kai2: What in your opinion are the best non-voiced games?
timppu: That reminds me, whenever I see a RPG where it appears most, if not all, dialogue is voice-acted, I keep thinking to myself it can mean only one of two things:
a) there isn't that much dialogue (if there are lots of NPC, and/or different discussion branches) compared to most text-only RPGs.
b) if there is, the game must have cost a fortune (and time) to make, in order to get all that voice acting dialogue done. Plus it takes quite a hefty amount of room for all the audio clips, but I guess that is a drop in a sea as new games are so humongous anyway...
Then again some RPGs seem to solve this problem by using voice acting sparingly only with the most important characters, and/or in the beginning parts of the game.
I'd be happy if the characters just gave a generic "mumble mumble" voice in dialogue, and the text says what they are actually saying. That gives a good enough impression as if the characters are actually saying out loud something, without having to voice-act each and every word they say (which to me is mostly waste of time, money and natural resources, like bananas and kiwi fruits).
EDIT: Ok I see others covered this already.
Then again, I could mention Romancing SaGa: Minstrel Song. In that PlayStation 2 game:
a) There is quite a bit of dialog in that game. Some of it is essentially small talk (similar to much of what you get in SaGa Frontier, as well as in SaGa Frontier 2 when revisiting towns outside of events), but even that is still voiced. It may not have as much dialog as, say, Dragon Quest 8 (English PS2 version), but unlike in DQ8, in RS:MS, *all* of the dialog is voiced, even that with ordinary townspeople.
b) RS:MS was made by a major videogame developer (Square-Enix), but it was certainly not their flagship game. At this point, the US branch was really pushing Dragon Quest 8, while RS:MS got comparitively little attention, so I can't imagine them wanting to spend too many resources on that game. (On the other hand, as the game was distributed on DVD, there isn't much of a problem with space.)
Also, for the "mumble mumble", are you thinking of games like Banjo-Kazooie or Celeste here? Or are you thinking of commoner dialog in Badur's Gate 2, where NPCs (other than the most important ones) often have one little bit of speech, but have full text. If it's the former, that works fine; if the latter, you run into the problem I mentioned in the other thread where the text and voice are at odds with one another.
Anyway, I could mention that, for Might and Magic: World of Xeen, I think I prefer the non-voiced version to the voiced verson. (One other difference; The non-voiced version asks copy protection questions a total of 3 times during a playthrough (and it's possible to dodge the one in Darkside if you're familiar enough with the game), while the voiced version occasionally asks you to change CD-ROMs (the GOG voiced version changed the text, but if you follow the listed instructions, you are actually telling DOSBox to switch virtual CDs).)