Posted March 20, 2011
![Stuff](https://images.gog.com/8a121b4699f73feeb282d255bd2bb04e17e8e8fdf597a2e6f1668e724400b066_forum_avatar.jpg)
Stuff
Resident Old Man
Registered: Dec 2008
From United States
![Narwhal.644](https://images.gog.com/f085c3aa7831254ad9d9f94cb52d12a68f12212b3c42994054f51ed7e302e9b7_forum_avatar.jpg)
Narwhal.644
Dull Boy
Registered: Jan 2009
From France
Posted March 20, 2011
EL has some drastic time limits...
I always recommand AGEod"s game for (very historical very realistic) TBS :
Birth of Americas
AGEOD's American Civil war
Rise of Prussia
Revolution Under Siege (not really AGEod, but the same engine under license)
I am doing an AAR / Let's Play for beginners for one of those games here - it is LONG, though.
I always recommand AGEod"s game for (very historical very realistic) TBS :
Birth of Americas
AGEOD's American Civil war
Rise of Prussia
Revolution Under Siege (not really AGEod, but the same engine under license)
I am doing an AAR / Let's Play for beginners for one of those games here - it is LONG, though.
Post edited March 20, 2011 by Narwhal
![Dominic998](https://images.gog.com/2a30c30c284eeb601bf02196b8dd8a250abdb5d6bdcb134c81e69fce741629f1_forum_avatar.jpg)
Dominic998
ThereAre4Lights
Registered: Jun 2009
From United Kingdom
Posted March 20, 2011
If you want a 'pure' real time tactics game its got to be the original Ground Control
Post edited March 20, 2011 by Dominic998
![Narwhal.644](https://images.gog.com/f085c3aa7831254ad9d9f94cb52d12a68f12212b3c42994054f51ed7e302e9b7_forum_avatar.jpg)
Narwhal.644
Dull Boy
Registered: Jan 2009
From France
Posted March 20, 2011
I can also recommand, for "lighter" games than AGEod's :
Battle Isle II and BI III, but only if you never feel compeled to finish a game : the last missions of BI2 (and BI3 to a lesser extent) are horribly difficult and boring.
Panzer General 2 and Panzer General 3 : there are time limits but they are usually fairly mild..
Battle Isle II and BI III, but only if you never feel compeled to finish a game : the last missions of BI2 (and BI3 to a lesser extent) are horribly difficult and boring.
Panzer General 2 and Panzer General 3 : there are time limits but they are usually fairly mild..
![shadesofdeath320](https://images.gog.com/9ad205b1a6bad5717f0e59e07aeb435164f058e10baaaac3a9996f3c4a08390f_forum_avatar.jpg)
shadesofdeath320
UATKD
Registered: Jul 2010
From United States
Posted March 20, 2011
I'd like to thank everyone for their responses.
This is why I love this community.
This is why I love this community.
![ViolatorX](https://images.gog.com/a19bb1ef572efccc4e83fe7fc65471adc223dbf2e6eef0ea8f56f34578bcbf4d_forum_avatar.jpg)
ViolatorX
Personal Jesus
Registered: Oct 2010
From United Kingdom
Posted March 20, 2011
I recommend you check silent storm out
http://uk.pc.ign.com/articles/475/475977p1.html
Could probably pick it up real cheap aswell.
http://uk.pc.ign.com/articles/475/475977p1.html
Could probably pick it up real cheap aswell.
![doccarnby](https://images.gog.com/9c7eb34f3780e992bca612305fc568756b25e2577fe3a02fb823fb3ee30f242b_forum_avatar.jpg)
doccarnby
The Devil's Eyes
Registered: Jun 2010
From United States
Posted March 20, 2011
Real Time Tactics? Myth. I haven't played Myth 1(I know...) but I have played Myth 2 and most of 3, and I have to say, in Myth 2, there are a couple annoying levels, but it is very good, and if worse comes to worse, you can actually skip a level or two. It will make the next level harder, but, well, the games are brutally hard anyways. As for Myth 3, I enjoy it, some people don't like the story (it wasn't made by Bungie) but I like it, and it's easy enough to explain away any inconsistencies with the first two anyways. Other people found it even more brutally difficult than the first two, in large part because of the level 'Bonds of the Oghre'. That level...
