Posted May 26, 2014
Heretic777
Eternal PC Gamer
Heretic777 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2011
From United States
groze
custard tart
groze Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2013
From Portugal
Posted May 26, 2014
My opinion isn't worth much, but I truly think there's some kind of ratio between the amount of money and publicity it takes to make a game and the difficulty.
Old games were expensive to make, at the time, but people hadn't spent loads of money on a computer in order to play them "in all their glory", like what we have today. You had to invest on a good rig, for the time, but it wasn't like today, in which you have to spend a whole deal of money on a gaming machine. I guess it doesn't feel right for developers to offer an experience that is so difficult that's almost impossible to people who paid lots of cash in order to have a computer capable of running the games. If we pay a lot for our computers and, on top of that, have to pay a lot for the AAA games, it makes sense that at least they're "finishable", I think? It's a stupid theory, but it makes sense to me.
Old games were harder because we had less money to invest on them (I speak for myself, at least), and we had to replay them over and over again because we had nothing else to play. I usually made breaks between particularly hard games and started playing other hard games I had put on hold, that's how I eventually got to finish them all, because some times it got downright frustrating, and interspersing my few video games was what got me through them. To be honest, I still do this nowadays, so, I don't have a "backlog", I keep playing everything I have at intervals.
Old games were expensive to make, at the time, but people hadn't spent loads of money on a computer in order to play them "in all their glory", like what we have today. You had to invest on a good rig, for the time, but it wasn't like today, in which you have to spend a whole deal of money on a gaming machine. I guess it doesn't feel right for developers to offer an experience that is so difficult that's almost impossible to people who paid lots of cash in order to have a computer capable of running the games. If we pay a lot for our computers and, on top of that, have to pay a lot for the AAA games, it makes sense that at least they're "finishable", I think? It's a stupid theory, but it makes sense to me.
Old games were harder because we had less money to invest on them (I speak for myself, at least), and we had to replay them over and over again because we had nothing else to play. I usually made breaks between particularly hard games and started playing other hard games I had put on hold, that's how I eventually got to finish them all, because some times it got downright frustrating, and interspersing my few video games was what got me through them. To be honest, I still do this nowadays, so, I don't have a "backlog", I keep playing everything I have at intervals.
TDP
New User
TDP Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2013
From Canada
Posted May 27, 2014
I love the music in this game.
Hawkbit12
50% hipster
Hawkbit12 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United Kingdom
Posted May 27, 2014
groze: My opinion isn't worth much, but I truly think there's some kind of ratio between the amount of money and publicity it takes to make a game and the difficulty.
Old games were expensive to make, at the time, but people hadn't spent loads of money on a computer in order to play them "in all their glory", like what we have today. You had to invest on a good rig, for the time, but it wasn't like today, in which you have to spend a whole deal of money on a gaming machine. I guess it doesn't feel right for developers to offer an experience that is so difficult that's almost impossible to people who paid lots of cash in order to have a computer capable of running the games. If we pay a lot for our computers and, on top of that, have to pay a lot for the AAA games, it makes sense that at least they're "finishable", I think? It's a stupid theory, but it makes sense to me.
Old games were harder because we had less money to invest on them (I speak for myself, at least), and we had to replay them over and over again because we had nothing else to play. I usually made breaks between particularly hard games and started playing other hard games I had put on hold, that's how I eventually got to finish them all, because some times it got downright frustrating, and interspersing my few video games was what got me through them. To be honest, I still do this nowadays, so, I don't have a "backlog", I keep playing everything I have at intervals.
I think your theory is quite sensible. The hardest games these days tend to be; 1 Indie games that don't coast much to make or buy catering to a nostalgic crowd. 2 Moblie games that coast even les to make and buy and that are made buy amateurs. 3 "Torture games" realised for free for people who make videos on YouTube. Old games were expensive to make, at the time, but people hadn't spent loads of money on a computer in order to play them "in all their glory", like what we have today. You had to invest on a good rig, for the time, but it wasn't like today, in which you have to spend a whole deal of money on a gaming machine. I guess it doesn't feel right for developers to offer an experience that is so difficult that's almost impossible to people who paid lots of cash in order to have a computer capable of running the games. If we pay a lot for our computers and, on top of that, have to pay a lot for the AAA games, it makes sense that at least they're "finishable", I think? It's a stupid theory, but it makes sense to me.
Old games were harder because we had less money to invest on them (I speak for myself, at least), and we had to replay them over and over again because we had nothing else to play. I usually made breaks between particularly hard games and started playing other hard games I had put on hold, that's how I eventually got to finish them all, because some times it got downright frustrating, and interspersing my few video games was what got me through them. To be honest, I still do this nowadays, so, I don't have a "backlog", I keep playing everything I have at intervals.
While big budget games are made in such a way that they are designed to be "finishable" because after the milloins of dollars spent on it it would be comical if only 2% of players finished the game.
Strijkbout
BANNED
Strijkbout Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2012
From Netherlands
Posted May 27, 2014
Difficult or not I wish there were more games like Raptor.
