Posted May 26, 2014
Raptor: Call of the Shadows kicks ass! Usually mine.
After four days of dip in and out game play I've finally beaten Level 2 of Episode 2. They weren't lying when they said older games are harder. I don't know how people lived back when all games where this hard. I guess you had to adopt a "I'm here to play and if I'm lucky I'll make progress" attitude.
Modern game are often considered too easy. I think this has less to do with pandering to casuals and a change in the philosophy of what a game should do.
A modern game is played to be finished. The ending is something you are supposed to see so the game can be evaluated as a whole. An old game like Raptor doesn't care if you finish it The devs have got their money now you have to impress the game instead of the other way round.
It seems a little funny that when talking about hard old games that people always talk about Nintendo games when if Raptor is anything to go by it was true of PC games too back then.
So time honoured PC gamers from the days of the Apple 2 and my fellow retro nerds, do you miss this kind of approach to game design or do you think that games meant to be finished have their merits?
Thanks for reading.
After four days of dip in and out game play I've finally beaten Level 2 of Episode 2. They weren't lying when they said older games are harder. I don't know how people lived back when all games where this hard. I guess you had to adopt a "I'm here to play and if I'm lucky I'll make progress" attitude.
Modern game are often considered too easy. I think this has less to do with pandering to casuals and a change in the philosophy of what a game should do.
A modern game is played to be finished. The ending is something you are supposed to see so the game can be evaluated as a whole. An old game like Raptor doesn't care if you finish it The devs have got their money now you have to impress the game instead of the other way round.
It seems a little funny that when talking about hard old games that people always talk about Nintendo games when if Raptor is anything to go by it was true of PC games too back then.
So time honoured PC gamers from the days of the Apple 2 and my fellow retro nerds, do you miss this kind of approach to game design or do you think that games meant to be finished have their merits?
Thanks for reading.