keeveek: I don't understand why people mention F.E.A.R. so often. After a while it was obvious that you can't die in any Alma encounters, so I was rather like "Oh, fine, another boo moment, yawn"
It's a shame, too, because Monolith really does know how to do scares well. I mean, Condemned was terrifying, as was AvP2. And even in FEAR, most of the scares are very well set up and well executed, and the bleak atmosphere is pretty good. But as you said, it very quickly becomes apparent that there's nothing to actually fear from anything you see. Some of them are startling, a few are disturbing, and they can cath you off guard if you're playing alone at night. but they don't engage you in a very visceral, demanding way. You don't feel like you have no choice but to be frightened, like you do in Amnesia or STALKER. This type of scare works sometimes... in games that allow the player enough time to settle into the atmosphere and start dreading what they might see next. FEAR, in contrast, is very decidedly an ego shooter. Its firefights are a testosterone-laden adrenaline rush, and they make you feel like a superman. Then, after the last enemy is brutally slaughtered, the game immediately slams into "jap horror" mode and expects you to be ready for ghostly scares. In reality, you're still riding high from the firefight. "Oh hey... a weird little girl just appeared out of nowhere. Me and my gigantic assault rifle are really frightened."
I think the decision to combine John Woo action and Japanese "creepy little girl" horror was a very poor one. I give them props for trying something unique, but the fact is that it didn't work very well at all. Luckily, the shooting is fantastic, and reason enough to play the game.
OT: Amnesia, the STALKER series (yes all of them, even Clear Sky. Just play the Red Forest again), AvP2, Condemned, Resident Evil 1 (in a more "I'm low on ammo and health and have no idea how I'm going to keep going" way), System Shock 2 (same reason), and the Penumbra series. I still want to check out the Silent Hill games and the Fatal Frame games. And Slender, maybe :P
Elmofongo: these scared more then any shit Psychological Horrors throw at me honestly I don't no why people hold it in high regard.
I think that "jump scares" get an unfairly bad rep. When done right (it's especially important to make sure there's something to be horrified by after the initial shock, which is something Monolith does very well), they are a very effective means of getting to the player. The sort of "get into your head and mess with your mind" horror is no less effective, but on its own it can feel a little anticlimactic. It's something that's good for setting up an atmosphere of horror. Maintaining any sort of continual fear takes touches of something a little more visceral. I think some of the best titles combine both (Amnesia and Penumbra).
This is said without ever having played Silent Hill 2, though, which is apparently the best at the whole "psychological" element.
cynicalmatt: Others have mentioned it, but I can't believe I forgot Eternal Darkness or The Suffering (considering the latter is installed on my PC ATM). I have a DREADFUL fear of needles, so the mainliners are the stuff of nightmares to me. Thanks, Stan Winston!
I remember playing The Suffering a little while back. It didn't do much for me at the time, but I might have to give it another try.