Posted August 04, 2013
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jamotide
Jack Keane 2016!
Registered: Jul 2011
From Netherlands
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JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted August 04, 2013
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Yes, I will be pulling that one forever, along with Pen and Paper. So if you have 1 example of bad level scaling, I'll be bringing more of good level scaling.
Also, about a non level scaling game.
Neverwinter Nights (the original boring bland campaign) gave you 3 tasks to complete, of which you had to do only 2 to progress. If you did all 3, you would be overleveled, so the next chapter would be trivial. So by doing everything the game gave you to do, you had no challenge later on. Yay for placed mobs and loot I guess? Not sure.
On the other hand, Neverwinter Nights is also the best example of a proper RPG, assuming you do multiplayer with a dedicated GM, since he can then react to any of the player's actions. Good luck setting that up though :(
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Arkose
sunglasses at night
Registered: Dec 2008
From New Zealand
Posted August 04, 2013
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- Limit the player and react properly
- Give the player a sandbox and let him pretend
Now both of these approaches are actually succesful. As for which one of the is the RPG way ... I really could't care less.
Actively snubbing the established rules to go play pretend roles that do not exist in the mechanics eventually leads to the horrifying end result that is [url=http://www.uesp.net/w/index.php?title=Oblivion:Roleplaying&oldid=151634]Oblivion:Roleplaying[/url].
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Scaling based on factors of the simulation (such as time) is another matter altogether. Depths of Peril has an interesting mechanic where bosses gain power over time (the in-universe explanation is that they amass followers or something) and may eventually attack the village if they are left undefeated for too long after the player learns of the threat (rival NPC factions can even decide to kill the boss on their own). The Mount&Blade series also revolves around simulating a world independent from the player; NPC parties go about their business, declaring war and signing treaties, fighting each other and capturing castles and so forth, and all of this is happening no matter where the player is (these events even keep going if you are imprisoned).
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted August 04, 2013
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Actively snubbing the established rules to go play pretend roles that do not exist in the mechanics eventually leads to the horrifying end result that is [url=http://www.uesp.net/w/index.php?title=Oblivion:Roleplaying&oldid=151634]Oblivion:Roleplaying[/url].
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Starkrun
Poops Darkmatter
Registered: Aug 2009
From United States
Posted August 04, 2013
Arena, Daggerfall, Morrowind, and Oblivion do not need Steam if they are released in the original disk format (as evidence by the images provided they are) Skyrim has a built in requirement. Originally Skyrim worked without steam when launched directly without the launcher but they patched in the requirement for some reason by the 3rd patch. Oblivion comes with launchers and mod mangers that fully bypass the default launcher and can fix any "requirements" that might exist. if it comes as it did at launch you would have the original TESV.exe that doesn't need steam ^_^
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jamotide
Jack Keane 2016!
Registered: Jul 2011
From Netherlands
Posted August 04, 2013
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Yes, I will be pulling that one forever, along with Pen and Paper. So if you have 1 example of bad level scaling, I'll be bringing more of good level scaling.
Also I am thinking you just googled for "level scaling good" or something, otherwise we'd have probably heard details by now of why Darklands system is so great, instead of just throwing the name into the thread. But my guess is that it is so limited and miniscule that it is basically irrelevant and not really required, just like in Wiz8.
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JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted August 04, 2013
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You didn't comment on the bad area scaling btw. Any comments on that, or will you ignore the example?
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jamotide
Jack Keane 2016!
Registered: Jul 2011
From Netherlands
Posted August 04, 2013
You don't explain anything about Darklands there, you just mention the name. What bad area sclaing?
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amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted August 04, 2013
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You can say that proper level scaling is more difficult to implement, which is why we see so many bad examples of it also, but it is my belief that as a lodological mechanic it can offer more to the player then level walls. Narratively level walls can offer more than scaling, but you could also ask what is most important - the narrative the designers want to tell, or the narrative the players can make themselves.
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Post edited August 04, 2013 by amok
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JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted August 04, 2013
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In Darklands, the enemies you encounter while wandering the town at night do depend on your characters' skills and equipment. While at first you only encounter poorly equipped robbers, later on you will encounter better equipped ones, and quite possibly more of them as well. Same for Raubritters, it will take longer for them to come out. Not sure if you will be able to keep that at the same level by not practicing your skills, but the game does require you to work your skills if you want to succeed. Of course, you can safely ignore the main quest and just explore the Medieval Germany.
Oh, and the scaling only works one way. It won't scale the enemies down, only up. So you won't be able to take on Dragons and Raubritters early on, unless extremely skilled/lucky.
P.S. Still waiting for those people who posted about me being wrong for the P&P games using level scaling, or you retracting the statement.
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amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted August 04, 2013
Thank you, you just reminded me why I ignored your posts before. I will go back to doing it again.
Post edited August 04, 2013 by amok
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jamotide
Jack Keane 2016!
Registered: Jul 2011
From Netherlands
Posted August 04, 2013
low rated
Darklands...sounds pretty bad, bit like spells of gold, where outside of cities everytime you get attacked by bandits, and they are always your wealth level. Makes the whole game pointless, that and the terrible actionclickfest combat.
I did not comment on Neverwinter Nights because I didnt like the game at all, so the scaling probably sucked as well.
And you might have the dedication to spend hours looking through olds thread to find some quotes for arguments, I am way too lazy, so you can search for the other guy and how you told him off.
@amok Stop pouting, some day you can play with the big boys,too, until then just watch Jmich, or even Siannah. (which is pretty sad)
I did not comment on Neverwinter Nights because I didnt like the game at all, so the scaling probably sucked as well.
And you might have the dedication to spend hours looking through olds thread to find some quotes for arguments, I am way too lazy, so you can search for the other guy and how you told him off.
@amok Stop pouting, some day you can play with the big boys,too, until then just watch Jmich, or even Siannah. (which is pretty sad)
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Gazoinks
Is an AI
Registered: Dec 2011
From United States
Posted August 04, 2013
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In Darklands, the enemies you encounter while wandering the town at night do depend on your characters' skills and equipment. While at first you only encounter poorly equipped robbers, later on you will encounter better equipped ones, and quite possibly more of them as well. Same for Raubritters, it will take longer for them to come out. Not sure if you will be able to keep that at the same level by not practicing your skills, but the game does require you to work your skills if you want to succeed. Of course, you can safely ignore the main quest and just explore the Medieval Germany.
Oh, and the scaling only works one way. It won't scale the enemies down, only up. So you won't be able to take on Dragons and Raubritters early on, unless extremely skilled/lucky.
P.S. Still waiting for those people who posted about me being wrong for the P&P games using level scaling, or you retracting the statement.
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JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted August 04, 2013
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Yes. The Big Bad B. You'll know what I mean if you've encountered him, even though defeating him doesn't end the game.
Post edited August 04, 2013 by JMich
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BadDecissions
¯_(ツ)_/¯
Registered: Jun 2012
From United States
Posted August 04, 2013
OK, forget what someone nether of you can remember said in a thread neither of you can find; If it's not scaling, what would you prefer to call it when a DM looks at his characters and hand-selects enemies and challenges that won't be either too easy or too difficult for their level?
Post edited August 04, 2013 by BadDecissions