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Wishbone: This. Once you're on your 5th playthrough of a game you hate with a passion, to test it on yet another hardware configuration, being a game tester probably isn't all that much fun.
Game testing rarely looks like playing through the game. Usually it looks like "jump in place for 10 minutes, press random buttons, drop your stufff, pick up your stuff, drop your stuff to a chest, and then to the ground" etc etc to see if that can trigger any bugs.

Bug hunting isn't fun. It's hard work, actually.
Post edited January 31, 2013 by keeveek
I think i'd be quite skilled at that, because i tend to find game breaking bugs all the time in my games! Lol.
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tinyE: I doubt it. They probably lock the poor bastard in a room with no windows, no AC, no heat, no food, no water, just a PC.
Oh, there will be Windows, lots of Windows. By the end of the job he will develop a serious phobia of Windows. and Apples ;)
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keeveek: Game testing rarely looks like playing through the game. Usually it looks like "jump in place for 10 minutes, press random buttons, drop your stufff, pick up your stuff, drop your stuff to a chest, and then to the ground" etc etc to see if that can trigger any bugs.

Bug hunting isn't fun. It's hard work, actually.
That's the case for new games I'm sure, but I imagine that for old ones that's less of an issue. It's probably more a case of "is it completeable on this setup?" Remember, GOG doesn't develop the games. The "obscure bug trigger testing" should hopefully have been done by the developer.
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Titanium: But I agree - having a hobby and a job from the same batch is seriously not a good idea.
Well, it depends. I'm a programmer by trade, and programming is also one of my hobbies. There's a world of difference between "program this billing service because you have to" and "program this game because you want to".
Post edited January 31, 2013 by Wishbone
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Wishbone: That's the case for new games I'm sure, but I imagine that for old ones that's less of an issue. It's probably more a case of "is it completeable on this setup?" Remember, GOG doesn't develop the games. The "obscure bug trigger testing" should hopefully have been done by the developer.
This is true, but you never know what kind of behaviour can crash a game on Windows 7 for example. Right mouse button not working on some specs, on some specs and windows versions if you double click somewhere the screen goes black etc etc.

GOG testing may be not that through and through like with new games, but I believe Carmageddon 1 wasn't being tested for few months just so GOG testers could play it a little longer :P

"Is the game completeable" test clearly isn't enough when a game can be completed in a different ways, choosing different dialogue options, etc etc.

I'm sure GOG wouldn't release a game on a "well, you can complete the game, but you can't take NPC X with you, you can't use sword Y and you can't use the spell Z because it crashes the game on Windows 7" basis.

I know they can't bugfix a game because they don't have a source code, but if the game is completely unplayable on operating systems more modern than windows XP, gog wouldn't release such game.
Post edited January 31, 2013 by keeveek
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keeveek: GOG testing may be not that through and through like with new games, but I believe Carmageddon 1 wasn't being tested for few months just so GOG testers could play it a little longer :P

"Is the game completeable" test clearly isn't enough when a game can be completed in a different ways, choosing different dialogue options, etc etc.

I'm sure GOG wouldn't release a game on a "well, you can complete the game, but you can't take NPC X with you, you can't use sword Y and you can't use the spell Z because it crashes the game on Windows 7" basis.
I'm sure they would, meaning that there is no way they can test absolutely every possible scenario. That would take longer than the game took to develop. So if they release the game in a state where it crashes on Windows 7 if you take NPC X with you and then cast spell Z while wielding sword Y, then it's because they haven't tested that particular scenario. How could they? In a game with 50 NPCs, 70 swords and 40 spells, that makes for 140,000 combinations, and that's not counting all the other countless variables in the game. What if there is a bug where the game crashes on Vista64 if you take NPC X with you and then cast spell Z while wielding sword Y, and have 17 in dexterity and are wearing boots of speed, should they not release the game?
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Wishbone: What if there is a bug where the game crashes on Vista64 if you take NPC X with you and then cast spell Z while wielding sword Y, and have 17 in dexterity and are wearing boots of speed, should they not release the game?
Well, all right, you probably are correct here. Anyways, GOG tester is probably at least checking every graphics setting, every resolution etc etc, because that's what usually causes the problem.

Well, I will never know, because I live too far away from Warsaw :P
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keeveek: Well, all right, you probably are correct here. Anyways, GOG tester is probably at least checking every graphics setting, every resolution etc etc, because that's what usually causes the problem.
Yeah, that sounds about right. And then doing the same thing on 19 other machines with other hardware configurations afterwards. Wheee! :-D
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Wishbone: What if there is a bug where the game crashes on Vista64...
Well for starters... why the hell would you be using VISTA?!

:D
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mystral: I play games, even the ones I played in beta state, to have fun. I strongly suspect that if I made it a job, it would stop being fun.

Making your hobby your job isn't necessarily a good idea, unless you'd be doing it on your own terms.
While there may be exceptions, those are exactly my thoughts too (applies also to my martial arts hobby; I rather keep it as a hobby). I already turned down a job offer from a gaming magazine a long time ago; I didn't apply for them, they contacted me. Go figure.

It is a different thing to "test" a game because you feel like it, and be told to thoroughly test a game in which you've zero interest.

Plus, I don't think GOG could match my current salary, especially for a game tester position...
Post edited February 01, 2013 by timppu
Wow, great offer. Now, if I could finalize my teleportation device to hone in on poland and quickly learn the language, I'm good to go. Damnit, I wish I could work with you guys. This has to be my dream job, but location, location, location gets in the way.
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mystral: I play games, even the ones I played in beta state, to have fun. I strongly suspect that if I made it a job, it would stop being fun.

Making your hobby your job isn't necessarily a good idea, unless you'd be doing it on your own terms.
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timppu: While there may be exceptions, those are exactly my thoughts too (applies also to my martial arts hobby; I rather keep it as a hobby). I already turned down a job offer from a gaming magazine a long time ago; I didn't apply for them, they contacted me. Go figure.

It is a different thing to "test" a game because you feel like it, and be told to thoroughly test a game in which you've zero interest.

Plus, I don't think GOG could match my current salary, especially for a game tester position...
To play and test games for a living, pinch me now. As far a s salary is concerned, I'm currently making jack shit. So even minimum wage would be ideal.
Post edited February 01, 2013 by oldschool