morolf: I'd say Baldur's Gate 2. Might be a bit overwhelming at first though, because it does take some effort to understand combat and the spell system, even though it's not super-complicated.
nightcraw1er.488: Nonsense. For BG there is probably more walkthroughs, guides, character builds and other documents than for any other game. Not to mention it uses one of the most recognisable game systems (d&d).
BG: fighters rule.
BG2: more mages start to rule.
You can solo both with at least sorcerer and theif (fighter/theif).
Really not seeing why people think it’s complicated, oblivion is far more complicated with its skill increase based level advancement which can nerf a character very quickly.
Maybe this if it’s too complicated:
https://www.newgrounds.com/portal/view/655185 The BG series still has the issues that have been mentioned, like the need for a fighter to choose a specific weapon type to specialize in.
You mention Oblivion, but the problem here isn't the skill increase system (you can fix any mistakes with that just by practicing the deficient skill that it turns out is important), but rather the way stat growth at level up is handled; take away that mechanic, and maybe take away level scaling (or at least tone it down a bit), and you would have a game where you can't permanently screw up your character (except maybe by choosing the wrong race or birthsign; the Atronach birthsign is not recommended for beginners).
Also, are you sure that Baldur's Gate would have more (English) walkthroughs then, say, something like Final Fantasy 7?
Taking a look at what GameFAQs has, we see:
For Baldur's Gate 1 classic, 19 FAQs (this includes those for the original expansion (Tales of the Sword Coast), but not those only attached to the EE).
For Final Fantasy 7, there are 90 FAQs (many of which are quite specialized, it's worth noting).
(With that said, I consider FF7 to be a rather poor game, but it did, for whatever reason, become quite popular. Its issues are different, however, and for those who can tolerate cutscenes, mandatory non-RPG-ish minigames, and long animations (particularly for summons), it's the more accessible game of the two. Just be aware that its follow-up, Final Fantasy 8, isn't so accessible.)
nightcraw1er.488: You can solo both with at least sorcerer and theif (fighter/theif).
If you know what you're doing, and in those cases, know what spells to pick or thief skills to increase; in particular, someone new to the games shouldn't try this.
Final Fantasy 5 can be beaten at single digit levels, but it's still not someone unfamiliar with the game should attempt.
(Incidentally, Final Fantasy 2 is easy to solo, and Final Fantasy 8 is easy at low levels, to the point of being much easier than a typical playthrough, but I consider these cases to be the result of design flaws rather than intentional features.)
Edit: By easy in that last paragraph, I mean so easy that even someone new to the genre would find the games to be so easy they're not fun anymore.
morolf: Weapon proficiency can be a bit more tricky, but most weapons provide some good options.
And what if you chose one that doesn't provide any good options?
(In any case, I don't like the weapon proficiency in general, because it serves to limit the weapon selection of characters, limiting player choice, while not serving as a balancing factor.)
Edit: Again, why the low rating?