cogadh: In the US, being a monopoly is illegal (except in the case of the postal service), but that's really besides the point. Engaging in anti-competitive business practices is illegal, regardless of whether or not the alleged offender is a "recognized monopoly" (that's what Microsoft did with the bundling of IE). The forced requirement of bundling a competing storefront in with a game could be considered anti-competitive, since it could clearly lead people to not bother with D2D, Impulse or GG (the whole "why bother with the middle man" thing). Proving that it is anti-competitive could be difficult, since there are no real facts or figures on the whole DD business.
DarrkPhoenix: In the US simply having a monopoly is not illegal, only abusing that monopoly is. There are quite a few monopolies that all of us deal with on a fairly regular basis: electric, gas, and water (basically all utilities) are typically monopolies; cable companies also tend to have local monopolies all across the US; phone companies also tend to be monopolies (at least as far as control of the actual infrastructure goes). Again, it isn't illegal, but it means that the government (theoretically) keeps a closer eye on such companies, and (again, theoretically) regulates as necessary if they start abusing their monopolies (such as what happened a couple decades ago with AT&T, and what is currently happening with Intel).
You don't seem to understand what a monopoly really is. None of the examples you provided are monopolies in the least. All utility services do have competing businesses and are not really monopolies; the electric company competes with energy co-ops and things like home solar and wind; the gas company competes with home heating oil and propane services (and the electric company, technically); cable companies compete with satellite and other entertainment services like FIOS; the phone company competes with VOIP and cellular services. A monopoly is a company that is the sole provider of a particular good or service or has sufficient market control of a good or service to dictate its distribution, use and cost outside of free market demands. None of those businesses fit that description at all.
DarrkPhoenix: As for anti-competitive practices, generally bundling is not considered anti-competitive unless a company has a monopoly or at least has market dominance. The reason for this can be seen in the very case we're discussing in this thread. Without a monopoly or market dominance, when a company tries to pull this kind of shit their competitors strike back, making it disadvantageous for businesses to sign on to the bundling. This is competition at work, ergo the argument that anti-competitive practices are taking place falls flat. Basically as long as there's adequate competition the situation sorts itself out, as we're currently seeing. It's only when there's no longer adequate competition to keep such actions in check that the government has cause and need to intervene and levy charges against a company for abuse of monopoly and anti-competitive practices.
You also seemed to have missed the reasoning behind the refusal to sell the game. Those other services do believe that bundling Steam is anti-competitive, but as I said, proving that would be difficult. Steam really doesn't have the kind of market share (that we know of) in order to show that the bundling has impacted it to the point that it could lead to a digital distribution monopoly.Because of that, rather than try to take it to court, they are countering Valve's potentially anti-competitive practice with an anti-competitive practice of their own. Neither one of them has actually done anything that is clearly illegal, but the grounds for an investigation and close monitoring of the situation may be there. We'll probably never see anything as exciting as the Microsoft case come out of this, but we may see Valve forced to take steps to remove even the semblance of anti-competitiveness, before it gets to the point where lawyers and judges are involved.