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Is it just me or does this game have one of the best menu songs ever?
btw I just downloaded the ost and I am also missing those songs, sadly the menu one is missing too, but I had it already.
Post edited October 30, 2009 by Paul_cz
http://impulsedriven.com/divdivinity
Only XP compatible.
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lackoo1111: http://impulsedriven.com/divdivinity
Only XP compatible.

not remastered and without addons?
No, thank you :)
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Sid_Vicious: No, thank you :)
Did i say buy it? No.
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Zolgar: ... Why is everyone all uber thrilled about this?
I played it and found it to be at best a mediocre Diablo clone. Made me glad I only paid like $2.50 for it. >.>
does it become super epic later on, and I just somehow missed out because clunky mechanics, no major plot and .. nothing special failed to grip me?

Well to be honest yes there's nothing "epic" about it. But then again, the game doesn't try to be. The story is laughable at best, and the gameplay is typical Diablo clone fodder. But that's not where the game's greatness lies.
It lies in the great freedom of exploration, tongue-in-cheek humor, encounters with quirky NPCs, varied locations, interesting enemy level scaling that allows you to go wherever you want if you can find a way to beat the mightiest enemies, solid loot, original quests... when you add all these parts together that at first don't seem to amount to much, then you get DivDiv.
There's not one thing that it does truly greatly, yet there's nothing really bad about it. Just a solid all-around experience with always lots of new surprises, and lots of stuff to do.
It reminds me a lot of Might & Magic VI and VII in this regards: these games aimed for low-brow entertainment, presented you with a lot of cheesy stuff and didn't take themselves seriously one bit, but they did what they set out to do really really well, in a very polished way, and they always presented you with new stuff to do and a world you could explore at your leisure.
Post edited October 30, 2009 by Chihaya
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lackoo1111: http://impulsedriven.com/divdivinity
Only XP compatible.

Haha. Gog got the better version a day before Impulse. Take that Stardock!
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Chihaya:

Sounds like you need to post a review.
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Chihaya:
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chautemoc: Sounds like you need to post a review.

I haven't completed it yet.
And with Borderlands and Torchlight having just been released, plus Dragon Age just around the corner, it looks like I won't have the time to for a long while. :/
Created a cover for this, check the unofficial cover thread if you are interested. Seems to be an interesting game, but as I dislike RPGs in general I'll again be passing this one ...
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Zolgar: ... Why is everyone all uber thrilled about this?
I played it and found it to be at best a mediocre Diablo clone. Made me glad I only paid like $2.50 for it. >.>
does it become super epic later on, and I just somehow missed out because clunky mechanics, no major plot and .. nothing special failed to grip me?
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Chihaya: Well to be honest yes there's nothing "epic" about it. But then again, the game doesn't try to be. The story is laughable at best, and the gameplay is typical Diablo clone fodder. But that's not where the game's greatness lies.
It lies in the great freedom of exploration, tongue-in-cheek humor, encounters with quirky NPCs, varied locations, interesting enemy level scaling that allows you to go wherever you want if you can find a way to beat the mightiest enemies, solid loot, original quests... when you add all these parts together that at first don't seem to amount to much, then you get DivDiv.
There's not one thing that it does truly greatly, yet there's nothing really bad about it. Just a solid all-around experience with always lots of new surprises, and lots of stuff to do.
It reminds me a lot of Might & Magic VI and VII in this regards: these games aimed for low-brow entertainment, presented you with a lot of cheesy stuff and didn't take themselves seriously one bit, but they did what they set out to do really really well, in a very polished way, and they always presented you with new stuff to do and a world you could explore at your leisure.

In other words it's Sacred, only not as good. Gotcha.
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FrenziedAU: This looks interesting, does anybody know how it will run on a netbook?

Running very slowly on my N120 at the moment even with detail low, expected it to run more smoothly - ah well - back to the desktop for this one.
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Zolgar: In other words it's Sacred, only not as good. Gotcha.

Haha, no. Not at all. Sacred was.... the most generic game you can imagine. Yeah, it was fun, but it was basically one cliche after another, and most quests were even randomly generated "go to location x, get x, return", with no attempt to hide it. Divine Divinity, on the other hand, oozes personality and charm. There's tons of details waiting to be discovered.
I had a good time with Sacred, though I felt it lasted a bit too long and the last quarter of the game was basically me just hurrying up to get it over with. It was fun, but it can't touch Divine Divinity.
The only problem is that it starts a little slow. It's when it opens up after the big dungeon at the start that things get really interesting.
Post edited October 31, 2009 by Zeewolf
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FrenziedAU: Running very slowly on my N120 at the moment even with detail low, expected it to run more smoothly - ah well - back to the desktop for this one.
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trcanberra: Thanks, but Bummer. :(
I guess I'll hold off purchasing until I have access to a computer with more grunt then. :(
Edit: I just found these two links, both of which say Divine Divinity/Beyond Divinity run very well on netbooks:
http://mdj.us/gaming/netbook-games/beyond-divinity-runs-flawlessly-on-the-aspire-one-netbook/
http://www.sammynetbook.com/plugins/forum/forum_viewtopic.php?7177
Post edited October 31, 2009 by FrenziedAU
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Zolgar: In other words it's Sacred, only not as good. Gotcha.
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Zeewolf: Haha, no. Not at all. Sacred was.... the most generic game you can imagine. Yeah, it was fun, but it was basically one cliche after another, and most quests were even randomly generated "go to location x, get x, return", with no attempt to hide it. Divine Divinity, on the other hand, oozes personality and charm. There's tons of details waiting to be discovered.
I had a good time with Sacred, though I felt it lasted a bit too long and the last quarter of the game was basically me just hurrying up to get it over with. It was fun, but it can't touch Divine Divinity.
The only problem is that it starts a little slow. It's when it opens up after the big dungeon at the start that things get really interesting.

Flipside:
What Sacred did incredibly well was get you in to the game with solid mechanics, and give you a massive world to explore and romp in.
Divine Divinity had a clunky system and a start that left a lot to be desired. >.>
When it comes to an action RPG for me:
I want good solid mechanics that are very similar to the rest of the genre, such that I can just jump in and start killing things. If it doesn't have that, it takes something just incredibly well done to get me to keep playing it.
I officially bought the game just now, but who knows when I'll actually play it. My backlog is huge and I started Arx Fatalis about 4 days ago, and I don't like hopping from game to game to game
Post edited November 01, 2009 by CaptainGyro