Man, such a long post noting all the downside for games that I actually do love. Anyways, I highly suggest them.
Man, such a long post noting all the downside for games that I actually do love. Anyways, I highly suggest them.
![Phosphenes](https://images.gog.com/716a82591a419d83e42076c4679acd775f87839da76961198f2f70a8eea6ce03_forum_avatar.jpg)
Phosphenes
Generic Message
Registered: Jan 2010
From Canada
Posted March 20, 2011
Ground control and ground control 2 are both on Gog. Theres also World in Conflict which is made by the same company.
![carnival73](https://images.gog.com/3b9fa8ca0186225398d5f9ad3e2782552baafe9ee4ff9d6452e7ed2b00fcf7b8_forum_avatar.jpg)
carnival73
Zug Zug!
Registered: Sep 2010
From New Zealand
Posted March 20, 2011
I started a similar thread awhile back and someone here recommended uFo Afterlight.
So I opted for it as the free game I won from this current heroes contest and have to say that it was exactly what I was looking for.
I'm pretty sure the OP already has it but for anyone wondering:
uFo Afterlight is tactically meaty enough to give you something new to learn and figure out but not as overwhelming as something like Eurpea Universalis.
The combat is stop and pause. You can issue a series of commands to each of your squad members and those commands are listed for you to easily edit if need be. You then hit a 'play' or 'fast forward' button and they act out the stacked commands and the game auto-pauses the next time an important event is taking place such as you getting shot or unveiling another enemy in the fog of war.
A lot of the time in the game is spent in overhead world and tactical menus where you figure out what members or your colony are best to assign to research of new weapons, or need schooling themselves in new subjects. There's an area for setting up a squad and an area for equipping that squad. You squad remain as set and are used whenever you have to defend your territory or attempt to take over new territory.
New territory provides more resources which allow you to develop new structures for your base. For instance I currently have more scientists than I can fit in just one science lab. If I can save up enough resources to build another lab, I can assign the unemployed scientist to it to speed up research.
You're characters all level up through points. If your character was involved in scientific mission and they were a scientist, they will gain science points for new science skills as well as military points for new military skills.
Take note that combat missions and everything else is separated most of the game is spent in a tactical overhead and the actual combat side of things takes place as something separate when you send your squads out on missions.
So I opted for it as the free game I won from this current heroes contest and have to say that it was exactly what I was looking for.
I'm pretty sure the OP already has it but for anyone wondering:
uFo Afterlight is tactically meaty enough to give you something new to learn and figure out but not as overwhelming as something like Eurpea Universalis.
The combat is stop and pause. You can issue a series of commands to each of your squad members and those commands are listed for you to easily edit if need be. You then hit a 'play' or 'fast forward' button and they act out the stacked commands and the game auto-pauses the next time an important event is taking place such as you getting shot or unveiling another enemy in the fog of war.
A lot of the time in the game is spent in overhead world and tactical menus where you figure out what members or your colony are best to assign to research of new weapons, or need schooling themselves in new subjects. There's an area for setting up a squad and an area for equipping that squad. You squad remain as set and are used whenever you have to defend your territory or attempt to take over new territory.
New territory provides more resources which allow you to develop new structures for your base. For instance I currently have more scientists than I can fit in just one science lab. If I can save up enough resources to build another lab, I can assign the unemployed scientist to it to speed up research.
You're characters all level up through points. If your character was involved in scientific mission and they were a scientist, they will gain science points for new science skills as well as military points for new military skills.
Take note that combat missions and everything else is separated most of the game is spent in a tactical overhead and the actual combat side of things takes place as something separate when you send your squads out on missions.
![dada_dave](https://images.gog.com/3ba5834e43bc6d34d1be9ae6e9419c6e422ffade7ede2697a16550e533cc7319_forum_avatar.jpg)
dada_dave
Once New User
Registered: Oct 2010
From United States
Posted March 20, 2011
![avatar](/upload/avatars/2010/10/3d8ba2a079b2db771da2d99a697bae934a0c85e5_t.jpg)
So I opted for it as the free game I won from this current heroes contest and have to say that it was exactly what I was looking for.