By the way my theory on why old games are more difficult than most of todays comes from the fact that gaming originated from the arcades and were designed to suck up your coins in the least amount of time.
Compare Raiden with Raptor, both are similar games though I find Raiden waaaay more difficult than Raptor as one projectile instantly kills you, Raiden was originally an arcademachine game and Raptor was designed as a homecomputer game from the start.
By the way my theory on why old games are more difficult than most of todays comes from the fact that gaming originated from the arcades and were designed to suck up your coins in the least amount of time.
Compare Raiden with Raptor, both are similar games though I find Raiden waaaay more difficult than Raptor as one projectile instantly kills you, Raiden was originally an arcademachine game and Raptor was designed as a homecomputer game from the start.
Post edited May 27, 2014 by Strijkbout
Hawkbit12
50% hipster
Hawkbit12 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United Kingdom
Posted May 28, 2014
Well I finally got enough cash to afford the Laser Turret
Ha.
Ha-ha
AAAAAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHA-HA-HA!
This isn't a weapon. It's a freaking God mode! Maybe now I see why people say this game is easy. The grind to get it is hard but now all have to do is not get hit XD
Ha.
Ha-ha
AAAAAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHA-HA-HA!
This isn't a weapon. It's a freaking God mode! Maybe now I see why people say this game is easy. The grind to get it is hard but now all have to do is not get hit XD
Strijkbout: Difficult or not I wish there were more games like Raptor.
By the way my theory on why old games are more difficult than most of todays comes from the fact that gaming originated from the arcades and were designed to suck up your coins in the least amount of time.
Compare Raiden with Raptor, both are similar games though I find Raiden waaaay more difficult than Raptor as one projectile instantly kills you, Raiden was originally an arcademachine game and Raptor was designed as a homecomputer game from the start.
That's probably accurate. But this mentality spilled over into games that weren't in the arcades. The hardest game I every played was Silver Surfer for the NES. Another game where you die if anything touches you. It wasn't an arcade game though. From what I can tell it wasn't till the mid 90's that devs just decided that games don't need to be hard. For better or worse.By the way my theory on why old games are more difficult than most of todays comes from the fact that gaming originated from the arcades and were designed to suck up your coins in the least amount of time.
Compare Raiden with Raptor, both are similar games though I find Raiden waaaay more difficult than Raptor as one projectile instantly kills you, Raiden was originally an arcademachine game and Raptor was designed as a homecomputer game from the start.
Post edited May 28, 2014 by Johnmourby
DarrkPhoenix
A1 Antagonist
DarrkPhoenix Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From United States
Posted May 28, 2014
The laser turret is certainly nice for most of Tango sector (it's the second step in my usual upgrade sequence, after the minigun), but once you get to the Outer Regions the damage output isn't enough to take down the waves of air units, and it's completely useless against most of the bosses (them being ground units), so make sure you're saving up enough money to grab the Twin Lasers by the time you get there. Also make sure you have some air to ground missiles you can quickly switch to whenever you need to take out ground units in Tango sector.
Hawkbit12
50% hipster
Hawkbit12 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United Kingdom
Posted May 28, 2014
DarrkPhoenix: The laser turret is certainly nice for most of Tango sector (it's the second step in my usual upgrade sequence, after the minigun), but once you get to the Outer Regions the damage output isn't enough to take down the waves of air units, and it's completely useless against most of the bosses (them being ground units), so make sure you're saving up enough money to grab the Twin Lasers by the time you get there. Also make sure you have some air to ground missiles you can quickly switch to whenever you need to take out ground units in Tango sector.
Way ahead of you :) But thanks all the same =) I'm now up to level 6 of the Outer Regions and the game is finally giving me a real challenge again. The twin lasers are more satisfying anyway because I actually have to work for kills instead of the game doing it for me. I should probably buy more Phase Shields now, but I want to beat at least one more level the proper way.
Thanks again.
DarrkPhoenix
A1 Antagonist
DarrkPhoenix Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From United States
Posted May 28, 2014
If you have the money, my preferred end-game loadout is both Twin Lasers and the laser turret, switching between then as the situation dictates (often fairly quickly). Definitely not necessary to get through the levels, but once you get the hang of it it can really help rack up extra kills (for higher money/score), especially against weak but numerous or agile enemies or picking up an extra kill or two just before an enemy flies off the screen.
Also, if you haven't noticed yet there are a couple of weapons that remain always equipped regardless of the rest of your loadout, namely the plasma cannon and micromissiles. Nice for a bit of an extra damage boost, plus they're not too expensive so can usually be added to the loadout while still in Bravo sector without having much of an impact on money for more substantial weapon upgrades (the extra damage output, and thus extra kills, usually pays for these weapons in 2 or 3 levels).
Also, if you haven't noticed yet there are a couple of weapons that remain always equipped regardless of the rest of your loadout, namely the plasma cannon and micromissiles. Nice for a bit of an extra damage boost, plus they're not too expensive so can usually be added to the loadout while still in Bravo sector without having much of an impact on money for more substantial weapon upgrades (the extra damage output, and thus extra kills, usually pays for these weapons in 2 or 3 levels).