soulgrindr: IMHO they should hide some random code that waits until a random time 40-50% of the way through the game, and then brings up a message about the game being pirated. then messes everything up.
DarrkPhoenix: Which will still get stripped out of the pirated version after a week or two, while legitimate customers continue to occasionally have their game screwed up when the DRM gives a false positive. And to add insult to injury they're also directly accused of pirating the game they paid for and which now doesn't work. Remind me how this is going to help any company sell more of their games.
it doens't help them sell more games, and it isn't meant to. It's about control, and stockholders. Stockholders see "Copy protection prevents piracy" and they applaud, and likely, so does the stock market in a marginal way. So, the makers of SecuRom and it's ilk , who have alterior motives, profit by convincing companies with alterior motives, that their product will convince the shareholders of X, even while all parties know that Y is actually true.
Y is the fact that DRM's do not prefent piracy, and actually, can mathematically be said to INCREASE it, since the pirated versions are technically speaking the definitive versions of the game.