I'm pretty sure the OP already has it but for anyone wondering:
uFo Afterlight is tactically meaty enough to give you something new to learn and figure out but not as overwhelming as something like Eurpea Universalis.
The combat is stop and pause. You can issue a series of commands to each of your squad members and those commands are listed for you to easily edit if need be. You then hit a 'play' or 'fast forward' button and they act out the stacked commands and the game auto-pauses the next time an important event is taking place such as you getting shot or unveiling another enemy in the fog of war.
A lot of the time in the game is spent in overhead world and tactical menus where you figure out what members or your colony are best to assign to research of new weapons, or need schooling themselves in new subjects. There's an area for setting up a squad and an area for equipping that squad. You squad remain as set and are used whenever you have to defend your territory or attempt to take over new territory.
New territory provides more resources which allow you to develop new structures for your base. For instance I currently have more scientists than I can fit in just one science lab. If I can save up enough resources to build another lab, I can assign the unemployed scientist to it to speed up research.
You're characters all level up through points. If your character was involved in scientific mission and they were a scientist, they will gain science points for new science skills as well as military points for new military skills.
Take note that combat missions and everything else is separated most of the game is spent in a tactical overhead and the actual combat side of things takes place as something separate when you send your squads out on missions.
![Bodkin](https://images.gog.com/6df6b63e0a2d5487a751b0ba27399dd931ae826f30d0762d77a5743b47ea12d5_forum_avatar.jpg)
Bodkin
Red Right Hand
Registered: Nov 2009
From Czech Republic
Posted March 20, 2011
More exotic but really good TBS -
Hammer and sickle - http://en.wikipedia.org/wiki/Hammer_%26_Sickle
Spellcross - http://en.wikipedia.org/wiki/Spellcross
Hammer and sickle - http://en.wikipedia.org/wiki/Hammer_%26_Sickle
Spellcross - http://en.wikipedia.org/wiki/Spellcross
![GoJays2025](https://images.gog.com/5139b4c7c2334247e33caa27c465ed2129eae40db4bb7486b714c4829522a402_forum_avatar.jpg)
GoJays2025
I like cake.
Registered: Oct 2010
From Canada
Posted March 20, 2011
I recommend the Massive Assault series (I've only played the first one, but from what I hear they're pretty much the same).
The game is turn-based, and it's very tactical - as long as you haven't ended you turn you can roll back any action and try something else to make the most of your turn. There are some strategic elements too - not just all tactics. You have a few countries under your leadership, and they produce money every turn. You can buy units at the end of a turn perhaps to replenish lost units or to bolster your forces, or simply to act as shields. There are only about 10 different units (including sea and air), so it's pretty easy to figure out how to use each one. While simple to learn, it gets frustratingly difficult - fast.
Oh another cool feature is the 'secret ally', which is a country that's under your control, but appears to be a neutral country from your opponent's side. A strategy you might use is starting a battle on one border of an enemy country, then wait for him to move his units over there, disclose your secret ally on his now-vulnerable flank, pump out some units, and start pushing from both directions.
It's a very action-centric game, often seeing lots of combat on your first two turns. So if you're looking for action, but also a game to really test your tactics, then you should give Massive Assault a try.
The game is turn-based, and it's very tactical - as long as you haven't ended you turn you can roll back any action and try something else to make the most of your turn. There are some strategic elements too - not just all tactics. You have a few countries under your leadership, and they produce money every turn. You can buy units at the end of a turn perhaps to replenish lost units or to bolster your forces, or simply to act as shields. There are only about 10 different units (including sea and air), so it's pretty easy to figure out how to use each one. While simple to learn, it gets frustratingly difficult - fast.
Oh another cool feature is the 'secret ally', which is a country that's under your control, but appears to be a neutral country from your opponent's side. A strategy you might use is starting a battle on one border of an enemy country, then wait for him to move his units over there, disclose your secret ally on his now-vulnerable flank, pump out some units, and start pushing from both directions.
