Posted June 30, 2021
Orkhepaj: Hmm, I bet you have too many games. Even I have some I haven't played yet.
I never liked this paid $/hr played efficiency stat. Clearly some games worth more $/playtime than others as they offer unique experience or very well polished vs the masses of cheap games.
MeowCanuck: This is very fair criticism. What do you think about $/(hr main content) based on stats from https://www.howlongtobeat.com? This removes completionists and games with lots of optional padding from skewing their data. Or even $/(hr main content) for completed games? I never liked this paid $/hr played efficiency stat. Clearly some games worth more $/playtime than others as they offer unique experience or very well polished vs the masses of cheap games.
Another metric I thought about was $/(game size) to measure value. A game with voice acting and lots of HD assets at 1.7GB for $7 presents significantly more production value than a 100MB game with no voice acting and pixel-based assets for $3.
Or are there better ways of measuring frugality? It certainly isn't as easy to answer as cost per wear for clothes.
$/hr main content based on howlongtobeat stat is a good indicator for story/adventure games with clear endings.
I think most of my games are not those kind. Open games/multiplayer games can be played for way longer.
If you would buy games only based on this, then you would miss out all the great stories.
League of Legends is free has no built-in story, you can waste hundreds of hours easily. How could any paid game compete with that?
Best would be the enjoyment you get from the game, but that is subjective, nearly impossible to measure.
I think just dont buy what you won't play in the near future is a good start.
I've seen so many people just buying games, play it for 1-2 hr then write positive review how awesome the game is and never touch it ever again on steam. Their review is clearly false and they just wasted their money on it.
These people just buy the games from ads/social pressure. I think they have no personality, don't be like them.
Their spending while increase publishers income, make a bad habit to tailor games to have good advertisement and nice content for 2 hours and forget the rest as the low attention span gamers will jump to the next one.