viperfdl: Hmmm, games are to expensive you say?
Let us make some assumptions:
One person works for one year at a game with eight hours a day. And because he is not living by air and love alone, let us assume he wants to get 10 Dollars/Euros/whatever per hour.
That would be:
[8 * 365 * 10]$ = 29200$
That is just without profit, taxes, etc.
The finished game costs 20$. To only pay him for his work, he has to sell the game 29200 / 20 = 1460 times.
The only real numbers of sold games I can remember are for Race the Sun. According to their
postmortem they sold 771 pieces. And the game costs only 10$. And that are two developers.
I guess that there are still mistakes in my calculations but would you still say that Indiegames are too expensive?
I think it is more of a matter of an individual deciding what they are willing to spend on a given game or other piece of entertainment to receive a certain amount of perceived value from the exchange of money for goods, and whether a given product meets the individual's own personal criterion or not. That isn't exclusive to indie games, it applies to anything in life that isn't a necessity to sustain survival really. :)
Putting the indie game example aside for a second, lets say that a big huge publisher spends $500 million developing a new amazing AAA game, and that game turns out to be a huge smash hit. Let's also say that it gets a 99 rating on metacritic and people just can't get enough of the game and think it is awesome as hell. Let's also say that that game is $60 at launch and stays in the top 10 most played games on Steam week after week for 2 years and the game price never drops below $30 for 2 years.
I go watch the trailers for that game and think "wow, that looks amazing, I'd love to play that". I bookmark it, or add it to my wishlist or whatever, and then I go to
http://www.isthereanydeal.com and set a waitlist target price notification on the game for whatever I have decided is the maximum price I am willing to spend on it for how bad I decide that I absolutely have to play the game. Obviously the more badly I want to play the game sooner rather than later, I am going to have to value the game in dollars higher than if I can and am willing to wait for a lot longer to play the game.
What is the game worth? There is no fixed value. It's whatever any particular person is willing to spend on it for their own unique criteria in deciding on whether or not to buy it really. Every person decides their own price, either equal to what someone is offering it for right now and they buy it, or lower and they wait for it to hit their price target.
For me, that $40-60 game might be The Witcher 3 and I might decide I'm happy as hell to pay the $47 preorder, or even the full $50+ for it for reasons of my own at the time. Or, it might be some other game I'm excited about and want to play eventually but have no internal drive to get it immediately. Personally, my default price limit for games right now is $3. In order for me to pay more than that for a single game it has to be one that I really want badly and actually plan on installing it and playing it once the credit card payment completes and it is available for download, or perhaps even play it sometime in the next few days. If I don't want the game bad enough to play it
immediately like that, then I probably wont pay more than $3 for it because I own several hundred games I've bought that I have never installed yet. My logic is why pay more for a game now that I might not play for 1-5 years if I can just wishlist it and buy it 1-5 years from now for $2 or so?
Occasionally a game will come up that I feel more strongly about or have some kind of emotional connection with, such as The Witcher 3 and wanting to support CD Projekt RED more strongly and directly. I don't usually feel such emotional connections to games, game developers or publishers though so a game like that is a rare exception for me.
So if a game hits the price point that causes me to spring for it, when I probably don't even need the game and probably wont play it for ages to come, I might buy it. If it doesn't, I might not buy it right away or at all even until it does hit my price, and of course I'm under no obligation to ever buy any game ever so the price I set for buying a game is a combination of what I think a game is worth, how badly and how soon I need to own it, with very few games being emotional immediate "must haves".
That doesn't mean that that same $20/30/40/50 game isn't worth the price a developer is asking for it though. It just means that I'm under no obligation to ever even buy the game, and that if I decide I want to buy it sometime, I am free to choose either the price I'll pay maximum and wait it out, or the timeframe in which I'm willing to wait and find the best price available to get it in that timeframe.
So a game is ultimately worth whatever one single individual is willing to actually spend on it at a given point in time, without any obligation to ever buy it. Developers have no more entitlement to receiving a particular price or higher for their game than a consumer has any entitlement to get a game at or below a certain price. It's just an open market and when the two sides of the deal can meet on a price in the middle somewhere that meets both of their criteria, a purchase might occur. :)