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A more recent example for myself, Watch Dogs, there was so much to do in there but it felt like there was nothing at all at the same time.
This happens with me every time a game feels "manufactured", ticking off checkboxes, but lacking in any genuine creativity. Typically the publishers/devs own some older IP created by someone else, but have no idea what made the originals great. And of course it also happens with new IP's (though sometimes marketed as some spiritual successor). What companies are very good at is throwing more graphics at it (meh), since that's something they actually know how to do (as opposed to the unsolved mystery that is brilliant game design).

Design by ticking off checkboxes is a plague.
Bioshock Infinite - Burial at Sea Episode II

I've played the original Bioshock Infinite almost all the time until it was finished, and I loved it... the same goes for the first episode of Burial at Sea...

also, I liked the idea of playing as Elizabeth in Episode II, but it just bores me so much!
That's an easy one: GTA V. Big fan of the earlier games, but for some reason that one just didn't pull me in. Hadn't touched it in months. Gave it a go the other day and all I did was steal a helicopter and fly around for a bit. It just seems so dull compared to the others.
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Kunovski: Bioshock Infinite - Burial at Sea Episode II

I've played the original Bioshock Infinite almost all the time until it was finished, and I loved it... the same goes for the first episode of Burial at Sea...

also, I liked the idea of playing as Elizabeth in Episode II, but it just bores me so much!
Bioshock infinite was going to be my choice. Whilst it was pretty with a decent story. The game play was seriously lacking compared to the previous two games. It wasn't worth the fiver.
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DieRuhe: That's an easy one: GTA V. Big fan of the earlier games, but for some reason that one just didn't pull me in. Hadn't touched it in months. Gave it a go the other day and all I did was steal a helicopter and fly around for a bit. It just seems so dull compared to the others.
It was probably the fact they finally gave the series good controls so everything wasn't frustrating to pull off. Seems to easy in comparison. :P
Post edited July 08, 2014 by darthspudius
Unity of Command
It's a fun strategy game, but every time I load it up and start playing, it seems like my brain just goes somewhere else and I just end up spam clicking my units all over the board just to get the scenario over... and most UOC's scenarios are pretty short as it is. There's just something lacking in its scope and narrative. World war II, eastern front, here's some infantry and tank units. Go kill the enemy. And watch your supply lines. Check and check. Rinse and repeat a million times. Just... 'meh.'

Miasmata
When I heard about it, the features of it really interested me. You have to survive on an island while looking for a cure to your disease... all the while being chased by some sort of monster. Sounds amazing. It's not. It's not a bad game, it's just lacking something. Can't tell what it is. I got about 2 or 3 hours into the game and gave it up. Haven't loaded it back up since. I just have no interest now that I know my chances of surviving falls and dehydration are second only to being monster breakfast. Those ingredients should make for a suspenseful and exciting game. They don't.

Halo
Any of them after the first one. The others aren't bad games either, but it just seems like the Halo franchise is blown out. There just isn't the same mystery and fun in the sequels that the original had.
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Matewis: Perhaps it's simply the novelty of playing an MMO that weares itself out?
*snip*
I dunno, it might be it. I had a chat about this with a friend and he told me that because WoW was my first mmo, it has a special place or something in my gaming history.

I just don't know. I want to like the game (Wildstar) but I'm not able to. Maybe that's a sign that I should just quit? :D
Games with a heavy focus on randomness. I don't mind a certain amount of background dice-rolling (like you've got in the D&D games, for instance) or what have you, but procedurally generated games invariably leave me with a heavy sense of general dissatisfaction. The weird thing is, I like playing some of them some of the time: I've sunk plenty of hours into FTL and seem to remember having had fun with it, but even so I always approach it with a sense of dread.