kai2: What in your opinion are the best non-voiced games?
That reminds me, whenever I see a RPG where it appears most, if not all, dialogue is voice-acted, I keep thinking to myself it can mean only one of two things:
a) there isn't that much dialogue (if there are lots of NPC, and/or different discussion branches) compared to most text-only RPGs.
b) if there is, the game must have cost a fortune (and time) to make, in order to get all that voice acting dialogue done. Plus it takes quite a hefty amount of room for all the audio clips, but I guess that is a drop in a sea as new games are so humongous anyway...
Then again some RPGs seem to solve this problem by using voice acting sparingly only with the most important characters, and/or in the beginning parts of the game.
I'd be happy if the characters just gave a generic "mumble mumble" voice in dialogue, and the text says what they are actually saying. That gives a good enough impression as if the characters are actually saying out loud something, without having to voice-act each and every word they say (which to me is mostly waste of time, money and natural resources, like bananas and kiwi fruits).
EDIT: Ok I see others covered this already.