It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I wonder if anyone else has this "problem"?

Okay, I like mmo's, to some extent. First one I truly played was wow, and it was pretty good, addictive, fun. After quitting (putting it on hiatus, to be more truthful) I wanted to try other games. I tried TESO, Age of Conan, few free-to-play -titles and most recently. Wildstar.

Why Wildstar? Well, most of my friends play that game so I wanted to tag along and the game has a neat idea. I've been playing it for a few weeks, but I have this nagging feeling, this weird thing. It feels like it... lacks something, and I don't know what. I'm not even sure I actually enjoy playing the game. I keep comparing it to wow and remembering how much fun I had with that game and all that.

I don't know what's wrong, I kinda want to like the game but I feel quite disappointed with it.

Does any of you have similar "issues" with any game you play/have played?
Diablo 2... If I'm not using the Zy-El Mod...

Part of it could be the interaction, lack of other players, or the world doesn't quite feel alive enough. 'Do this quickly, it's important' and you can just get to it whenever rather than having a time limit. Could also be the certain lack of intelligence in AI's.
Two Worlds. It was a nice twist to have a crpg-ish game without retarded level scaling, but it was very plain... almost like it didn't had a soul of its own. Plus the voice acting was weird and there were no women on sight other than your sister :P
Post edited July 07, 2014 by user deleted
have the same feeling with any mmo ive tried since wow even tho i didnt start with wow to begin with, ive started with swg then went to wow when sony screwed their whole player base and ever since im comparing any mmo im playing to those 2 even tho i found a couple mmo's that felt unique rather than copies that missed something
Fallout 2 -- among many games, developers left behind a lot of incomplete quests in the public release of the game.

Plenty of other games, like Metal Slug Defense (Android/iOS) seem to lack basic instructions.

And then are games light Nightshade (NES) which were developed with a save in mind... but due to budget issues shipped without one.
avatar
javier0889: ....and there were no women on sight other than your sister :P
Wuh...wha...? Wait, that can't be... wasn't there a mission with a widow in it? And the woman selling the poisoned food? and... holy, I think that's it. I never fought a woman at least. I do remember getting bored halfway through and deciding to finish the game and stick to the main story till it was over instead of doing side quests, so i might have missed more females, but yes, now that you mention it, they were pretty scarce in my travels.

Wait no! there were several in that asian city place! I guess women in Two Worlds weren't fond of taking the warrior's path.
avatar
javier0889: no women on sight other than your sister :P
That incest! Explains the twins of the second game.
avatar
KneeTheCap: Okay, I like mmo's, to some extent. First one I truly played was wow, and it was pretty good, addictive, fun. After quitting (putting it on hiatus, to be more truthful) I wanted to try other games. I tried TESO, Age of Conan, few free-to-play -titles and most recently. Wildstar.
I really suggest you give Final Fantasy XIV a chance. It does everything other themepark MMOs like WOW, SWTOR, Age of Conan and TESO do, but better. And it has some quite neat features. For example, you don't have to make multiple characters to experience more classes, you can master all the classes with one single character, but you can only use one class at a time (and you can only level up the class you are currently using).

I can't talk about end game content, though, because i still haven't reached it. But so far i'm enjoying it more than WOW.
Bethesda's games are like that with me. The formula is apparently enjoyed by a lot of gamers though. I'm just not one of them.

There's key ingredients missing, but I haven't really given much thought to figure out exactly what it is. For one thing, I think that they use too few voice actors. I get tired of hearing the same 2 or 3 voices over and over. They don't pull me in with the story. I never really care what's going on with the main plot and the world, and my character's situation and backstory.

They also use a style that is shared by other studios. I'm not sure if I can articulate this well. If someone knows what I'm talking about, then by all means. They don't attempt to make a facsimile of reality. Obviously they can't do this 100% because it's not reality. Magic, VATS, etc., don't really exist. That's not what I mean. It's the other things that you can produce a more realistic experience with. A lot of it is interaction with other characters and the voice direction they're given. It's the presentation of the events. It's the overall maturity of how it's presented.

Bethesda games aren't the only ones that I feel that way about. Like I said, it's shared by others. It's like comparing how movies have changed over the years. I like old movies, don't get me wrong. A lot of things that use to work well on audiences no longer do, and audiences are harder to fool as time goes. The movie industry is always evolving and advancing with how they make movies. I think some RPG studios are standing still or evolving too slow.

As far as RPGs go, I think I prefer something more along the lines of what CD RED have done with the Witcher series. With TW2 I think they may have tried a little too hard to be mature in some cases, but I like the overall style that they use. They seem to me to be ahead of other RPGs studios and moving in a good direction.
Post edited July 08, 2014 by JohnnyDollar
This is probably gonna get me a LOT of hate, but Left 4 Dead 2 and Team Fortress 2. While it isn't my favorite game, CS: GO's movement and shooting is a lot better. Maybe it's just to differentiate their games, but I find L4D2 and TF2 less satisfying.
PAYDAY 2, because the guns feel weird. I can't put my finger on it, but unless you're watching the ammo counter, you'll be surprised at how easily you waste bullets
avatar
javier0889: no women on sight other than your sister :P
avatar
HijacK: That incest! Explains the twins of the second game.
http://4.bp.blogspot.com/-gBe-jJusU78/UkbpVDmlRvI/AAAAAAAAFe4/6a-reO4lXpY/s640/cersei+facebook+no+puedes+estar+con+tu+hermano.jpg
To me it's the artificially extended gameplay that comes from putting a good idea for a game on a treadmill.
It happens a lot in the free to play market; games like Card Hunter would be a thousand times more enjoyable if they were condensed into an actual release.
Perhaps it's simply the novelty of playing an MMO that weares itself out?

I remember that when wow came out, the idea of playing in a truly massive world (in the warcraft universe!) with literally thousands of other players, seemed like the best idea ever. The sheer magnitude, and accompanying detail, of the game was part of the novelty. Of course there were bigshot mmos before wow, eg Everquest and the hardcore-only Ultima, but wow was the first one I, and you :), played. I still remember my first adventures in Loch Modan, my first interaction with a player of another nationality (we talked about SA hosting the soccer world cup), and my frequent return to the area to mine copper and tin for blacksmithing and to sell on the auction house. I vividly remember my first dungeon which ended on top of an orc juggernaught from Warcraft 2. I remember being nervous as hell tip toeing around the Wetlands for the first time as an underleveled character (12 I believe), simply because I was too curious to help myself :P I remember seeing massive gates in a valley in the Wetlands with ridiculously high-level characters, and thinking that perhaps some day my dwarf will be strong enough to venture there.
Gradually however, the novelty wore off as I started to see the underlying patterns in the gameplay become more and more evident the longer I played. It became too formalistic, too much rinse-and-repeat. I knew that the novelty of playing an MMO had worn off, and that I would never experience that child-like excitement in an MMO again. In fact, a started seeing far more merit in old retro games and the developing indie scene. There still are MMOs that I would like to check out, but due to my limited gaming time, not at the cost of what's been happening in the non-MMO scene.

I've often wondered if anyone else saw it this way.
Most ARPGs. While addictive while playing ("Just another chest, level-up, look what's around that corner"), I get an empty feeling afterwards. I didn't progress a meaningful story (like in real RPGs), didn't defeat improbable odds by either my wits (like in strategy games) or skills (like in twitch games). I just clicked. Clicked to kill, clicked to loot, clicked to level up.
I felt like this about Dishonored. I need to try and play it again though, maybe I just wasn't feeling it at the time.