Posted August 04, 2013

Fenixp
nnpab
Registered: Sep 2008
From Czech Republic

jamotide
Jack Keane 2016!
Registered: Jul 2011
From Netherlands
Posted August 04, 2013

Fenixp stop trolling, or least dont come whining again when you get insulted for it.

amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom

JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted August 04, 2013

If the encounters are based on the level/power/number of the player characters, that is level scaling. If the encounters are based on the area, and not on the level/power/number of the players, that is area based (not necessarily scaling).
If done correctly, level scaling is an excellent mechanic. So far, jamotide has had some very bad encounters with level scaling, thus has declared all examples of level scaling to be evil, and any game using level scaling to be a shitty one, unless said scaling is not noticable.
And just to clarify, I don't remember encountering a second person posting that P&P doesn't use level scaling means that I remember noone, not that there may be someone but I don't remember him/her. Not sure how clear that is.

timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted August 04, 2013
I don't know what all the yelling is about and this is not really the same thing, but I don't like games which try to auto-adjust the challenge for me, at least without asking me.
So I was fine with Spec Ops: The Line asking me every now and then whether I want to lower the difficulty, as it saw me dying on the same spot ten times. But it wouldn't have been ok if it had automatically made the enemies dumber and weaker for me so that I could continue with the game and not get angry. Like that stupid Sega Rally where the other cars slow down or speed up depending how well you drive.
Same for level scaling in CRPGs. For me the whole point of developing my skills in CRPGs is that I cope better in the game world. If the world around me auto-scales with me... why then should I try to improve my skills in the first place? Couldn't I just as well stay at level 1 all the time, fighting level 1 monsters all the way to the end? I presume it doesn't make it any more interesting to kill a rat with 10000 HP when each of my hits does 1000 points of damage, than the same rat with 10 HP when each of my blows does 1 HP damage. Same same.
So I was fine with Spec Ops: The Line asking me every now and then whether I want to lower the difficulty, as it saw me dying on the same spot ten times. But it wouldn't have been ok if it had automatically made the enemies dumber and weaker for me so that I could continue with the game and not get angry. Like that stupid Sega Rally where the other cars slow down or speed up depending how well you drive.
Same for level scaling in CRPGs. For me the whole point of developing my skills in CRPGs is that I cope better in the game world. If the world around me auto-scales with me... why then should I try to improve my skills in the first place? Couldn't I just as well stay at level 1 all the time, fighting level 1 monsters all the way to the end? I presume it doesn't make it any more interesting to kill a rat with 10000 HP when each of my hits does 1000 points of damage, than the same rat with 10 HP when each of my blows does 1 HP damage. Same same.
Post edited August 04, 2013 by timppu

JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted August 04, 2013

So, end result? You get the new loot at the beginning of the chapter instead of the end, since you already meet both the money and level requirement, the enemies become trivial to defeat, and there is no challenge to the encounters anymore, nor is there any loot to gain (there may be one or two pieces, the rest you've already bought). Even the traps become non-lethal, since you can take the damage they deal and not be severely wounded.
If the game rolled the enemies at the beginning of the chapter, thus keeping them based on your level, you would be able to find new loot, you would be able to have some challenging encounters, and for some (including me) that would mean more fun. It wouldn't do anything for the story of course, but it would be a better game.

Scaling only the HP of a monster is a lazy scale mechanic. Adjusting the encounters to the character level (encounter isn't the same as monster) would make the encounters non-trivial, which may or may not be to your liking.
Post edited August 04, 2013 by JMich

jamotide
Jack Keane 2016!
Registered: Jul 2011
From Netherlands
Posted August 04, 2013



JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted August 04, 2013

Chapter 2 was scaled for levels 5-10. You had enough XP to reach level 13.
Chapter 3 was scaled for levels 10-15. You had enough XP to reach level 17.
Chapter 4 was scaled to levels 15-17. You had enough XP to reach level 20 (cap).
Chapter 5 was scaled for levels 17-20. You were already capped.
Isn't that area scaling (with each chapter being an area)? Isn't that a bad example of area scaling? Does that mean that all area scaling is bad? Wouldn't having a bit harder encounters be better?

Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted August 04, 2013
Loads. Apparently, it's a trolling ice cream - a voice in my head told me so. I could definitely fetch you some topping with it as well.
timppu: Same for level scaling in CRPGs. For me the whole point of developing my skills in CRPGs is that I cope better in the game world. If the world around me auto-scales with me... why then should I try to improve my skills in the first place? Couldn't I just as well stay at level 1 all the time, fighting level 1 monsters all the way to the end? I presume it doesn't make it any more interesting to kill a rat with 10000 HP when each of my hits does 1000 points of damage, than the same rat with 10 HP when each of my blows does 1 HP damage. Same same. You are oversimplifying the issue. There are games where scaling doesn't work both ways. There are games using mixed system of scaling and fixed areas. There are loads of approaches to this one issue, but the only one you are taking into consideration now is the Oblivion's way of doing things.
You know you've made those points like 4 times already.

You know you've made those points like 4 times already.
Post edited August 04, 2013 by Fenixp

Arkose
sunglasses at night
Registered: Dec 2008
From New Zealand
Posted August 04, 2013



Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted August 04, 2013

Any progress is an illusion; you can only ever advance relative to how much the developers decided to let you.
That's precisely how I feel in games which use level barriers. I can only get where developers allow me to instead of making my own choices.
edit: Should I elaborate? Yeah, I think I'll elaborate. I actually do like the feeling of hitting an area that's too dangerous for my character to return back later on, much more powerful, able to tackle it. That's a feeling Skyrim gave me quite a lot - at the beginning, I was only capable of exploring some boring caves and, occasionally, a fortress. I didn't feel limited by this as the whole world was accessible to me, aside from some parts which made sense to be cut off (long forgotten tombs or ruins, that kind of stuff.) Cutting off the whole world never made much sense to me as guards were patrolling the roads all the time, and the world would be completely unrealistic if structured as ... Well, as that of, say, Gothic. However, I welcomed scaling in the outside areas because, even tho developers can't control where I go first, they could slowly give me new and new content regardless.
So there we have the best of two worlds - areas which cannot be accessed by low level characters and require you to get stronger, while not limiting you all that much in how do you play the game.
Post edited August 04, 2013 by Fenixp

amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted August 04, 2013


When it comes to illusion... at least the illusion is better here than in the invisible level walls, or at least I feel so.

The same side of the coin - if I want to race through the main storyline of Skyrim and "finish" the game, should I not be allowed to do so, and then spend my next 90+ levels doing all the sidequest, if that is what I want to do?

F1ach
Mortes best mate
Registered: May 2011
From Ireland
Posted August 04, 2013
Totally bonkers price point, any serious RP Gamer would have them already, plus they are cheaper individually everywhere else I would imagine.

Aver
New User
Registered: Jan 2011
From Poland
Posted August 04, 2013
When I first heard about level scaling I thought "It sounds really cool!", but then I played F3 and very early in the game I met Deathclaw, I've killed it with basic pistol and I was like "It only sounded cool..."
Now I don't like level scaling until some game will prove that it can be done well.
Now I don't like level scaling until some game will prove that it can be done well.
Post edited August 04, 2013 by Aver

Gazoinks
Is an AI
Registered: Dec 2011
From United States
Posted August 04, 2013

But yeah. They should really include Battlespire and Redguard. That'd add some actual value since those two aren't really available anywhere.
Post edited August 04, 2013 by Gazoinks