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Currently playing Xenoblade Chronicles, the 3DS version. Wanted to see what it was like in 3D, but it ended up not being a comfortable way to play as it doesn't actually do 3D very well in this game (it was also hurting my eyes, which generally doesn't happen. I can play plenty of games in 3D just fine, not sure why this one bugs me).

That's okay though because it's still cool to play it wherever I want now, even if the Wii version looks slightly better. I have both, but liked the idea of a portable version :). Still just as fun!

Was playing a lot of Peggle too, as I'm still trying to get the hardest achievements on Xbox 360.
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CMOT70: Still Bloodborne. I just can't seem to stop. Started NG++ and completing the optional Chalice Dungeons.
Do you think it will come to PC?

all the best
Post edited June 09, 2016 by Cavenagh
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CMOT70: Still Bloodborne. I just can't seem to stop. Started NG++ and completing the optional Chalice Dungeons.
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Cavenagh: Do you think it will come to PC?

all the best
Unfortunately I doubt it. As far as I know it's owned fully by Sony.
Still playing Wizardry Gaiden 4. There is one spot where, after going through a door, you find your party in solid rock and are immediately wiped out. Does that make any sense?

Is that fair?

(Apparently, Wizardry 3 did something like this as well.)
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dtgreene: Still playing Wizardry Gaiden 4. There is one spot where, after going through a door, you find your party in solid rock and are immediately wiped out. Does that make any sense?

Is that fair?

(Apparently, Wizardry 3 did something like this as well.)
I would say no.
But neither is it fair when in a certain game. the main character gets petrified and it causes an immediate game over.
Even when you can cure it if others get affected.
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dtgreene: Still playing Wizardry Gaiden 4. There is one spot where, after going through a door, you find your party in solid rock and are immediately wiped out. Does that make any sense?

Is that fair?

(Apparently, Wizardry 3 did something like this as well.)
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omega64: I would say no.
But neither is it fair when in a certain game. the main character gets petrified and it causes an immediate game over.
Even when you can cure it if others get affected.
I assume that that "certain game" (why don't you post the name of the game?) lets you reload when that happens, right?

In the Wizardry games (excluding Wizardry 4), you can't unless you made a backup or are playing on an emulator with save states.

(Note: Wizardry 4 and Wizardry Gaiden 4 are completely different games.)
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omega64: I would say no.
But neither is it fair when in a certain game. the main character gets petrified and it causes an immediate game over.
Even when you can cure it if others get affected.
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dtgreene: I assume that that "certain game" (why don't you post the name of the game?) lets you reload when that happens, right?

In the Wizardry games (excluding Wizardry 4), you can't unless you made a backup or are playing on an emulator with save states.

(Note: Wizardry 4 and Wizardry Gaiden 4 are completely different games.)
I can't remember the name of the game.
Pretty sure you had to load your save, couldn't save in the dungeon so you could lose quite a bit of progress.
Forgive me if I'm wrong about any of this as I think it's been a long while. xD

Just looked it up:
It was probably Persona, wasn't petrification though.
The game did trigger a game over if your main character got killed, which is really bad when you could just revive the others. >_<

I'm pretty sure I experienced it in a game with petrification but I just can't remember which game it was.
Post edited June 09, 2016 by omega64
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dtgreene: I assume that that "certain game" (why don't you post the name of the game?) lets you reload when that happens, right?

In the Wizardry games (excluding Wizardry 4), you can't unless you made a backup or are playing on an emulator with save states.

(Note: Wizardry 4 and Wizardry Gaiden 4 are completely different games.)
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omega64: I can't remember the name of the game.
Pretty sure you had to load your save, couldn't save in the dungeon so you could lose quite a bit of progress.
Forgive me if I'm wrong about any of this as I think it's been a long while. xD

Just looked it up:
It was probably Persona, wasn't petrification though.
The game did trigger a game over if your main character got killed, which is really bad when you could just revive the others. >_<

I'm pretty sure I experienced it in a game with petrification but I just can't remember which game it was.
The situation in classic Wizardry is worse; your characters are deleted and you have to start over with a new party. (In the case of teleporting into solid rock, retrieving the dead characters with another party isn't an option.) In console versions of Wizardry 2, teleport chest traps on one floor of the dungeon have led me to state the following: The game randomly deletes your characters, and it's *not* a bug.

Wizardry Gaiden 4 (and Wizardry Gaiden 3, incidentally) is a *bit* more lenient; when this happens, your party members are now Dead (unless they were already worse than dead) and are transported back to the temple in town, giving you a chance to revive your party.

Incidentally, this can happen in Elminage Gothic (I've had it happen a couple times as the result of an enemy casting Miracle), but that game doesn't auto-save, probably because the game was originally a PSP game where saving isn't as quick as it is on PC or cartridge-based systems.
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dtgreene: Classic Wizardry is worse; your characters are deleted and you have to start over with a new party. (In the case of teleporting into solid rock, retrieving the dead characters with another party isn't an option.) In console versions of Wizardry 2, teleport chest traps on one floor of the dungeon have led me to state the following: The game randomly deletes your characters, and it's *not* a bug.
That's just cruel.
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dtgreene: Classic Wizardry is worse; your characters are deleted and you have to start over with a new party. (In the case of teleporting into solid rock, retrieving the dead characters with another party isn't an option.) In console versions of Wizardry 2, teleport chest traps on one floor of the dungeon have led me to state the following: The game randomly deletes your characters, and it's *not* a bug.
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omega64: That's just cruel.
There's a reason I won't play classic Wizardry without save-states.

(Wizardry 4 excluded, because that game actually has a more sensible save system, which lets you reload if (or, rather, when) something goes wrong (trust me, it *will* happen), and also gives you 8 save slots (for good reason, though I tend to need only half of them).)
Indiana Jones and the Fate of Atlantis, and I'm finally stuck. I'm surprised it took me this long to get stuck. I've made it all the way to Atlantis itself and am now endlessly wandering a huge maze looking for I don't know what :P
I just started Clive Barkers Undying and so far I'm liking it a lot ;)
Returned in Grim Dawn; i saw new updates!!!
Guacamelee

Great game.

Don't play with a keyboard unless you want early arthritis and carpo

I'm near the last boss and my wrists are red as fuck.
Escape Goat 2. I was actually pretty far into it, until I got hopelessly stuck on a room that I now realize was so easy that you can hardly call it a "puzzle;" there was a plate I needed to press, and I just completely didn't notice it over the course of dozens of attempts. These things happen I guess. Decided to go back to it months later (today), swore a little when I realized how dumb I'd been, cleared out another dozen rooms. Unless something goes badly wrong, I'll finish it tomorrow.

(I like it a lot, incidentally. More variety than in the first game, which I already liked.)

I'm also playing Stardew Valley as a podcast game, i.e. as a game no play in the background while listening to stuff. That game is dangerously addictive; all the charm of a Harvest Moon game with (almost) all the irritants removed. Although in fairness, I've never played a really modern Harvest Moon game, so the problems I had with Back to Nature might have been sorted out in that series as well.