It should be noted that these hooks would also be triggered on legitimate copies that have been cracked to sidestep the DRM. It is not the source or legitimacy of the game data that triggers the hooks, only the executable itself. It would be quite possible for someone to buy a game, install a crack by a trusted group to get around the DRM/disc check, and then think any bugs lie with the game itself (it is after all clearly a console port, and some console ports are incredibly shoddy and untested).
tacitus59: Of course I do wonder if the pirates were just genuine pirates but stupid asshats or were plants.
While some copyright holders have claimed to seed false torrents this would not be the case with a "scene" release. Those who know what they are doing only ever download scene releases. The scene is self-monitoring; bad releases (incomplete crack, crack taken from another group's release, etc.) are marked as "nuked" so that people know what to download and what to skip. I'm not sure how exactly this system works, but work it does. Rubbish releases only trouble newcomers or the first few downloaders before someone with nuking power marks it.
While it would be theoretically possible to fabricate an anti-piracy release group it would be very time-consuming to do so and their releases would inevitably be nuked anyway, making people less likely to trust any future releases from them.
Some release groups are simply more attentive than others; a well-known group would probably check through every bit of a game to find all but the most well-hidden "hooks" to maintain their reputation of producing quality releases, while a newer group might rush out a quick release to get the bragging rights of cracking a popular new game before the bigger players managed to do it.