning): https://www.gog.com/forum/myst_series/mechanical_age_fortress_rotation
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DDDespair: Which one is that? I've never heard of it.
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my name is supyreor catte: It's this one (obvious spoiler warning): https://www.gog.com/forum/myst_series/mechanical_age_fortress_rotation
I've never had that problem. Just checked too and nailed all 3 positions first try. You only need to hold the lever up for about a second. RealMyst and RealMyst ME are harder to land due to the diagonals.

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DDDespair: Which one is that? I've never heard of it.
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AB2012: It might be the misspelling on the marker switch page on the Myst Masterpiece Edition. (Obvious spoiler : see attached pics, 1st word, 3rd line up from the bottom). "Incorrect" is Myst Masterpiece. "Correct" is the fixed high-res version in RealMyst Masterpiece (and also the original).
Did they maybe fix this at some point? Because it was correct when I just checked.
Attachments:
left.png (457 Kb)
right.png (482 Kb)
Post edited August 28, 2021 by DDDespair
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DDDespair: Which one is that? I've never heard of it.
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AB2012: It might be the misspelling on the marker switch page on the Myst Masterpiece Edition. (Obvious spoiler : see attached pics, 1st word, 3rd line up from the bottom). "Incorrect" is Myst Masterpiece. "Correct" is the fixed high-res version in RealMyst Masterpiece (and also the original).
I just got to that part of this new version of Myst and I can confirm it is the incorrect version of the white page, which had me stumped for a bit there, until I tried the other way around (the wrong version makes no sense after all). Seems to be just a typo, but if followed to the letter and you don't experiment- then you won't finish the game the best way.

Edit: Actually upon just checking again, it could easily just be me that wrote it down wrong in my notes! It seems that it actually maybe correct in game, but I'm not going back to the other ages to check again. But assume the game has it correct.
Post edited August 28, 2021 by CMOT70
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DDDespair: Did they maybe fix this at some point? Because it was correct when I just checked.
Interesting. I haven't played it in a while and can't really remember. It's possible they have patched it, or that the ScummVM team corrected it somehow (swapped out loading the image for a different one at an engine level).
Post edited August 28, 2021 by AB2012
I don't like the developers omitting the FMV cutscenes. Those CG rendered character models is something I'd expect from an indie adventure game in 2002. I hope they go back and add the FMV back in. At the moment it's Mystery of the Druids laughable.
high rated
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pferreira1983: I don't like the developers omitting the FMV cutscenes. Those CG rendered character models is something I'd expect from an indie adventure game in 2002. I hope they go back and add the FMV back in. At the moment it's Mystery of the Druids laughable.
I have RealMyst + RealMyst:Masterpiece, and to be honest I'm struggling to see much of an upgrade over the latter (I haven't bought this new one but I did test it on a relative's PC for around 10mins last night). Textures are improved yet it has that distinctive Unreal Engine 4 bluriness due to Temporal AA / deferred rendering, so it doesn't actually look much better to me at all (certainly not 3.5x better which is how much more space it takes up). Keyboard cursor key control issues previously described here are exactly the same, so no upgrade there either.

Day / night cycles have been removed as has the whole Rime chapter. I can't test VR as I don't have it (but others have said it's serviceable but not great). And the biggest gripe, the FMV videos have been replaced by extremely bad CGI with equally bad lip-syncing, far worse than any earlier version. Although some people have patched out the library book videos with the originals, the end-game "videos" are now 3D rendered in-game, so are no longer "videos" that can be replaced like the others. Other than adding subtitles, it really isn't as "Definitive" as people are claiming, IMHO, and I'm not getting the hype at all.
Post edited August 29, 2021 by AB2012
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my name is supyreor catte: It's this one (obvious spoiler warning): https://www.gog.com/forum/myst_series/mechanical_age_fortress_rotation
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DDDespair: I've never had that problem. Just checked too and nailed all 3 positions first try. You only need to hold the lever up for about a second. RealMyst and RealMyst ME are harder to land due to the diagonals.
There's not a hope in hell that Cyan have fixed it, but it's possible that the ScummVM devs have essentially patched it when the game is run in ScummVM (which is what the current GOG version does). Back when I played it it was the original exe running natively.

Also, there are 4 positions, not 3. The nature of the bug doesn't make it impossible to get past it, it just makes what is supposed to be a puzzle with a repeatable solution into effectively rolling a die. It's entirely possible to get past that point without realising anything is wrong if you don't know how the controls are supposed to operate (FWIW I have the 1993 Win 3.1 version burned into my mind).

Here's another thread mentioning it: https://steamcommunity.com/app/63660/discussions/0/133257636769329685/

I somewhat suspect that people who claim not to experience the bug just aren't aware that they're experiencing the bug. It used to be possible to step the rotation a quarter at a time and reliably get the "next" direction, including the fourth position that has no island.
Post edited August 29, 2021 by my name is supyreor catte
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DDDespair: I've never had that problem. Just checked too and nailed all 3 positions first try. You only need to hold the lever up for about a second. RealMyst and RealMyst ME are harder to land due to the diagonals.
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my name is supyreor catte: There's not a hope in hell that Cyan have fixed it, but it's possible that the ScummVM devs have essentially patched it when the game is run in ScummVM (which is what the current GOG version does). Back when I played it it was the original exe running natively.

Also, there are 4 positions, not 3. The nature of the bug doesn't make it impossible to get past it, it just makes what is supposed to be a puzzle with a repeatable solution into effectively rolling a die. It's entirely possible to get past that point without realising anything is wrong if you don't know how the controls are supposed to operate (FWIW I have the 1993 Win 3.1 version burned into my mind).

Here's another thread mentioning it: https://steamcommunity.com/app/63660/discussions/0/133257636769329685/

I somewhat suspect that people who claim not to experience the bug just aren't aware that they're experiencing the bug. It used to be possible to step the rotation a quarter at a time and reliably get the "next" direction, including the fourth position that has no island.
I was referring to the East, North, and West, since you start at South. Yes, I hit West with no island. And no, it is not rolling a die. I just told you how to do it. There is no audio cue in Myst ME; you flip the left lever to allow moving, and flip the right to move. The only indication of movement is the gears turning. If you hold for about a second, then lower both, you will end up at the next island. This does not work in RealMyst and RealMyst ME because you can rotate to diagonals. In my testing, holding for 2 full seconds was too long and I would overshoot. It doesn't help that the added audio cue of the gears clanking isn't synced to it in any meaningful way (one clank doesn't indicate you've hit an island or a diagonal, and the sound tends to overlap with itself).

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pferreira1983: I don't like the developers omitting the FMV cutscenes. Those CG rendered character models is something I'd expect from an indie adventure game in 2002. I hope they go back and add the FMV back in. At the moment it's Mystery of the Druids laughable.
I assume the reason is the FMV's are basically unusable for VR. And I doubt they'll go the extra mile to add an option to use them on PC.
Post edited August 30, 2021 by DDDespair