Posted November 04, 2009
Zeewolf: Haha, no. Not at all. Sacred was.... the most generic game you can imagine. Yeah, it was fun, but it was basically one cliche after another, and most quests were even randomly generated "go to location x, get x, return", with no attempt to hide it. Divine Divinity, on the other hand, oozes personality and charm. There's tons of details waiting to be discovered.
I had a good time with Sacred, though I felt it lasted a bit too long and the last quarter of the game was basically me just hurrying up to get it over with. It was fun, but it can't touch Divine Divinity.
The only problem is that it starts a little slow. It's when it opens up after the big dungeon at the start that things get really interesting.
I had a good time with Sacred, though I felt it lasted a bit too long and the last quarter of the game was basically me just hurrying up to get it over with. It was fun, but it can't touch Divine Divinity.
The only problem is that it starts a little slow. It's when it opens up after the big dungeon at the start that things get really interesting.
I felt the same way when I first tried Sacred... it wasn't the Diablo clone I was looking for. Titan Quest (the expansion edition better) was a nice filler in my neverending pursue of the perfect top down action RPG. Then just yesterday I downloaded this game and boy it's got me back to 1996 and that feeling of playing a wonderful game I had with the original Diablo.
I didn't find the starting Catacombs to be that bad by the way, I can't imagine fighting those brute orcs without all the gear and stats I got from the hundreds of skeletons I crushed to death.