It's a very action-centric game, often seeing lots of combat on your first two turns. So if you're looking for action, but also a game to really test your tactics, then you should give Massive Assault a try.
Post edited March 20, 2011 by GoJays2025
![carnival73](https://images.gog.com/3b9fa8ca0186225398d5f9ad3e2782552baafe9ee4ff9d6452e7ed2b00fcf7b8_forum_avatar.jpg)
carnival73
Zug Zug!
Registered: Sep 2010
From New Zealand
Posted March 20, 2011
![avatar](/upload/avatars/2010/10/3d8ba2a079b2db771da2d99a697bae934a0c85e5_t.jpg)
So I opted for it as the free game I won from this current heroes contest and have to say that it was exactly what I was looking for.
I'm pretty sure the OP already has it but for anyone wondering:
uFo Afterlight is tactically meaty enough to give you something new to learn and figure out but not as overwhelming as something like Eurpea Universalis.
The combat is stop and pause. You can issue a series of commands to each of your squad members and those commands are listed for you to easily edit if need be. You then hit a 'play' or 'fast forward' button and they act out the stacked commands and the game auto-pauses the next time an important event is taking place such as you getting shot or unveiling another enemy in the fog of war.
A lot of the time in the game is spent in overhead world and tactical menus where you figure out what members or your colony are best to assign to research of new weapons, or need schooling themselves in new subjects. There's an area for setting up a squad and an area for equipping that squad. You squad remain as set and are used whenever you have to defend your territory or attempt to take over new territory.
New territory provides more resources which allow you to develop new structures for your base. For instance I currently have more scientists than I can fit in just one science lab. If I can save up enough resources to build another lab, I can assign the unemployed scientist to it to speed up research.
You're characters all level up through points. If your character was involved in scientific mission and they were a scientist, they will gain science points for new science skills as well as military points for new military skills.
Take note that combat missions and everything else is separated most of the game is spent in a tactical overhead and the actual combat side of things takes place as something separate when you send your squads out on missions.
![avatar](/upload/avatars/2011/01/bfc1530eae662705ad12113809e40d35cd567ca2_t.jpg)
Also, because the game play hasn't been copy / pasted very often it's a decent game for people whom like the learning challenge of new games but you won't have to sit through a forty-five tutorial on YouTube to figure out what's what. I'd say the learning curve is about eight hours of experimenting and referencing the manual every now and then.
![carnival73](https://images.gog.com/3b9fa8ca0186225398d5f9ad3e2782552baafe9ee4ff9d6452e7ed2b00fcf7b8_forum_avatar.jpg)
carnival73
Zug Zug!
Registered: Sep 2010
From New Zealand
Posted March 20, 2011
One other thing I should add, in Afterlight and like Original War - every one of your team mates count and you have try desperately to get every last man home safely however, as I just experienced in a story mission, even though you're not warned you will find some situations where it is inevitable that one of your team mates is going to get killed and you won't be able to turn back to save them.
The mission I just completed ended with overpowered monsters popping up out of a portal right after the last mission enemy was taken down.
But in order to complete the mission and take down that last mission enemy, your platoon had to be standing right next to the portal.
So when the game warns you to haul ass and run back to the ship, there is going to be at least one platoon member that draws the fire of the overpowered monsters that you're running from while the rest of the platoon escape.
The mission I just completed ended with overpowered monsters popping up out of a portal right after the last mission enemy was taken down.
But in order to complete the mission and take down that last mission enemy, your platoon had to be standing right next to the portal.
So when the game warns you to haul ass and run back to the ship, there is going to be at least one platoon member that draws the fire of the overpowered monsters that you're running from while the rest of the platoon escape.
![wy4786](https://images.gog.com/02923bb02f6d58147c9869c942cd73f5478edb25e5c49021173111e63b3b9b41_forum_avatar.jpg)
wy4786
New User
Registered: Nov 2010
From Singapore
Posted March 21, 2011
myth 2: soulblighter..
I still play it from time to time.
I still play it from time to time.